Raised This Month: $51 Target: $400
 12% 

View Poll Results: What features should I work on for next version?
Add support for Primary & Secondary Weapons 68 51.52%
Add Weight/Amount limits 69 52.27%
Add Encumberance slowdown 30 22.73%
Add Unrecoverable items on death 24 18.18%
Add Drop Command 44 33.33%
Add Admin View/Give Commands 37 28.03%
Make L4D1 Compatible 31 23.48%
Multiple Choice Poll. Voters: 132. You may not vote on this poll

Hiatus


Post New Thread Reply   
 
Thread Tools Display Modes
cheewongken
Senior Member
Join Date: Feb 2009
Old 08-21-2010 , 12:00   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #121

this is not compatible with the admin cheats plugin too, it breaks that plugin (makes the admin cheat "give" not work)
cheewongken is offline
Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 09-11-2010 , 17:29   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #122

Are you still working on it? I think you abandonded it :<.
Herokim is offline
Oshroth
Senior Member
Join Date: Dec 2009
Old 09-19-2010 , 06:02   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #123

I'm still here, I just haven't been able to work on it for the last few months.
__________________
Oshroth is offline
Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 09-19-2010 , 06:34   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #124

Remember we're still waiting for more features. ;) Keep up with good work.

Edit: We need a fix for a backpack for l4d1, I want my peelz and medkitz :<. ( Gray'ed out items. )

Last edited by Herokim; 09-24-2010 at 14:16.
Herokim is offline
The Fub4r
Junior Member
Join Date: Sep 2010
Location: In Poland?
Old 02-01-2011 , 08:42   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #125

It was more than 4 months since last post, and he didn't update Backpack.
I'm sure he have abandoned the project.
__________________

The Fub4r is offline
AuralVirus
New Member
Join Date: Mar 2010
Old 02-14-2011 , 02:36   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #126

For over a year now i've been moaning to all that would listen "in a real life situation anyone in their right mind would carry at least 10 throwables and more health and more pills and a tank and the odd kitchen sink yadda yadda" so much so a friend finding this and pointing it out
Now all it needs is matching skins.
hmm Valve would do well to add such with skin upgrades....

great to see this .

thanks
AuralVirus is offline
oslouco
New Member
Join Date: Feb 2011
Old 02-15-2011 , 21:22   Re: [L4D1/2] Backpack (1.0.7) more update
Reply With Quote #127

hi I'm from Brazil my English is not very good, your plugin is very good I wish you put in Cvars: a command to change the limit of items that each surviving. You take what you get for 10 or more items in each bag, there is easily the game I wanted at least one command to change to 00 to 20 items each, and also if possible a command so that each one of the survivors is heavy with the items in the backpack if he had many items he had lost a little speed adjustable Cvars:
NOTE: All commands that adjustable Cvars:

Atenciozamente: the crazy
oslouco is offline
The Fub4r
Junior Member
Join Date: Sep 2010
Location: In Poland?
Old 03-17-2011 , 15:37   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #128

I see the topic is dead already... Ahh... shit... I was hoping for limits for pickups...
__________________

The Fub4r is offline
XAFAfterShock
Member
Join Date: Feb 2009
Old 03-18-2011 , 18:21   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #129

yeah its too bad this project is likely to remain dead in the water, its a great plugin but being able to limit the number of items would make it even better.
XAFAfterShock is offline
MasterMind420
BANNED
Join Date: Nov 2010
Old 04-25-2011 , 17:11   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #130

What I don't get is why no one has picked this up where he left off. No disrespect to Osroth but seriously this mod has some serious potential. I'm always in here checking to see if someone has picked it up and finished his work, optional limits and encumbrance on items would be cool. Also theres one issue...and perhaps a solution. Would it be possible to set this up so that each time you grab or pickup an item it empties the slot it goes to. Sometimes when u pickup stuff the item in the slot already falls to the ground. Making the slot empty fixes this issue...
MasterMind420 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:47.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode