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[GSGO] Change magazine/clip capacity?


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Kashinoda
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Join Date: Dec 2017
Old 12-14-2017 , 20:52   [GSGO] Change magazine/clip capacity?
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Hi Guys,

I've tried to alter the items_game.txt file so I have an AK-47 that has a 1 bullet magazine capacity.

Basically if you miss your headshot, you'll have to reload before you can shoot your next bullet.

I want to keep the original AK47 so copied the AK47 attributes into the M249, apart from item_class which you can't edit. It works but the gun flickers whilst holding it:
https://www.youtube.com/watch?v=ECn3...ature=youtu.be

I can't seem to find any mods that currently work for this, is there a another approach I could take?
https://forums.alliedmods.net/showthread.php?t=233167 This unfortunately is dead.

Thanks

Last edited by Kashinoda; 12-14-2017 at 21:20.
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Kashinoda
Member
Join Date: Dec 2017
Old 12-14-2017 , 22:07   Re: [GSGO] Change magazine/clip capacity?
Reply With Quote #2

Okay I managed to find something in the end, as linked to on the thread referenced above:
http://hlmod.ru/threads/inkcore-ammo...-v1-4-1.36192/

The latest version doesn't work, but the old one does. After setting the AK47 clip to 1, I put the plugin in the disabled folder, then made a CFG that simply does this:
Code:
sm plugins load disabled/ic_ammomanager
mp_weapons_allow_map_placed 0
mp_t_default_secondary ""
mp_ct_default_secondary ""
mp_ct_default_melee ""
mp_t_default_melee ""
mp_t_default_primary weapon_ak47
mp_ct_default_primary weapon_ak47
mp_t_default_grenades weapon_flashbang
mp_ct_default_grenades weapon_flashbang 
mp_free_armor 2
mp_restartgame 1
say“‡‡‡One Tap Only‡‡‡”
It can then be disabled with sm plugins unload disabled/ic_ammomanager, just need mp_restartgame 1 to toggle between

Last edited by Kashinoda; 12-14-2017 at 22:07.
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