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[TF2] PropHunt 1.93


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Powerlord
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Old 07-28-2013 , 13:32   Re: [TF2] PropHunt 1.93
Reply With Quote #1101

Quote:
Originally Posted by Pitbull3 View Post
Ugh... why can't you ever compile these updates... lol
Because the stats thing is the only thing that changed and there's no point for me to compile 2.0.9 since the public version doesn't include it anyway.

Besides which, what do you mean by "ever"? All the previous versions I've released have included the .smx either standalone or in the .zip file with the source.
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Torqus
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Old 08-04-2013 , 16:00   Re: [TF2] PropHunt 1.93
Reply With Quote #1102

Anyone knows how to disable PH on arena maps? Because I want to make a Randomizer gamemode in arena.
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Darkimmortal
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Old 08-08-2013 , 10:30   Re: [TF2] PropHunt 1.93
Reply With Quote #1103

Item 589 (eureka effect) should be blocked as it allows RED to unfreeze themselves during setup
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Powerlord
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Old 08-08-2013 , 11:56   Re: [TF2] PropHunt 1.93
Reply With Quote #1104

Quote:
Originally Posted by Torqus View Post
Anyone knows how to disable PH on arena maps? Because I want to make a Randomizer gamemode in arena.
It should auto-disable if it can't find a configuration file for that map. Alternately, there is also the ph_enable cvar, which you can set to 0.

Quote:
Originally Posted by Darkimmortal View Post
Item 589 (eureka effect) should be blocked as it allows RED to unfreeze themselves during setup
Good point.

At some point, we may need to rewrite parts of Prop Hunt against TF2Items to allow us to give a player a stock weapon, such as in the case of unwanted melee weapons.
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Last edited by Powerlord; 08-08-2013 at 11:58.
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Torqus
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Old 08-08-2013 , 14:08   Re: [TF2] PropHunt 1.93
Reply With Quote #1105

Quote:
Originally Posted by Powerlord View Post
It should auto-disable if it can't find a configuration file for that map. Alternately, there is also the ph_enable cvar, which you can set to 0.
I fixed it already, thx anyway.
I dont know why but the first time it didn't read cfg from the folder, it was redirected to prophunt folder, the second time it worked but crashed when I used "ph_enable 0", and now it works, I dont remember what did I change but it worked
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Pitbull3
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Old 08-10-2013 , 15:43   Re: [TF2] PropHunt 1.93
Reply With Quote #1106

I keep getting this message spammed in the error_log a couple thousand times... any fix?

Code:
[SM] Native "TF2Attrib_SetByName" reported: 
[SM] Displaying call stack trace for plugin "prophunt.smx":
[SM]   [0]  Line 814, D:\tf2server\plugins\prophunt\addons\sourcemod\scripting\prophunt.sp::CheckInventory()
[SM] Plugin encountered error 21: Native is not bound
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Powerlord
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Old 08-10-2013 , 15:53   Re: [TF2] PropHunt 1.93
Reply With Quote #1107

Quote:
Originally Posted by Pitbull3 View Post
I keep getting this message spammed in the error_log a couple thousand times... any fix?

Code:
[SM] Native "TF2Attrib_SetByName" reported: 
[SM] Displaying call stack trace for plugin "prophunt.smx":
[SM]   [0]  Line 814, D:\tf2server\plugins\prophunt\addons\sourcemod\scripting\prophunt.sp::CheckInventory()
[SM] Plugin encountered error 21: Native is not bound
Are you running the TF2Attributes plugin? Prop Hunt seems to think you are, but for whatever reason, the natives for it aren't bound.
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Last edited by Powerlord; 08-10-2013 at 15:53.
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Pitbull3
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Old 08-10-2013 , 15:54   Re: [TF2] PropHunt 1.93
Reply With Quote #1108

I thought I was... apparently something is "a muck".

Load Errors:
[TF2] TF2Attributes: Error detected in plugin startup (see error logs)


Whenever I goto load it... I get this:

Code:
14:55:51 sm plugins load tf2attributes
14:55:51 [SM] Plugin encountered error 25: Call was aborted
14:55:51 [SM] Native "SetFailState" reported: Could not initialize call to CEconItemSchema::GetAttributeDefinitionByName
14:55:51 [SM] Displaying call stack trace for plugin "tf2attributes.smx":
14:55:51 [SM]   [0]  Line 93, C:\sourcemod\tf2attributes.sp::OnPluginStart()
14:55:51 [SM] Loaded plugin tf2attributes.smx successfully.

Last edited by Pitbull3; 08-10-2013 at 15:56.
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Powerlord
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Old 08-10-2013 , 15:57   Re: [TF2] PropHunt 1.93
Reply With Quote #1109

Quote:
Originally Posted by Pitbull3 View Post
I thought I was... apparently something is "a muck".

Load Errors:
[TF2] TF2Attributes: Error detected in plugin startup (see error logs)
TF2Attributes GameData was updated on July 27th for the Windows version (Linux signatures remained unchanged). You can get the most recent version here.
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Old 08-10-2013 , 15:58   Re: [TF2] PropHunt 1.93
Reply With Quote #1110

Well that worked. Thanks!
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