Quote:
Originally Posted by psychonic
The general intent of SM extensions is be able to add API to SM plugins. SM plugins already have SetEntityModel available to them.
It can be done and isn't terribly difficult as there are direct examples of calling vfuncs in other first-party extensions, but you may want to reconsider your approach.
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True what you said, but I want to set the player model inside the module just so things dont get messed up, but it seems that I'll have to go the other way around. I'll set the models, health, speed and gravity in a plugin I guess