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[L4D] Force Mission Changer 1.4.0


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pr0ton
Junior Member
Join Date: Oct 2012
Old 10-19-2012 , 18:20   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #661

Quote:
Originally Posted by ViRaGisTe View Post
1 - Added Support for both l4d1 and l4d2 (no more setfail error)
2 - One common maps rotation for all modes.
3 - added support for realism and ALL valve's mutations.

(remove all old files before installing this .smx to \plugins and .txt to \data

@DestructDez1 the error means that you didnt write the addon map correctly and/or you didnt move nextmap.smx to disabled folder
For L4D1, is this the best version? Can't find Visual77's plugin .

Edit: seems to be working fine. Set chdelaycoop to 65.0 so the statistics roll of the screen after a mission.

Last edited by pr0ton; 10-20-2012 at 11:12.
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The 5th Survivor
Senior Member
Join Date: Mar 2012
Old 04-02-2013 , 11:27   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #662

Getting this error in the console: "GameData: Too many missions installed, not advertising for mission XXX"

XXX is the name of the mission.

Where in in the source does it specify what the max amount of missions it will advertise for?
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 07-10-2013 , 17:48   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #663

http://forums.alliedmods.net/showpos...&postcount=552

Please How to make this work on versuscoop mode?
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DoomHammer69
Senior Member
Join Date: Aug 2013
Old 11-30-2013 , 11:09   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #664

i Have a l4d2 running with superversus (16x), and they recommend me this plugin because i have a problem with the first mission, hotel, when i arrived to the saferoom, no change.

I have istalled but i have the same problem, the linux server dont change to the next mission

18 "Fun Votes" (1.5.2) by AlliedModders LLC
19 Disabled: "Nextmap" (1.5.2) by AlliedModders LLC
Load Errors:
L4D Force Mission Changer: Error detected in plugin startup (see error logs)

Last edited by DoomHammer69; 11-30-2013 at 11:44.
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Neevar
Senior Member
Join Date: Mar 2014
Old 06-28-2014 , 10:07   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #665

Quote:
Originally Posted by Chronic1 View Post
Ok guys. This has Full L4D2 Support and can be played in ALL modes and on ANY mutation. I fixed the bug that kicks players at the end of a campaign and defaults back to c1m1_hotel. I also added Blood Harvest, Death Toll, Dead Air and Crash Course to the list.

Delete sm_l4d_mapchanger.cfg (Let it create a new config)

Place sm_l4d_mapchanger.txt into addons/sourcemod/data

Place sm_l4d2_mapchanger.smx into addons/sourcemod/plugins

It will create a config file inside sourcemod/cfg folder. I uploaded mine with the settings you should be using.
Enjoy!

This config below is all the maps in chronological order except for The Sacrifice and The Passing which I split up because of the Finales being the same.
Code:
"ForceMissionChangerSettings"
{
	"c1m4_atrium"
	{
		"next mission map" "c2m1_highway"
		"next mission name" "Dark Carnival"
	}
	"c2m5_concert"
	{
		"next mission map" "c3m2_swamp"
		"next mission name" "Swamp Fever"
	}
	"c3m4_plantation"
	{
		"next mission map" "c4m1_milltown_a"
		"next mission name" "Hard Rain"
	}
	"c4m5_milltown_escape"
	{
		"next mission map" "c5m1_waterfront"
		"next mission name" "The Parish"
	}
	"c5m5_bridge"
	{
		"next mission map" "c6m1_riverbank"
		"next mission name" "The Passing"
	}
	"c6m3_port"
	{
		"next mission map" "c8m1_apartment"
		"next mission name" "No Mercy"
	}
	"c8m5_rooftop"
	{
		"next mission map" "c9m1_alleys"
		"next mission name" "Crash Course"
	}
	"c9m2_lots"
	{
		"next mission map" "c10m1_caves"
		"next mission name" "Death Toll"
	}
	"c10m5_houseboat"
	{
		"next mission map" "c7m1_docks"
		"next mission name" "The Sacrifice"
	}
	"c7m3_port"
	{
		"next mission map" "c11m1_greenhouse"
		"next mission name" "Dead Air"
	}
	"c11m5_runway"
	{
		"next mission map" "c12m1_hilltop"
		"next mission name" "Blood Harvest"
	}
	"c12m5_cornfield"
	{
		"next mission map" "c13m1_alpinecreek"
		"next mission name" "Cold Stream"
	}
	"c13m4_cutthroatcreek"
	{
		"next mission map" "c1m1_hotel"
		"next mission name" "Dead Center"
	}
}
works like a charm in l4d2
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Bubut
New Member
Join Date: Oct 2015
Old 10-13-2015 , 18:39   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #666

Hello guys,i have a vs server 5vs5 public,and i have a problem with this plugin,after some playing some maps the server kicks all of us and returns to no mercy apartments(first map setted)we tryed different type of configs but still didn't find a fix.Can you please help me out with this?
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fyndler
Senior Member
Join Date: Nov 2007
Old 11-19-2015 , 17:45   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #667

Got some problems here, when map is done everything just freeze. The game don't freeze itself but map does, can't move but can hear sound and all that. Any idea?
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joyist
Member
Join Date: Apr 2018
Old 05-29-2018 , 02:42   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #668

This is the latest version I found.
Share to everyone!!!
Enjoy it.

Version 1.5.0
Added suport for left4dead2 with realism mode and valve's mutations. One common maps rotation for all modes.
Attached Files
File Type: txt sm_l4d_mapchanger.txt (1.3 KB, 567 views)
File Type: sp Get Plugin or Get Source (sm_l4d2_mapchanger.sp - 1031 views - 16.5 KB)

Last edited by joyist; 05-29-2018 at 03:14.
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 05-02-2019 , 17:05   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #669

Any version that is working with third-party campaigns without errors? for coop l4d1

Last edited by BlackSabbarh; 05-02-2019 at 17:11.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 01-17-2020 , 02:36   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #670

Quote:
Originally Posted by Visual77 View Post
Unfortunetly, there are no events for survival mode. And would you really want a server that switches map when everyone has died or got a bronze medal? That's not how survival mode works. You play untill you feel satisifed with your result, then you use the ingame vote to change map.

And as I mentioned a few pages back, I was working on support for scavenge, but I dropped that case quite some while ago. It was not possible. To conclude what I'm trying to say here, and it's gonna make you dissapointed, but there is no way to fix the force mission changer for scavenge and survival mode. Scavenge might work if we find a script to spawn gascans after the map has changed, but there seems to be no way at the moment.
I also hope that I can support the change of the picture for survival. I think about setting the number of failures, or the conditions for success, such as bronze, silver or how long. If you reach it, you can transfer to the next survival map to continue the challenge
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