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[L4D2] Custom weapon: Flamethrower


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chatyak
Senior Member
Join Date: Aug 2011
Old 08-24-2011 , 21:06   Re: [L4D2] Custom weapon: Flamethrower
Reply With Quote #21

Just to be sure here.... the .vpks go in the "addons" folder right? Or the root folder? I have all of this installed on my server - not on my local machine.
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Boris007
Junior Member
Join Date: Apr 2011
Old 08-25-2011 , 11:44   Re: [L4D2] Custom weapon: Flamethrower
Reply With Quote #22

Yes, all .vpk files go into the addons folder. If you can use the cheat "give thrower", then you know Total Melee Unlocker and the Flamethrower vpk are working. Are you trying this on an official campaign?
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chatyak
Senior Member
Join Date: Aug 2011
Old 08-25-2011 , 20:02   Re: [L4D2] Custom weapon: Flamethrower
Reply With Quote #23

I was on multiplayer versus. Thank you for your help.
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MasterMind420
BANNED
Join Date: Nov 2010
Old 01-08-2012 , 07:54   Re: [L4D2] Custom weapon: Flamethrower
Reply With Quote #24

I could get this working on all L4D2 and L4D1 campaigns however it would need to use particles that already exist within L4D2, connecting clients would be able to see flames and such....let me look into this...
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 08-11-2012 , 03:45   Re: [L4D2] Custom weapon: Flamethrower
Reply With Quote #25

Boris007 I give you a Woot, Bravo and a Well Done for the Flamethrower. I had some doubt's a first on the Trapped map the first round. However,in the second round it just was there. I was able to use it and change weapons very weel. Nicely done Boris007....
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The Nemesis
Member
Join Date: May 2009
Old 08-29-2012 , 02:10   Re: [L4D2] Custom weapon: Flamethrower
Reply With Quote #26

Well I did everything and it doesnt work. does the flamethrower work on the official campaigns like Dead Center?

or only on custom maps.

and how can you edit pak01_dir.vpk?

Last edited by The Nemesis; 08-29-2012 at 02:10.
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marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 10-09-2023 , 11:31   Re: [L4D2] Custom weapon: Flamethrower
Reply With Quote #27

Hello, why can't anyone update it and can it be used on the servers? Or can it only be used on custom maps?
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xserg1x
Junior Member
Join Date: Jan 2024
Old 01-20-2024 , 08:17   Re: [L4D2] Custom weapon: Flamethrower
Reply With Quote #28

It can used on server and official map ok with Melee Spawn Control.
and it need create particles manifest with all maps (for example c1m1_hotel_particles.txt) and download it to clients



PHP Code:
particles_manifest
{
    
"file"        "!particles/error.pcf"
    "file"        "particles/steamworks.pcf"
    "file"        "particles/environmental_fx.pcf"
    "file"        "particles/rain_fx.pcf"
    "file"        "particles/burning_fx.pcf"
    "file"        "particles/fire_01.pcf"
    "file"        "particles/fire_01L4D.pcf"
    "file"        "particles/electrical_fx.pcf"
    "file"        "particles/steam_fx.pcf"
    "file"        "particles/locator_fx.pcf"
    "file"        "particles/witch_fx.pcf"
    "file"        "particles/speechbubbles.pcf"
    "file"        "particles/rain_storm_fx.pcf"
    "file"        "particles/military_artillery_impacts.pcf"
    "file"        "particles/rope_fx.pcf"
    "file"        "particles/spitter_fx.pcf"
    "file"        "particles/fireworks_fx.pcf"
    "file"        "particles/vehicle_fx.pcf"
    "file"        "particles/insect_fx.pcf"
    "file"        "particles/charger_fx.pcf"
    "file"        "particles/item_fx.pcf"
    "file"        "particles/gen_dest_fx.pcf"
    "file"        "particles/tanker_explosion.pcf"
    "file"        "particles/firework_crate_fx.pcf"

    
// clean
    
"file"        "!particles/footstep_fx.pcf"
    "file"        "!particles/screen_fx.pcf"
    "file"        "!particles/smoker_fx.pcf"
    "file"        "!particles/boomer_fx.pcf"
    "file"        "!particles/hunter_fx.pcf"
    "file"        "!particles/water_fx.pcf"
    "file"        "!particles/tank_fx.pcf"
    "file"        "!particles/blood_fx.pcf"


    
// Were ! appear to be precached
    
"file"        "particles/infected_fx.pcf"

    
//require cleaning
    
"file"        "!particles/survivor_fx.pcf"
    "file"        "!particles/weapon_fx.pcf"
    "file"        "!particles/impact_fx.pcf"

    "file"        "particles/thrower.pcf"
    "file"        "particles/thrower_zoey.pcf"
    "file"        "particles/thrower_louis.pcf"
    "file"        "particles/pilotlight.pcf"
    "file"        "particles/pilotlight_zoey.pcf"
    "file"        "particles/pilotlight_louis.pcf"


    
//deprecated
    //"file"    "particles/ui_fx.pcf"


Last edited by DarkDeviL; 01-21-2024 at 23:55. Reason: Added CODE tag
xserg1x is offline
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