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[CSGO] Could eyetest throw a false positive?


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Wulfy
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Join Date: Apr 2015
Location: Belgium
Old 10-13-2016 , 14:23   [CSGO] Could eyetest throw a false positive?
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I'm getting this error for one player every few minutes (even when he's AFK):

Code:
 [smac_eyetest.smx | 0.8.5.2] player1 (ID: STEAM_1:1:xxxx | IP: x.x.x.x) is suspected of tampering with an old movement command (tickcount). CmdNum: 57014 | [124214:124214:124678]
Is there any chance at all this could be a false positive? He wanted me to install SMAC because he suspected someone else of cheating.
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sneaK
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Join Date: Feb 2015
Location: USA
Old 10-13-2016 , 14:24   Re: [CSGO] Could eyetest throw a false positive?
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Game?

If CS:GO, ensure you have smac_eyetest_compat set to 1. If it is set to 0 something as simple as alt-tabbing could throw this ban.
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Wulfy
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Old 10-13-2016 , 14:25   Re: [CSGO] Could eyetest throw a false positive?
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Quote:
Originally Posted by blackhawk74 View Post
Game?

If CS:GO, ensure you have smac_eyetest_compat set to 1. If it is set to 0 something as simple as alt-tabbing could throw this ban.
Yeah it says CSGO in the title. smac_eyetest_compat is set to 1 (not before mapchange though, Idk if SMAC catches cvar changes?)
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Last edited by Wulfy; 10-13-2016 at 14:26.
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sneaK
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Old 10-13-2016 , 14:38   Re: [CSGO] Could eyetest throw a false positive?
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Quote:
Originally Posted by Wulfy View Post
Yeah it says CSGO in the title. smac_eyetest_compat is set to 1 (not before mapchange though, Idk if SMAC catches cvar changes?)
My bad, quickly read the title.

One way to find out is rcon smac_eyetest_compat with no attachced value, and see what the returned value of it is. If it's set to 1 there should be no false positives.

Use 0.8.6.0, not 0.8.5.2.
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Last edited by sneaK; 10-13-2016 at 15:03.
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Wulfy
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Join Date: Apr 2015
Location: Belgium
Old 10-14-2016 , 06:46   Re: [CSGO] Could eyetest throw a false positive?
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Quote:
Originally Posted by blackhawk74 View Post
Use 0.8.6.0, not 0.8.5.2.
All right done, I'll let you know if it fixes it
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