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Zombie Plague Mod 5.0


  
 
 
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Fan of Da!!!
Junior Member
Join Date: Jun 2008
Location: Bulgaria
Old 06-10-2008 , 08:46   Re: Zombie Plague Mod 3.5
#11

Quote:
Originally Posted by vorass View Post
Can you say all mod cvars?
// General
// -------
zp_delay 10 // Seconds before first zombie is chosen (will be randomized a bit)
zp_lightning "a" // Map lighting ["a"-darkest // "z"-brightest]
zp_thunderclap 30 // Thunderclaps rate in seconds [0-disable]
zp_triggered_lights 1 // Allow map triggered lights (eg. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_deathmatch 0 // Deathmatch mode, respawn as: [1-human // 2-zombie // 3-randomly]
zp_spawn_protection 5 // Spawn protection time for Deathmatch in seconds [0-disabled]
zp_randspawn 1 // Enable Random Spawning (will use CSDM spawns if present)
zp_extra_items 1 // Enable Extra Items
zp_zombie_classes 1 // Enable Zombie Classes

// Custom Flashlight & Nightvision
// -------------------------------
zp_nvg_custom 1 // Enable Custom Nightvision
zp_nvg_size 80 // Nightvision Size (Radius)
zp_nvg_color_R 0 // Zombie Custom Nightvision Color (Red)
zp_nvg_color_G 150 // Zombie Custom Nightvision Color (Green)
zp_nvg_color_B 0 // Zombie Custom Nightvision Color (Blue)
zp_nvg_nem_color_R 150 // Nemesis Custom Nightvision Color (Red)
zp_nvg_nem_color_G 0 // Nemesis Custom Nightvision Color (Green)
zp_nvg_nem_color_B 0 // Nemesis Custom Nightvision Color (Blue)
zp_flash_custom 1 // Enable Custom Flashlight
zp_flash_size 10 // Custom Flashlight Size (Radius)
zp_flash_drain 1 // Custom Flashlight drain rate [0-unlimited flashlight]
zp_flash_distance 1000 // Custom Flashlight Max Distance in units
zp_flash_color_R 100 // Custom Flashlight Color (Red)
zp_flash_color_G 100 // Custom Flashlight Color (Green)
zp_flash_color_B 100 // Custom Flashlight Color (Blue)

// Humans
// ------
zp_human_health 100 // Health
zp_human_speed 240 // Speed
zp_human_gravity 1.0 // Gravity [0.5 = half]
zp_human_unlimited_ammo 1 // Unlimited Ammo [0-disable // 1-BP Ammo // 2-Clip Ammo]
zp_human_drop_weapons 2 // Drop Weapons when infected [0-none // 1-Primary only // 2-Primary and Secondary]
zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack
zp_fire_grenades 1 // Enable Fire Grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_frost_grenades 1 // Enable Frost Grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable Flare Grenades (overrides SG)
zp_flare_duration 200 // Flare Lightning duration in seconds
zp_flare_color 4 // Flare Color [0-white // 1-red // 2-green // 3-blue // 4-random]
zp_knockback 2 // Weapon's Knockback [0-disabled // 1-shotguns and awp only // 2-all primary weapons]
zp_knockback_power 25 // Weapon's Knockback Power

// Zombies
// -------
zp_zombie_health 2500 // Health
zp_zombie_fhealth 3600 // First Zombie's Health
zp_zombie_armor 0.75 // Armor Multiplier [0.75 = zombies take 75% damage only]
zp_zombie_speed 280 // Speed
zp_zombie_gravity 1.0 // Gravity [0.5 = half]
zp_zombie_infect_health 100 // How many health they get with every infection
zp_zombie_fov 110 // Field of View [0 - dont change]
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-everyone // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human

// Nemesis
// -------
zp_nem_enabled 1 // Enable Nemesis
zp_nem_chance 20 // Chance (1 in X)
zp_nem_health 0 // Health (0 = player count*zombie's hp)
zp_nem_speed 3000 // Speed
zp_nem_gravity 0.5 // Gravity [0.5 = half]
zp_nem_glow 1 // Glow effect
zp_nem_leap 1 // Leap (long jump)
zp_nem_painfree 0 // Pain shock free

// Survivor
// -------
zp_surv_enabled 1 // Enable Survivor
zp_surv_chance 20 // Chance (1 in X)
zp_surv_health 0 // Health (0 = zombie count*human's hp)
zp_surv_speed 230 // Speed
zp_surv_gravity 1.25 // Gravity [0.5 = half]
zp_surv_glow 1 // Glow effect
zp_surv_leap 0 // Leap (long jump)
zp_surv_painfree 1 // Pain shock free

// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable Swarm Mode
zp_swarm_chance 20 // Chance (1 in X)

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable Multiple Infection Mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_ratio 0.15 // Infect Ratio (zombie count = player count*ratio)

// Others
// ------
zp_logcommands 1 // Log Admin Commands to "zombieplague.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
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