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[TF2] Be the Horsemann (06/11/2013, v1.4)


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Horsedick
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Join Date: Sep 2011
Old 01-29-2013 , 16:23   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #271

Quote:
Originally Posted by FlaminSarge View Post
It's not getting the sound hook. Is it possible that some other plugin is already hooking the sound and changing it to one that isn't being picked up?
if thats the case I really have no idea where to start looking...
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invertMASA
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Join Date: Mar 2013
Old 03-07-2013 , 01:27   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #272

Is there anyway I can change how much health you get?
And also change how often he can scare people?

I changed this line but it did nothing
TF2_SetHealth(client, 1100);

Last edited by invertMASA; 03-07-2013 at 01:32.
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FlaminSarge
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Old 03-07-2013 , 03:52   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #273

I'm working on a better way to write this plugin. From there it'll probably be easy.
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invertMASA
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Old 03-07-2013 , 10:03   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #274

Quote:
Originally Posted by FlaminSarge View Post
I'm working on a better way to write this plugin. From there it'll probably be easy.
Nice ok, Untell then, What all would I have to do to change the health? Or is there alot to change.
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Oshizu
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Old 03-07-2013 , 17:20   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #275

Quote:
Originally Posted by invertMASA View Post
Nice ok, Untell then, What all would I have to do to change the health? Or is there alot to change.
Change in stock GiveAxe(client)
PHP Code:
  new String:weaponAttribs[] = "15 ; 0 ; 26 ; 750.0 ; 2 ; 999.0 ; 107 ; 4.0 ; 109 ; 0.0 ; 62 ; 0.70 ; 205 ; 0.05 ; 206 ; 0.05 ; 68 ; -2 ; 69 ; 0.0 ; 53 ; 1.0 ; 27 ; 1.0"
Change in here '26 ; 750.0' to amount of health you want to boss have. Example if demo have 150 health he's gonna have 900 HP (150 + 750.0)
And set also ' TF2_SetHealth(client, 1100);' to our example value 900 (750 + 150) if you won't do this or if you you set lower value he's going to have not full health example you would set health to 200 he would have 200/900.
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Last edited by Oshizu; 03-07-2013 at 17:21.
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invertMASA
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Join Date: Mar 2013
Old 03-07-2013 , 17:31   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #276

Awesome, Thank you very much!!
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invertMASA
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Join Date: Mar 2013
Old 03-08-2013 , 09:16   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #277

Ok so I edited both lines like that and still the HP stays the same, I will just wait till he makes an updated version, Also, I noticed that the hitboxes seam to be off, Not sure if you can do anything about that or not tho.
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MasterOfTheXP
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Old 03-08-2013 , 09:18   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #278

You did compile it after editing the sp, right? Those two lines would surely change a Horsemann's HP.
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Horsedick
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Old 03-08-2013 , 11:39   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #279

I've looked over everything and still hear the demo man go "medic" when I call medic as the HHH or the others like soldier - you still hear him and there is no "scare" to other players so its not just the sound you hear its the effect its not doing.
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invertMASA
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Join Date: Mar 2013
Old 03-08-2013 , 13:06   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #280

Quote:
Originally Posted by MasterOfTheXP View Post
You did compile it after editing the sp, right? Those two lines would surely change a Horsemann's HP.
I just opened it with notepad, and changed it, then saved it and replaced it with the one in me server, Then restarted the server
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