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Runemod 2


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AdogeN
Senior Member
Join Date: Feb 2007
Old 02-23-2007 , 10:49   Re: Runemod 2
Reply With Quote #181

Public function -1 is invalid
[AMXX] Run time error 10 (plugin "runemod_base.amxx") (native "callfunc_begin_i") - debug not enabled!
[AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

[FUN] Invalid player 16
[AMXX] Run time error 10 (plugin "runemod_bazooka.amxx") (native "set_user_frags") - debug not enabled!
[AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

[ENGINE] Invalid player 16 (not in-game)
[AMXX] Run time error 10 (plugin "runemod_bazooka.amxx") (native "attach_view") - debug not enabled!
[AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
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Old 02-23-2007, 15:46
CantShoot
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 02-23-2007 , 16:35   Re: Runemod 2
Reply With Quote #182

Quote:
Originally Posted by AdogeN View Post
Public function -1 is invalid
[AMXX] Run time error 10 (plugin "runemod_base.amxx") (native "callfunc_begin_i") - debug not enabled!
[AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

[FUN] Invalid player 16
[AMXX] Run time error 10 (plugin "runemod_bazooka.amxx") (native "set_user_frags") - debug not enabled!
[AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

[ENGINE] Invalid player 16 (not in-game)
[AMXX] Run time error 10 (plugin "runemod_bazooka.amxx") (native "attach_view") - debug not enabled!
[AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Ummm....

Possibly debugging it would help out quite a bit here
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|Team| i.K Got_Amm0
Junior Member
Join Date: Feb 2007
Location: California
Old 02-26-2007 , 14:14   Re: Runemod 2
Reply With Quote #183

hello im running the current mods on my server
CSDM 2.1
Rune Mod 2.2
for some reason only like 5 runes spawn in each map my current config is

sv_runes bcfhik

can anyone help, i would like 15-20 runes on the map..

thanks
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AdogeN
Senior Member
Join Date: Feb 2007
Old 02-27-2007 , 05:28   Re: Runemod 2
Reply With Quote #184

um..original (not edit)rune .. ok. no problem.^^
my mistake~ (i'm edit)<--this problem
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AdogeN
Senior Member
Join Date: Feb 2007
Old 02-27-2007 , 10:59   Re: Runemod 2
Reply With Quote #185

|Team| i.K Got_Amm0


this read..
Attached Files
File Type: txt readme.txt (3.6 KB, 223 views)
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mr_laggy
Junior Member
Join Date: Feb 2007
Old 03-02-2007 , 09:19   Re: Runemod 2
Reply With Quote #186

the runes keep falling from the sky really slowly and all players are invincible?! wtf happned

can sum1 pelase help
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-02-2007 , 16:31   Re: Runemod 2
Reply With Quote #187

Read and possibly change the cvar settings.
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Old 04-07-2007, 07:44
CantShoot
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Demonic
Junior Member
Join Date: Mar 2007
Location: Finland
Old 04-07-2007 , 11:07  
Reply With Quote #188

I've seen assasin rune (makes almost invisible), but does anyone of us have it? If someone has it, would you share it to here, please?

I really want that assasin rune.

Holy...! Runes started jumping around the map... wtf!? ^^ aah... I had a on sv_runemodsettings xD


(If you get some kind of walls there just put g off from that sv_runemodsettings and put to sv_runes ammount of runes you want. I had that problem and it fixed that. )

Can't download plugin...

"Plugin failed to compile! Please try contacting the author.Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/alliedmodders/forums/files/2/4/9/3/0/15226.attach(21) : fatal error 100: cannot read from file: "runemod.inc"

Compilation aborted.
1 Error."

.sma file I got.
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Last edited by Demonic; 04-09-2007 at 07:47.
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fattony
Member
Join Date: Jan 2007
Old 04-12-2007 , 22:09   Re: Runemod 2
Reply With Quote #189

um the plugin is working for me good job =D but no one can pick up the runes.. PlEASE HELP!
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Old 04-13-2007, 00:19
AdogeN
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Old 04-13-2007, 00:24
AdogeN
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Old 04-18-2007, 00:24
AdogeN
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AdogeN
Senior Member
Join Date: Feb 2007
Old 05-07-2007 , 00:39   Re: Runemod 2
Reply With Quote #190

L 05/06/2007 - 216:18: Public function -1 is invalid
L 05/06/2007 - 216:18: [AMXX] Displaying debug trace (plugin "runemod_base.amxx")
L 05/06/2007 - 216:18: [AMXX] Run time error 10: native error (native "callfunc_begin_i")
L 05/06/2007 - 216:18: [AMXX] [0] runemod_base.sma::StartNewRound (line 1519)
L 05/06/2007 - 216:18: [AMXX] [1] runemod_base.sma::Event_EndRound (line 387)

help.
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