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[TF2] Sentry Fun


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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 08-04-2009 , 23:47   Re: [TF2] Sentry Fun
Reply With Quote #11

Make the pda kill the engie!
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 08-06-2009 , 20:48   Re: [TF2] Sentry Fun
Reply With Quote #12

aww craps..
i cant seem to fix the crashes.

if you have a sentry, and it betrays you, then the next round, you build a sentry, and destry it with PDA, crash.


edit

fixed it by deleting the sentry and spawning a new one for sentry betrayal
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Last edited by BrutalGoerge; 08-07-2009 at 16:21.
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nemesis787
Junior Member
Join Date: Mar 2009
Old 08-23-2009 , 13:28   Re: [TF2] Sentry Fun
Reply With Quote #13

I think it would be interesting to have sentries have a percentage chance to "Malfunction" after being damaged and repaired x number of times. they could then turn on their team, or maybe explode without warning (damaging everyone within a specified radius).
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 09-11-2009 , 17:59   Re: [TF2] Sentry Fun
Reply With Quote #14

Hey BG,

I love the wtf from ppl when this becomes live.

I've got some error logs though.

Quote:
09/11/2009 - 01:025: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/11/2009 - 01:025: [SM] Displaying call stack trace for plugin "sentryfun.smx":
L 09/11/2009 - 01:025: [SM] [0] Line 86, /home/groups/alliedmodders/forums/files/2/9/4/0/9/47054.attach::Event_RoundWin()
Mean anything?
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snrooster
Junior Member
Join Date: Sep 2009
Old 09-28-2009 , 12:01   Re: [TF2] Sentry Fun
Reply With Quote #15

This is a really cool feature. I put in on our clan server recently. It adds an element of suprise to the winning team. Thanks! I havn't had any problems with it. Plus, it was easy to install and setup. Thanks for the great work.
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theevilchipmunk
Junior Member
Join Date: Apr 2009
Old 10-03-2009 , 21:26   Re: [TF2] Sentry Fun
Reply With Quote #16

Possible to just make the sentries betray people in game, rather than just humiliation? I had like 6 engis on one team on a round of dustbowl. Thought it would be good if their trusty sentries would clear the point for us, instead of us ubering then getting launched into the skybox.
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casvdry
Member
Join Date: Mar 2008
Old 06-24-2010 , 14:11   Re: [TF2] Sentry Fun
Reply With Quote #17

Duh I didn't read the first post fully, nice plugin.
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sarcastic
Junior Member
Join Date: May 2010
Old 08-09-2010 , 15:27   Re: [TF2] Sentry Fun
Reply With Quote #18

this is an awesome plugin. However, if i could get it to work that would be great. i added everything were i was suppose to. do i need to add anything else?
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 08-10-2010 , 07:43   Re: [TF2] Sentry Fun
Reply With Quote #19

Quote:
Originally Posted by sarcastic View Post
this is an awesome plugin. However, if i could get it to work that would be great. i added everything were i was suppose to. do i need to add anything else?
It's working fine for me on a Linux server using the latest stable MM:S and SM. All you should need to do is put the plugin in the plugins folder and add the convars, I put mine in tf\cfg\sourcemod\sourcemod.cfg

Most of the players on my server know to get away from the sentries when the round ends
Code:
sentryfun_enabled 1 //<1/0> turns on/off the plugin
sentryfun_betray 1 //<1/0> turns on/off winning team sentry betrayal 
sentryfun_reactivate_chance .5 //"%" 0.0 - 1.0 chance that a sentry gets re-activated
sentryfun_betray_chance .5 //"%" 0.0 - 1.0 chance that a sentry betrays the winning team
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TheBigD
Junior Member
Join Date: Aug 2009
Old 10-06-2010 , 10:19   Re: [TF2] Sentry Fun
Reply With Quote #20

Not working for me. Nothing in the logs to say why.
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