Hi,
I run 17 CS:GO servers - all with mostly the same plugins. We have 8 plugins that require DB connections and we have counted to a total of (max) 15 connections to our database per server (Just when i boots up).. This would give us a total of 255 connections at the very MAX.
However, our SQL server keep reaching its "max_connections" limit - which is 500. How is this possible? How does Sourcemod handle closure of SQL connection, when the query is done? Is it automatic or something the plugins must contains (Maybe badly coded plugins?)
Also, if we increase the number of "max_connections" all of Sourcemod late loads on our servers... It feels like it is stuck in the first 60-120 seconds before everything loads simultaneously.. Maybe a SQL connections that stops the entire Sourcemod process? The Rankme plugin also bugs, giving random people each other stats and ranks... Maybe because of this late loading?
The plugins are:
- Sourcebans++ (
https://sbpp.dev/)
- WS (
https://forums.alliedmods.net/showthread.php?t=298770)
- Level Ranks (
https://forums.alliedmods.net/showthread.php?t=318782)
- Kento RankMe (
https://forums.alliedmods.net/showthread.php?p=2467665)
- Adminwatch (
https://forums.alliedmods.net/showthread.php?p=1965353)
- Zeph Store (
https://forums.alliedmods.net/showthread.php?t=276677)
+ 2 private plugins which I can't show
Hope someone can give me some answers