Raised This Month: $51 Target: $400
 12% 

Modern warfare 2 Mod v1.3.6b


Post New Thread Reply   
 
Thread Tools Display Modes
BaQStiC
New Member
Join Date: Sep 2011
Old 09-08-2011 , 08:10   Re: Modern warfare 2 Mod v1.0.4b
Reply With Quote #71

Sorry about two posts. Please remove this.

Last edited by BaQStiC; 09-08-2011 at 08:12.
BaQStiC is offline
MustD1e
Senior Member
Join Date: Apr 2010
Old 09-08-2011 , 12:57   Re: Modern warfare 2 Mod v1.0.4b
Reply With Quote #72

91.204.161.25:27081 offline
__________________

Fly with us
MustD1e is offline
D.Moder
I uploaded 2 great gameplay plugins here
Join Date: Sep 2009
Location: Sin city
Old 09-08-2011 , 14:23   Re: Modern warfare 2 Mod v1.0.4b
Reply With Quote #73

Quote:
Originally Posted by BaQStiC View Post
Hello. Here you have the server ip mod from version 0.9.
Yours. BaQStiC

91.204.161.25:27081

I forgot to add.
Previous version 0.9 has the error



A current version of the server will not start at all.
plugin has been updated about 10 times after that!
1.0.4b has the minimum bugs, and it has been tested in 5 servers!
and if you can't run it, you have to check your server
__________________
Creator of COD-Life (Half COD, Half Life)
https://forums.alliedmods.net/showthread.php?t=261162
twitter: @D_Moder_61216
D.Moder is offline
mattisbogus
Senior Member
Join Date: Jun 2009
Location: North Carolina, USA
Old 09-08-2011 , 14:28   Re: Modern warfare 2 Mod v1.0.2b
Reply With Quote #74

Quote:
Originally Posted by D.Moder View Post
@mattisbogus

first I have to thank you for the support and your help with testing

1. if you're running this mod with other plugins, you have to make sure they are not using the same ham/fakemeta forwards my plugin does, because it increases the possibility of server crash.

2. scavenger: when those packages are created in map (any object), all players can see it, and its impossible to just show it to certain players. (amxmodx doesn't have such thing) B. use cvar: cod_medkit_hp 0 -will fix it

3. claymore: it's fixed. (not 100% sure!)

4. plane is a little lower now.

5. for round end I will have to add Orpheu, and I'm still not sure

(thanks)
1. - Thanks for info, I now removed all plugins except for amxmod defaults and I was still getting crashes for some reason. I am using podbot though for testing purposes so that could be the issue, but I have been trying to eliminate the problem by removing things that I thought might cause a problem so I removed having the bots start with nades/semtex, and stopped the martyrdom and still had some crashes. So I stopped DO_RESPAWN and am now just using CSDM to make the respawn and for some reason I have been able to run 3+ hours with 20 bots and no crash. If I crashed after switching to CSDM my next idea was to stop bots firing tubes, but so far I haven't needed to do that. I will keep testing thoroughly.

2. - Thank you for that info, it's not a big deal now from the looks. I have seen a ton of packs on the ground and didn't receive any crashes from them, not sure if it could be map related or not but I will still keep testing.

3. - Claymore does seem a bit better, instead of staying in mid-air it seems to gradually float to the ground, but the problem still exists with making players stuck, sadly.

4. - Plane model looks a bit better now, on most occasions you will see the model clearly depending on your current height on the map. Thanks for this.

5. - I had Orpheu running before for infinite round, but for testing purposes now I have it disabled to try and eliminate any possibilities for crashes.

I did however find this today when messing around with C4:

PHP Code:
L 09/08/2011 13:53:07: [ENGINEInvalid entity 211
L 09
/08/2011 13:53:07: [AMXXDisplaying debug trace (plugin "cod_mw2_mod.amxx")
L 09/08/2011 13:53:07: [AMXXRun time error 10native error (native "entity_get_edict")
L 09/08/2011 13:53:07: [AMXX]    [0cod_mw2_mod.sma::gl_radius_damage (line 3603)
L 09/08/2011 13:53:07: [AMXX]    [1cod_mw2_mod.sma::c4_explode (line 5069
Again thank you very much for your continued support. I hope more people can contribute with testing and ideas.
mattisbogus is offline
D.Moder
I uploaded 2 great gameplay plugins here
Join Date: Sep 2009
Location: Sin city
Old 09-08-2011 , 19:12   Re: Modern warfare 2 Mod v1.0.5b
Reply With Quote #75

update:
fixed gl_rad_damage function error
added stuck check
added hitmark on flashed
__________________
Creator of COD-Life (Half COD, Half Life)
https://forums.alliedmods.net/showthread.php?t=261162
twitter: @D_Moder_61216
D.Moder is offline
mattisbogus
Senior Member
Join Date: Jun 2009
Location: North Carolina, USA
Old 09-09-2011 , 00:08   Re: Modern warfare 2 Mod v1.0.5b
Reply With Quote #76

Have not yet been able to thouroughly test gl_rad_damage or unstuck not much time today and a lot due to server crashes.

I am only running MW2 and standard AMX plugins and I keep receiving this in console and server crashes/freezes. I was wondering if you have seen this before?

Quote:
PM Got a Nan velocity 0
PM Got a Nan velocity 1
Got a Nan velocity on weaponbox
Got a Nan velocity on weaponbox
Running latest version of podbot for server tests. Regardless of my problems, very nice work and impressive how fast you fix bugs.
mattisbogus is offline
D.Moder
I uploaded 2 great gameplay plugins here
Join Date: Sep 2009
Location: Sin city
Old 09-09-2011 , 01:18   Re: Modern warfare 2 Mod v1.0.5b
Reply With Quote #77

update:
ADDED plugin accuracy options!
some optimizations (in StartFrame)
fixed: wrong player model on rejoin

EDIT: another update:
fixed language file (some messages wasn't translated!)


@mattisbogus
bots really mess things up, I get the same errors too, but I've fixed some errors, it should be better now.

I wish we had a real server to test this with real players, not bots
__________________
Creator of COD-Life (Half COD, Half Life)
https://forums.alliedmods.net/showthread.php?t=261162
twitter: @D_Moder_61216

Last edited by D.Moder; 09-09-2011 at 03:43.
D.Moder is offline
krecik002
Junior Member
Join Date: Feb 2008
Old 09-09-2011 , 07:24   Re: Modern warfare 2 Mod v1.1.1b
Reply With Quote #78

I have Sentry Gun MW2 Models :

[IMG]http://img861.**************/img861/6766/beztytuuhd.png[/IMG]

Maybe you would like this model?

sry for my english
krecik002 is offline
razieljohn619
Senior Member
Join Date: May 2011
Location: Philippines
Old 09-09-2011 , 07:33   Re: Modern warfare 2 Mod v1.1.1b
Reply With Quote #79

Quote:
Originally Posted by krecik002 View Post
I have Sentry Gun MW2 Models :

[IMG]http://img861.**************/img861/6766/beztytuuhd.png[/IMG]

Maybe you would like this model?

sry for my english
not only like, use it
__________________

razieljohn619 is offline
Send a message via Yahoo to razieljohn619
BaQStiC
New Member
Join Date: Sep 2011
Old 09-09-2011 , 08:20   Re: Modern warfare 2 Mod v1.1.1b
Reply With Quote #80

Someone explain to me how to install to get it working?
Wgralem all files off the server.
BaQStiC is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode