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[L4D & L4D2] Glare (2.15) [10-Jan-2024]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-23-2012 , 19:57   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
Reply With Quote #21

Don't create the config, let the plugin automatically do that.
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Abvex
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Join Date: Apr 2012
Old 04-23-2012 , 20:33   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
Reply With Quote #22

Yeah, still nothing. Its a shame though, looked really good.

Is there any obvious steps I am overlooking? I am brand new to this Source modding.

Last edited by Abvex; 04-23-2012 at 20:34.
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000101010001
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Join Date: Dec 2011
Old 05-04-2012 , 17:43   Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]
Reply With Quote #23

good work great plugin improves the look of the game loads thanks ;)
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gajo0650
Member
Join Date: Apr 2012
Old 06-24-2012 , 03:42   Re: [L4D & L4D2] Glare (1.1) [10-May-2012]
Reply With Quote #24

nick flashlight is 2 light.
One more has increased.
nick,zoey,louis .....

fix pls.
Attached Files
File Type: zip 2012-06-24_00003.zip (367.2 KB, 226 views)

Last edited by gajo0650; 06-24-2012 at 03:45.
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id5473
Member
Join Date: Mar 2012
Old 06-24-2012 , 05:06   Re: [L4D & L4D2] Glare (1.1) [10-May-2012]
Reply With Quote #25

Quote:
Originally Posted by gajo0650 View Post
nick flashlight is 2 light.
One more has increased.
nick,zoey,louis .....
the first page states it doesn't work properly for the old survivors because they are lacking a certain attachment point at the gun.

regarding nick. it works fine here.. maybe it has to do with that skin or that weapon he's using in that picture (looks like an mp5 to me)

Last edited by id5473; 06-24-2012 at 05:07. Reason: .
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-24-2012 , 11:28   Re: [L4D & L4D2] Glare (1.1) [10-May-2012]
Reply With Quote #26

If you use CSM, changing your character will mess all attachment points on the player, only way is to reattach everything, but since CSM has no forward to tell me when the model has changed, I'm not ever going to bother fixing.
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 11-16-2012 , 08:04   Re: [L4D & L4D2] Glare (1.1) [10-May-2012]
Reply With Quote #27

Hey Silvers,

Did you got any chance to fix this for l4d1? it's a great plugin that I could use..

Danny
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id5473
Member
Join Date: Mar 2012
Old 11-17-2012 , 10:25   Re: [L4D & L4D2] Glare (1.1) [10-May-2012]
Reply With Quote #28

Unless Valve updates the old survivors to have that attachment point.. I doubt there's anything that can be done here.
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TonyF
Junior Member
Join Date: Jul 2014
Old 07-18-2015 , 06:59   Re: [L4D & L4D2] Glare (1.1) [10-May-2012]
Reply With Quote #29

Hey,

first of all, this plugin is really awesome. But as it's not working properly for 2 of the l4d1 survivors, would it be possible to add a cvar that turns the plugin on only for the l4d2 survivors? Or could this be done any different?

Best regards
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-18-2015 , 10:56   Re: [L4D & L4D2] Glare (1.1) [10-May-2012]
Reply With Quote #30

Good idea I'll add that in soon. Thanks
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