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[CSS] Spawn Tools 7


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Author
meng
Veteran Member
Join Date: Oct 2005
Location: us
Plugin ID:
1401
Plugin Version:
0.9
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    Plugin Description:
    Menu based player spawn point editing tools.
    Old 01-13-2010 , 19:59   [CSS] Spawn Tools 7
    Reply With Quote #1

    Spawn Tools 7

    This plugin provides player spawn point editing tools. It can be used to remove bad spawns, add new spawns or completely change a maps spawn point layout. A simple menu and visual tools provide everything needed.

    Usage
    *With an empty server, open the menu. The menu is located under server commands and requires admin flag RCON to access.
    *Enable Edit Mode and start editing!
    *Spawns are added at your current location. The direction your viewing is also saved.
    *Spawns are removed at your current location.

    Important Notes
    *You must save your configuration after editing!
    *If you use Default Spawn Removal, the change doesn't take effect until the map is reloaded.
    *Add spawns while alive in the map! This will produce the best spawn angles and placement.

    For those that utilize a test server, configurations can be generated and copied over to your public servers.
    Files are located in sourcemod/configs/spawntools7.

    CREDITS berni (Map Decals[keyvalues]) kigen (code)
    Attached Thumbnails
    Click image for larger version

Name:	st7menu.jpg
Views:	24469
Size:	47.2 KB
ID:	57291   Click image for larger version

Name:	st7editmode.jpg
Views:	20660
Size:	22.7 KB
ID:	57292  
    Attached Files
    File Type: sp Get Plugin or Get Source (SpawnTools7.sp - 13815 views - 10.5 KB)
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    Last edited by meng; 03-14-2010 at 18:49. Reason: updated.
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    meng
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    Old 01-13-2010 , 22:57   Re: Spawn Tools 7
    Reply With Quote #2

    *Plugin updated.

    Small change to the menu functions.
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    bobbobagan
    SourceMod Donor
    Join Date: May 2007
    Location: New Zealand
    Old 01-14-2010 , 00:53   Re: Spawn Tools 7
    Reply With Quote #3

    Wow, cool plugin man. Will certainly come in handy with some poorly designed custom maps
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 01-14-2010 , 16:06   Re: Spawn Tools 7
    Reply With Quote #4

    Any reason why this wouldn't work in (or couldn't be made to work) in TF2?
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    Mnkras
    Senior Member
    Join Date: Mar 2009
    Location: 127.0.0.1
    Old 01-14-2010 , 17:34   Re: Spawn Tools 7
    Reply With Quote #5

    TF2 support please! then i will love you forever!!
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    meng
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    Join Date: Oct 2005
    Location: us
    Old 01-14-2010 , 18:00   Re: Spawn Tools 7
    Reply With Quote #6

    Quote:
    Originally Posted by bobbobagan View Post
    Wow, cool plugin man. Will certainly come in handy with some poorly designed custom maps
    thats how it started, a while ago i made a tiny plugin to remove bad spawns from 2 custom maps.

    Quote:
    Originally Posted by DarthNinja View Post
    Any reason why this wouldn't work in (or couldn't be made to work) in TF2?
    no it will not work for tf2 as is.

    Quote:
    Originally Posted by Mnkras View Post
    TF2 support please! then i will love you forever!!
    i will look into adding tf2 support over the next week or so.
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    MjrNuT
    SourceMod Donor
    Join Date: Feb 2008
    Location: Under the Beaming CA Sun
    Old 10-12-2010 , 12:37   Re: Spawn Tools 7
    Reply With Quote #7

    Quote:
    Originally Posted by Mnkras View Post
    TF2 support please! then i will love you forever!!

    Was this ever implemented?

    or is there an alternate way to do spawnpoints in TF2?

    Thanks!
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    meng
    Veteran Member
    Join Date: Oct 2005
    Location: us
    Old 10-13-2010 , 19:56   Re: [CSS] Spawn Tools 7
    Reply With Quote #8

    Quote:
    Originally Posted by FrozDark View Post
    can you make your plugin with translation file??
    I don't have much time these days... I should add trans support...

    Quote:
    Originally Posted by MjrNuT View Post
    Was this ever implemented?

    or is there an alternate way to do spawnpoints in TF2?

    Thanks!
    I don't have anyway to test for tf2... from what I remember the spawn points are somehow "tied" to other entities regarding capture points and such. Not as simple as CSS. Maybe somebody else has a clue...
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    Rodgerland
    Junior Member
    Join Date: Apr 2009
    Old 01-23-2010 , 23:40   Re: Spawn Tools 7
    Reply With Quote #9

    Good job =)
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    zepper
    BANNED
    Join Date: May 2009
    Location: Latvia, Riga
    Old 01-30-2010 , 22:12   Re: Spawn Tools 7
    Reply With Quote #10

    Nice and Easy TNX
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