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[L4D] start without pistols


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sohlberg
Junior Member
Join Date: Aug 2009
Old 08-18-2009 , 16:30   [L4D] start without pistols
Reply With Quote #1

Is there any way to make it so your default weaponry doesn't include the pistol and you have to find one of the pistol drops, then a second one?
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ItzKill
Junior Member
Join Date: Jul 2009
Old 08-18-2009 , 20:11   Re: [L4D] start without pistols
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Quote:
Originally Posted by sohlberg View Post
Is there any way to make it so your default weaponry doesn't include the pistol and you have to find one of the pistol drops, then a second one?
If they find a pistol, they could pick up 2 instead of 1 giving them dual.
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sohlberg
Junior Member
Join Date: Aug 2009
Old 08-18-2009 , 23:19   Re: [L4D] start without pistols
Reply With Quote #3

well yeah but I was thinking of doing something interesting that would require you starting with none, and then slowly working your way up to 2.


I'm also wondering if the tools are yet in place to create entire new kinds of weapons, items, and infected. (not replace existing ones, but create new entities and including them in the random item pool selection)

Last edited by sohlberg; 08-18-2009 at 23:52.
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λlsnana(H λ l f l i f e)
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Join Date: Jun 2010
Old 06-17-2010 , 08:37   Re: [L4D] start without pistols
Reply With Quote #4

You cant. Your Pistol Cant be removeable if it does. Your going to be No anmi
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Oshroth
Senior Member
Join Date: Dec 2009
Old 06-25-2010 , 13:12   Re: [L4D] start without pistols
Reply With Quote #5

Quote:
Originally Posted by λlsnana(H λ l f l i f e) View Post
You cant. Your Pistol Cant be removeable if it does. Your going to be No anmi
You can remove your pistol but if you are not holding anything, your model's animation gets broken and it uses the "Default" animation.

You can see the "Default" animation in csm when you change your model to a common infected model.
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λlsnana(H λ l f l i f e)
Member
Join Date: Jun 2010
Old 07-23-2010 , 02:37   Re: [L4D] start without pistols
Reply With Quote #6

Quote:
Originally Posted by Oshroth View Post
You can remove your pistol but if you are not holding anything, your model's animation gets broken and it uses the "Default" animation.

You can see the "Default" animation in csm when you change your model to a common infected model.
Well i use DROP WEAPON and i droped all my weps and it looks like ----ed up
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MarshalZCC
Senior Member
Join Date: Feb 2010
Location: Alberta, Canada
Old 07-23-2010 , 13:40   Re: [L4D] start without pistols
Reply With Quote #7

This discussion could probably get moved to the drop weapon mod or separated, but what really is needed is for code to detect that the Survivor is not holding any weapons and change the animation to something such as that when holding pills (if this is even possible).

Concerning code that removes pistols on start, this is possible by just removing the weapon shortly after the round starts.
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