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[L4D2] Anti-Runner System


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Pescoxa
Member
Join Date: Dec 2009
Old 05-16-2010 , 23:07   Re: [L4D2] Anti-Runner System
Reply With Quote #41

NEW VERSION - 2.5 - * UPDATED ON 05/25/2010 *

COPIED TO A NEW THREAD:
http://forums.alliedmods.net/showthread.php?t=149197


CHANGELOG:

2.5
* New modes are supported (all modes that use doors - including realism vs (mutation12));
* CVAR to Enable or Disable plugin;
* Menu to Enable or Disable plugin (changes CVAR);
* Messages are displayed only when plugin is enabled;
* General bug fixes.

2.4
* Lot of issues were made - discontinued.

2.3
* Fixed translation bug that deny selecting KeyMan on the second time;
* Added cvar with the version

2.2.1
* Translation Support: pt-br and us-en;
* Changed how the plugin detects when a player left safe area;
* Changed Timer Variable name - causing StopTimer invalid handle error;

TODO:

* Nothing

NOTE:

About the translation... Feel free to correct me! But let me know them!

Hope you like!
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_sm_anti-runner.sp - 1073 views - 26.5 KB)
File Type: txt l4d2_sm_anti-runner.phrases.txt (3.8 KB, 459 views)

Last edited by Pescoxa; 02-03-2011 at 13:49. Reason: Redirect
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 05-17-2010 , 06:11   Re: [L4D2] Anti-Runner System
Reply With Quote #42

thanks, gonna test this latest version!
You need to be careful about tanks: They get spawned INSIDE the goal saferoom as well. So the game does not end if you have to kill every tank because you canīt get to him
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Pescoxa
Member
Join Date: Dec 2009
Old 05-17-2010 , 07:47   Re: [L4D2] Anti-Runner System
Reply With Quote #43

Skorpion,

Great warn! But... I have no idea how to check this...
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-21-2010 , 03:31   Re: [L4D2] Anti-Runner System
Reply With Quote #44

aha... it doesn't show the latest keyman only show the first who was set as keyman. can fix that?

Player A set As Keyman,Leave
Resetting Keyman to Player B.

Admin:/Key

Player A is the Keyman
Type !key <player name>

lolz
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Acecombat2 is offline
Pescoxa
Member
Join Date: Dec 2009
Old 05-21-2010 , 07:33   Re: [L4D2] Anti-Runner System
Reply With Quote #45

I saw this bug... it was a translation issue... I was trying to show a name using {1:N} in the translation file. The correct is {1:s} in the phrase that says something like The new KeyMan has changed form A to B. I changed this... I have a new code with some bug fixes... Tonight I'll update my previous post with the new version.

Quote:
Originally Posted by Acecombat2 View Post
aha... it doesn't show the latest keyman only show the first who was set as keyman. can fix that?

Player A set As Keyman,Leave
Resetting Keyman to Player B.

Admin:/Key

Player A is the Keyman
Type !key <player name>

lolz
Pescoxa is offline
Pescoxa
Member
Join Date: Dec 2009
Old 05-21-2010 , 22:27   Re: [L4D2] Anti-Runner System
Reply With Quote #46

Plugin update on post #41

https://forums.alliedmods.net/showpo...9&postcount=41

Does anyone know how to put this plugin as the main plugin of this thread?
Pescoxa is offline
Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 05-22-2010 , 07:24   Re: [L4D2] Anti-Runner System
Reply With Quote #47

Quote:
Originally Posted by Pescoxa View Post
Plugin update on post #41

https://forums.alliedmods.net/showpo...9&postcount=41

Does anyone know how to put this plugin as the main plugin of this thread?
Make a new thread in NEW PLUGINS section....Is that hard to know?
Herokim is offline
Pescoxa
Member
Join Date: Dec 2009
Old 05-22-2010 , 09:50   Re: [L4D2] Anti-Runner System
Reply With Quote #48

Quote:
Originally Posted by Herokim View Post
Make a new thread in NEW PLUGINS section....Is that hard to know?
But it is the same plugin. Two threads with the same plugin?

The thread owner abandoned the plugin... there's no activity from him... like bug fix... and I would like to continue his job.

Hard is to keep the forum in order, with no mess!
Pescoxa is offline
Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 05-22-2010 , 10:12   Re: [L4D2] Anti-Runner System
Reply With Quote #49

Quote:
Originally Posted by Pescoxa View Post
But it is the same plugin. Two threads with the same plugin?

The thread owner abandoned the plugin... there's no activity from him... like bug fix... and I would like to continue his job.

Hard is to keep the forum in order, with no mess!

Thread with name "Anti-Runner System [BUG FIXED REMAKE]" or something?

Have you imagination?
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 05-22-2010 , 11:01   Re: [L4D2] Anti-Runner System
Reply With Quote #50

Try to send ivailosp a message and ask about how to proceed in here. Maybe he knows what to do with the updated plugin.
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