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[CSS] Weapon Mod


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Molli
SourceMod Donor
Join Date: Aug 2007
Location: Finland
Old 11-29-2012 , 10:13   Re: [CSS] Weapon Mod
Reply With Quote #161

Quote:
Originally Posted by blodia View Post
sorry i don't have csgo and won't be getting it, i have no idea if the weapons work similarly to css.
If you like to try, i can give you csgo gift
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-29-2012 , 12:25   Re: [CSS] Weapon Mod
Reply With Quote #162

lol its not about being short on cash, i don't have much time anymore to do anything plus i'm growing bored of gaming, been doing it long enough.
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bandit
Senior Member
Join Date: Jul 2009
Old 01-25-2013 , 14:49   Re: [CSS] Weapon Mod
Reply With Quote #163

Here is a working weaponmod for CSGO!
I found it rather frustrating that you had to empty almost a full clip to kill.
So I modified the plugin to work with CSGO
Damage is set at a 3.0 , which means 2 or 3 shots will kill.
Works very well for me

If you are interested I will reduce it to whatever is necessary.

FYI,
Since the new update on 1-23-13,
you cannot adjust the recoil, :-(

Enjoy

btw......
I have found a way to reduce the recoil, if anyone is interested

Bandit
Attached Files
File Type: smx weaponmod.smx (22.2 KB, 112 views)
File Type: sp Get Plugin or Get Source (weaponmod.sp - 327 views - 65.5 KB)

Last edited by bandit; 02-24-2013 at 11:18. Reason: update: All CSGO weapons
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 02-23-2013 , 02:22   Re: [CSS] Weapon Mod
Reply With Quote #164

Was wondering if anyone knows how StandSpread, MoveSpread, CrouchSpread, and MiscSpread relate to each other.

For example what would I set MiscSpreadto so that it is the same value that MoveSpread is normally?
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 02-23-2013 , 17:12   Re: [CSS] Weapon Mod
Reply With Quote #165

bandit you should have left the file attached, i'm sure some people would have downloaded it.

zeroibis each weapon has a netprop called "m_fAccuracyPenalty" which is the inaccuracy cone, the attributes i created are similar to the ones that css had originally before being updated to the current method, you can set the netprop however you want.

the current method is strange, it doesn't remain constant, its always changing depending on your velocity, state(i.e part way through standing up from a crouch etc) and number of shots fired. you can find values for the new spread features in the weapon ctx files.

with the attributes you can se the cone to whatever you want, 0.0 will ignore the inaccuracy cone (still bound to base spread though), 1.0 is the max spread inaccuracy cone. if you want one state to have the same accuracy as another you're better of editing the ctx files as you won't be able to do it through this plugin without editing both.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 02-23-2013 , 23:20   Re: [CSS] Weapon Mod
Reply With Quote #166

An average that is close enough is acceptable. I need to be able to do this on the plugin level b/c I plan to do this on a player by player basis. Not to the entire server. In my case I have changed some players move type to remove footsteps but this dramatically impacts recoil. However if I can reduce recoil so that it is as close as possible to normal movement the difference will be within an acceptable tolerance.

I will try to locate those files so I can grab the numbers and hopefully compute an average to reduce recoil by.
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steelmoon32
Junior Member
Join Date: May 2011
Old 03-04-2013 , 01:45   Re: [CSS] Weapon Mod
Reply With Quote #167

Hey. After execing the cfg, it spams my console with loopback:send reliable stream overflow, and freezes my game. Any way to fix?
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alencore
Senior Member
Join Date: Oct 2011
Old 03-05-2013 , 04:45   Re: [CSS] Weapon Mod
Reply With Quote #168

This is a cool plugin hope someone can convert it for dods especially the recoil control.
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 03-08-2013 , 14:24   Re: [CSS] Weapon Mod
Reply With Quote #169

Quote:
Originally Posted by steelmoon32 View Post
Hey. After execing the cfg, it spams my console with loopback:send reliable stream overflow, and freezes my game. Any way to fix?
can't find much info on that issue, on one site someone said they get it when loading a large cfg file, try splitting the cfg into 2 files or 3 just to see if it is that causing the problem.

Last edited by blodia; 04-01-2013 at 09:46.
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LaMuerteInHell
Junior Member
Join Date: Apr 2011
Old 04-01-2013 , 08:12   Re: [CSS] Weapon Mod
Reply With Quote #170

I'm getting tons of these errors, anyone knows a fix?
Quote:
L 04/01/2013 - 09:58:54: [SM] Native "GetEntPropFloat" reported: Property "m_flNextPrimaryAttack" not found (entity 746/func_breakable)
L 04/01/2013 - 09:58:54: [SM] Displaying call stack trace for plugin "weaponmod.smx":
L 04/01/2013 - 09:58:54: [SM] [0] Line 1167, C:\Program Files\Valve\HLServer\css\cstrike\addons\sourc emod\scripting\weaponmod.sp::OnPostThink()
This is in my server.cfg:
//Weaponmod
weaponmod elite FireRate 0.2
weaponmod elite Recoil 1.3
weaponmod_disablenotifications 3
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