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Modern warfare 2 Mod v1.3.6b


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mattisbogus
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Join Date: Jun 2009
Location: North Carolina, USA
Old 09-06-2011 , 23:28   Re: Modern warfare 2 Mod v1.0.1b
Reply With Quote #61

Awesome stuff Moder, thank you so much for your support.

I do have a small problem though. For some reason fw_ClientDisconnect will not save for me I am not sure why. If I use client_disconnect it saves fine.
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Old 09-07-2011 , 00:20   Re: Modern warfare 2 Mod v1.0.1b
Reply With Quote #62

Quote:
Originally Posted by mattisbogus View Post
Awesome stuff Moder, thank you so much for your support.

I do have a small problem though. For some reason fw_ClientDisconnect will not save for me I am not sure why. If I use client_disconnect it saves fine.
thank you so much, I forgot to register-forward it! lol
no body had told me this big problem, so I thank you.
updated:
fixed: save error.
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Moody92
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Join Date: May 2011
Location: Oman
Old 09-07-2011 , 08:51   Re: Modern warfare 2 Mod v1.0.2b
Reply With Quote #63

.. Nice mod
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MustD1e
Senior Member
Join Date: Apr 2010
Old 09-07-2011 , 15:37   Re: Modern warfare 2 Mod v1.0.2b
Reply With Quote #64

Can give IP of server with MW2?
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mattisbogus
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Join Date: Jun 2009
Location: North Carolina, USA
Old 09-07-2011 , 20:49   Re: Modern warfare 2 Mod v1.0.2b
Reply With Quote #65

It's looking pretty good man, I've had a few crashes but I think it's a result of a few third party plugins such as parachute so I am only using the mod currently and I think it's going really well.

Two things I can think of that I seen is, if you start as scavenger and end up changing your 1st perk, you still see scavenger packs dropping. I may be wrong in this, in that, your always supposed to see these packages because they also give health. I just think it would be more accurate that only someone using scavenger should see the packages and anyone without it shouldn't see anything that drops. This is just my opinion though it isn't game breaking I don't think unless No Free Edicts is caused from this.

The other small problem I find is that if using a claymore and a teammate happens to be in front of you, the claymore will stick inside the teammate causing him to be stuck until he dies/disconnects. I can imagine this would be really annoying if someone is doing this on purpose.

Other than that the only minor thing I see, and it's not even a problem only for aesthetics really, is making the airplane model appear a bit lower if possible, because on most occasions the model isn't visible. No biggie though man, this is a a wonderful mod you have created & I really enjoy it.

EDIT: I just had an idea of the possibilty of a score limit? i.e. 7500/10000 pts = nextmap? I had this done with CSDM Tickets, only I just finally found the problem of my crashes is when I run csdm main and csdm tickets server will eventually crash. Just an idea I had.

Last edited by mattisbogus; 09-07-2011 at 21:37. Reason: typo
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Old 09-07-2011 , 22:56   Re: Modern warfare 2 Mod v1.0.2b
Reply With Quote #66

@mattisbogus

first I have to thank you for the support and your help with testing

1. if you're running this mod with other plugins, you have to make sure they are not using the same ham/fakemeta forwards my plugin does, because it increases the possibility of server crash.

2. scavenger: when those packages are created in map (any object), all players can see it, and its impossible to just show it to certain players. (amxmodx doesn't have such thing) B. use cvar: cod_medkit_hp 0 -will fix it

3. claymore: it's fixed. (not 100% sure!)

4. plane is a little lower now.

5. for round end I will have to add Orpheu, and I'm still not sure

(thanks)
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Last edited by D.Moder; 09-07-2011 at 22:58. Reason: mistype
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Old 09-07-2011 , 23:07   Re: Modern warfare 2 Mod v1.0.3b
Reply With Quote #67

plugin updated.
(fixed some small bugs)

edit: another update
semtex won't stick to teammates anymore
and I fixed the ammo packages problem
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Last edited by D.Moder; 09-08-2011 at 00:32. Reason: update
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MustD1e
Senior Member
Join Date: Apr 2010
Old 09-08-2011 , 02:31   Re: Modern warfare 2 Mod v1.0.4b
Reply With Quote #68

How I can to see servers running with it http://www.game-monitor.com/?
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Old 09-08-2011 , 03:26   Re: Modern warfare 2 Mod v1.0.4b
Reply With Quote #69

Quote:
Originally Posted by MustD1e View Post
How I can to see servers running with it http://www.game-monitor.com/?
if you can't find any, it means there are no public servers using my plugin
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BaQStiC
New Member
Join Date: Sep 2011
Old 09-08-2011 , 07:47   Re: Modern warfare 2 Mod v1.0.4b
Reply With Quote #70

Hello. Here you have the server ip mod from version 0.9.
Yours. BaQStiC

91.204.161.25:27081

I forgot to add.
Previous version 0.9 has the error

Quote:
L 09/05/2011 - 14:57:09: [AMXX] Displaying debug trace (plugin "cod_mw2_mod.amxx")
L 09/05/2011 - 14:57:09: [AMXX] Run time error 4: index out of bounds
L 09/05/2011 - 14:57:09: [AMXX] [0] 91597.attach::GameLoop (line 1560)
A current version of the server will not start at all.

Last edited by BaQStiC; 09-08-2011 at 08:11.
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