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[L4D(2)] MultiSlots


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Author
mi123645
Veteran Member
Join Date: Feb 2009
Plugin ID:
1806
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    273 
    Plugin Description:
    Allows additional survivor/infected players in coop, versus, and survival
    Old 07-14-2010 , 22:35   [L4D(2)] MultiSlots
    Reply With Quote #1

    Another 4+ Survivor plugin? Don't we have numerous plugins that already do the job?

    The main difference between this plugin and the rest is that players can spawn in the middle of maps without having to be rescued from a closet. It's also compatible with all gamemodes.

    When a player joins, a bot is automatically spawned for a player to take over. When a player leaves, the bot is then kicked to prevent over-saturation of bots on the map.

    This plugin still requires either the l4dtoolz metamod plugin or Left 4 Downtown extension for getting additional players into the server.

    Best used with the AFK Fix.

    This plugin was originally made by cigs (SwiftReal) and I did some edits here and there. Since cigs is unable to support it, I have decided to support this plugin.

    To Install: Place the the plugin file (l4dmultislots.smx) in the sourcemod\plugins folder and the l4dmultislots.txt file in the sourcemod\gamedata folder. Both files must be installed for the plugin to work.

    Commands:

    sm_addbot: (requires admin kick flag) Attempt to add and teleport a survivor bot

    sm_join: Attempt to join the Survivor team

    Cvars:

    l4d_multislots_max_survivors (How many survivors allowed?)
    l4d_multislots_max_infected (How many infected allowed?)
    l4d_multislots_kickafk (Kick idle players? (0 = no 1 = player 5 min, admins kickimmune 2 = player 5 min, admins 10 min))
    Attached Files
    File Type: sp Get Plugin or Get Source (l4dmultislots.sp - 32571 views - 21.7 KB)
    File Type: txt l4dmultislots.txt (992 Bytes, 20132 views)

    Last edited by mi123645; 08-30-2010 at 20:29. Reason: Added Installation instructions
    mi123645 is offline
    mikhdenis
    Member
    Join Date: Aug 2009
    Location: Ukraine
    Old 07-15-2010 , 01:29   Re: [L4D(2)] MultiSlots
    Reply With Quote #2

    May be kill bot be better,not kick?
    Code:
    L 07/15/2010 - 08:19:39: SourceMod error session started
    L 07/15/2010 - 08:19:39: Info (map "c1m1_hotel") (file "errors_20100715.log")
    L 07/15/2010 - 08:19:39: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
    L 07/15/2010 - 08:19:39: [SM] Displaying call stack trace for plugin "l4dafkfix.smx":
    L 07/15/2010 - 08:19:39: [SM]   [0]  Line 79, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4dafkfix.sp::Event_BotReplacedPlayer()
    L 07/15/2010 - 08:19:40: [SM] Error parsing gameconfig file "D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\gamedata\l4dmultislots.txt":
    L 07/15/2010 - 08:19:40: [SM] Error 1 on line 0, col 0: Stream failed to open
    L 07/15/2010 - 08:19:40: [SM] Native "LoadGameConfigFile" reported: Unable to open l4dmultislots: File could not be opened: Не удается найти указанный файл.
    
    
    L 07/15/2010 - 08:19:40: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
    L 07/15/2010 - 08:19:40: [SM]   [0]  Line 517, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::TakeOverBot()
    L 07/15/2010 - 08:19:40: [SM]   [1]  Line 166, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::JoinTeam()
    L 07/15/2010 - 08:19:40: [SM]   [2]  Line 405, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::Timer_AutoJoinTeam()
    L 07/15/2010 - 08:19:41: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
    L 07/15/2010 - 08:19:41: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
    L 07/15/2010 - 08:19:41: [SM]   [0]  Line 544, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::TakeOverBot()

    Last edited by mikhdenis; 07-15-2010 at 01:33.
    mikhdenis is offline
    mi123645
    Veteran Member
    Join Date: Feb 2009
    Old 07-15-2010 , 01:38   Re: [L4D(2)] MultiSlots
    Reply With Quote #3

    Gamedata file uploaded, that should fix the problem.
    mi123645 is offline
    mikhdenis
    Member
    Join Date: Aug 2009
    Location: Ukraine
    Old 07-15-2010 , 01:54   Re: [L4D(2)] MultiSlots
    Reply With Quote #4

    Gamedata file not fix the problem
    SourceMod Version: 1.4.0-dev
    Code:
    Displaying call stack trace for plugin "l4dmultislots.smx":
    L 07/15/2010 - 08:52:36: [SM]   [0]  Line 791, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::HasIdlePlayer()
    L 07/15/2010 - 08:52:36: [SM]   [1]  Line 675, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::TotalFreeBots()
    L 07/15/2010 - 08:52:36: [SM]   [2]  Line 159, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::JoinTeam()
    L 07/15/2010 - 08:52:36: [SM]   [3]  Line 405, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::Timer_AutoJoinTeam()
    L 07/15/2010 - 08:52:37: [SM] Native "GetEntProp" reported: Property "m_humanSpectatorUserID" not found (entity 6/survivorbot)

    Last edited by mikhdenis; 07-15-2010 at 08:11.
    mikhdenis is offline
    mi123645
    Veteran Member
    Join Date: Feb 2009
    Old 07-15-2010 , 12:51   Re: [L4D(2)] MultiSlots
    Reply With Quote #5

    Will get around to fixing that, thanks for the heads up.
    mi123645 is offline
    leonil7
    BANNED
    Join Date: May 2009
    Location: GB
    Old 07-15-2010 , 13:24   Re: [L4D(2)] MultiSlots
    Reply With Quote #6

    hi mi, when a new player joins in, will he/she spawn in the start safe room? this is what was annoying in the bebops plugin, esp if current players are already near the end of the map, or already playing the finale.

    i don't mind spawning in a closet near the players, but not back in the start of the game.
    leonil7 is offline
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    mi123645
    Veteran Member
    Join Date: Feb 2009
    Old 07-15-2010 , 14:19   Re: [L4D(2)] MultiSlots
    Reply With Quote #7

    Quote:
    Originally Posted by leonil7 View Post
    hi mi, when a new player joins in, will he/she spawn in the start safe room? this is what was annoying in the bebops plugin, esp if current players are already near the end of the map, or already playing the finale.

    i don't mind spawning in a closet near the players, but not back in the start of the game.
    No, this will teleport a new player to another random player on the map.
    mi123645 is offline
    delirium_trigger
    SourceMod Donor
    Join Date: Apr 2009
    Location: Washington
    Old 07-15-2010 , 21:58   Re: [L4D(2)] MultiSlots
    Reply With Quote #8

    Seems to be working here but with a minor glitch. It seems that every single person that connects turns into Nick lol. This gets very confusing. I am not sure if its only Nick or a random character but every person that connects becomes the same person as the last.

    EDIT: Its not a random character, its always Nick. Even when I go click Take a Break, I turn back to Nick (even if I used !csm to change to somebody else).

    This needs to be fixed it is very confusing and messes up the player list.

    It doesn't happen every time though.

    Last edited by delirium_trigger; 07-16-2010 at 00:49.
    delirium_trigger is offline
    sirphr
    Member
    Join Date: Jun 2010
    Location: Florida, USA
    Old 07-15-2010 , 22:46   Re: [L4D(2)] MultiSlots
    Reply With Quote #9

    That tells me not to get this yet till this shit is fixed.
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    mi123645
    Veteran Member
    Join Date: Feb 2009
    Old 07-16-2010 , 12:36   Re: [L4D(2)] MultiSlots
    Reply With Quote #10

    Quote:
    Originally Posted by delirium_trigger View Post
    Seems to be working here but with a minor glitch. It seems that every single person that connects turns into Nick lol. This gets very confusing. I am not sure if its only Nick or a random character but every person that connects becomes the same person as the last.

    EDIT: Its not a random character, its always Nick. Even when I go click Take a Break, I turn back to Nick (even if I used !csm to change to somebody else).

    This needs to be fixed it is very confusing and messes up the player list.

    It doesn't happen every time though.
    It was caused by the AFK fix, be sure to download 1.1 which fixes it.
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