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[CS:GO] Server TickRate Control [With API]


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Author
Rostu
Junior Member
Join Date: Feb 2019
Plugin ID:
6763
Plugin Version:
1.1
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Manipulation with Tickrate of the server
    Old 10-15-2019 , 03:09   [CS:GO] Server TickRate Control [With API]
    Reply With Quote #1

    Description: This plugin allows you to manipulate with TickRate of the server. It can be useful on multimods, when you put 128.0 tickrate on MiniGame maps, and 64.0 / 102.4 on surf maps, so that it would be convenient for you to change the value - an implementation was done via cvar.

    Cvars:
    1) tickrate_value 128.0 - Server TickRate
    2) tickrate_force_retry 0 - 1 - After changing the tickrate_value value - all players will be forced to log in to the server \n 0 - Nothing will happen

    API
    Attached Files
    File Type: zip TickRateControl.zip (9.2 KB, 1066 views)

    Last edited by Rostu; 05-12-2020 at 17:15. Reason: removed excessed text in API
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    8guawong
    AlliedModders Donor
    Join Date: Dec 2013
    Location: BlackMarke7
    Old 10-15-2019 , 03:26   Re: [CS:GO] Server TickRate Control [With API]
    Reply With Quote #2

    does this work if you buy 64tick server from GSP?
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    Rostu
    Junior Member
    Join Date: Feb 2019
    Old 10-15-2019 , 03:47   Re: [CS:GO] Server TickRate Control [With API]
    Reply With Quote #3

    Quote:
    Originally Posted by 8guawong View Post
    does this work if you buy 64tick server from GSP?
    I think yes. After all, the plugin fixes server memory. It also bypasses the hosting restrictions for now - they haven’t fixed it.

    I’ll explain in more detail: The plugin changes TickRate to the server in runtime and the server perceives it adequately, but, unfortunately, the client has information about another tickRate because of what - the client needs to transfer a new tickrate - the fastest and best way is to do Reconnect (If on runtime), but if you change the tick through the cvar,when map will change then everything works adequately and well

    Last edited by Rostu; 10-15-2019 at 04:16. Reason: Additional information added
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    nendo
    Junior Member
    Join Date: Sep 2011
    Old 01-10-2020 , 12:10   Re: [CS:GO] Server TickRate Control [With API]
    Reply With Quote #4

    Get this error!
    Help?
    TickRateContro_en.smx (TickRate Control): Native "GlobalForward.GlobalForward" was not found
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    Cruze
    Veteran Member
    Join Date: May 2017
    Old 05-12-2020 , 05:12   Re: [CS:GO] Server TickRate Control [With API]
    Reply With Quote #5

    I think after today's update, server started crashing with this plugin. Probably needs gamedata update!
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    Rostu
    Junior Member
    Join Date: Feb 2019
    Old 05-12-2020 , 17:17   Re: [CS:GO] Server TickRate Control [With API]
    Reply With Quote #6

    Gamedata has been updated. Please download the archive again.
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    haooy
    Member
    Join Date: Dec 2017
    Location: Poland
    Old 05-12-2020 , 17:52   Re: [CS:GO] Server TickRate Control [With API]
    Reply With Quote #7

    Quote:
    Originally Posted by Rostu View Post
    Gamedata has been updated. Please download the archive again.
    thanks
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    eliteroyal
    AlliedModders Donor
    Join Date: Dec 2016
    Location: Moldova
    Old 05-15-2020 , 10:21   Re: [CS:GO] Server TickRate Control [With API]
    Reply With Quote #8

    Quote:
    Originally Posted by Rostu View Post
    I think yes. After all, the plugin fixes server memory. It also bypasses the hosting restrictions for now - they haven’t fixed it.

    I’ll explain in more detail: The plugin changes TickRate to the server in runtime and the server perceives it adequately, but, unfortunately, the client has information about another tickRate because of what - the client needs to transfer a new tickrate - the fastest and best way is to do Reconnect (If on runtime), but if you change the tick through the cvar,when map will change then everything works adequately and well
    i bought a 128 tick csgo server, is this plugin going to make it better somehow?
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    Rostu
    Junior Member
    Join Date: Feb 2019
    Old 05-16-2020 , 02:29   Re: [CS:GO] Server TickRate Control [With API]
    Reply With Quote #9

    Quote:
    Originally Posted by eliteroyal View Post
    i bought a 128 tick csgo server, is this plugin going to make it better somehow?
    Maximum tickrate in cs go = 128.

    With this plugin you can bypass hosting limit => For example: You bought a hosting that gives you 64 tickrate and you can’t change it to 128 - but with this plugin you can change it to any tick.

    It is also useful for minigame servers=> some maps have 128 tickrate, and some 102.4.
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    eliteroyal
    AlliedModders Donor
    Join Date: Dec 2016
    Location: Moldova
    Old 05-17-2020 , 09:51   Re: [CS:GO] Server TickRate Control [With API]
    Reply With Quote #10

    can you make a css version please? i see some german servers with 100 tickrate
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