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[L4D & L4D2] Anti-Speedrunner System (v12.5, 12-14-2017)


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Crasher_3637
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Old Yesterday , 07:28   Re: [L4D & L4D2] Anti-Speedrunner System (v12.0, 12-12-2017)
Reply With Quote #71

Quote:
Originally Posted by Krufftys Killers View Post
I just change some of the settings here my cfg file.
This issue somehow resolved itself.

Quote:
Originally Posted by KasperH View Post
Updated for plugin Version 12.0.
Will use this for 12.5. I'm adding 2 more phrases. Thanks!
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KasperH
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Old Yesterday , 07:34   Re: [L4D & L4D2] Anti-Speedrunner System (v12.0, 12-12-2017)
Reply With Quote #72

Quote:
Will use this for 12.5. I'm adding 2 more phrases. Thanks!
I will check it, when you release the file.
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Crasher_3637
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Old Yesterday , 08:32   Re: [L4D & L4D2] Anti-Speedrunner System (v12.5, 12-14-2017)
Reply With Quote #73

Version 12.5 is out!

Changes

1. Added the cvar l4d_ass_keyman_specify to decide whether sm_key randomly chooses a player to be the Keyman or a player's name can be specified in the 2nd parameter. (sm_key or sm_key <player>)
2. Fixed the inform message repeating 2-3 times within a 6-second period.
3. System announcements are now only visible to admins.
4. Added the cvar l4d_ass_keyman_auto to decide whether or not a Keyman is automatically chosen.
5. Added the cvar l4d_ass_keyman_force decide whether or not admins can force-choose a Keyman.
6. Split the cvar l4d_ass_admin into 3 separate cvars for the Keyman, Punishment, and Teleportation systems for better management. (l4d_ass_keyman_admin = only admins can be chosen, l4d_ass_punish_admin and l4d_ass_teleport_admin = admins are granted immunity.)
7. Added a vote system for the Keyman system. (Can still work even if l4d_ass_keyman_auto is on.)
8. Added the cvar l4d_ass_keyman_vote to decide whether or not players can use sm_votekey.
9. Players can now vote to choose a new Keyman using sm_votekey.
10. The inform timer has been increased from 45 seconds to 2 minutes so it's less spammy.
11. Updated translation file to include the sm_votekey command message used to inform players.

Please redownload everything from the first post and delete your l4d_anti-speedrunner.cfg!
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Crasher_3637
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Old Yesterday , 08:37   Re: [L4D & L4D2] Anti-Speedrunner System (v12.0, 12-12-2017)
Reply With Quote #74

Quote:
Originally Posted by KasperH View Post
I will check it, when you release the file.
Uploaded on the main post. Look for the phrases "ChooseKeyman" and "InformKeyman."
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cravenge
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Old Yesterday , 09:30   Re: [L4D & L4D2] Anti-Speedrunner System (v12.0, 12-12-2017)
Reply With Quote #75

Quote:
Originally Posted by Krufftys Killers View Post
[...]
I think those errors come from creating saferoom doors or other entities with Stripper:Source and the plugin may accidentally class them as "prop_door_rotating_checkpoint" entities even though they are not (which happens mostly, don't know why though).

Also, one more problem - choosing trolling players as KeyMan. The worst of the kind which makes people ragequit due to them lolly-gagging around, acting like kids, and forcibly not opening the door.
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Last edited by cravenge; Yesterday at 09:32.
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Crasher_3637
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Old Yesterday , 09:44   Re: [L4D & L4D2] Anti-Speedrunner System (v12.0, 12-12-2017)
Reply With Quote #76

Quote:
Originally Posted by cravenge View Post
Also, one more problem - choosing trolling players as KeyMan. The worst of the kind which makes people ragequit due to them lolly-gagging around, acting like kids, and forcibly not opening the door.
I countered that issue and perhaps other issues by implementing the vote system that you use in your Lockdown System. This way, players can vote for a new Keyman if the current one is being a dick. And if an admin is around, they can manually assign someone else to be the new Keyman. Oh and the vote system can be called more than once so it's not a one-time deal per map.

Most of the features are also manageable via cvars. The features that aren't, however, are mostly minor and perhaps even unnoticeable.

Maybe I should add a timer that automatically assigns the Keyman role to a new player every X seconds AFTER a non-Keyman first touches the saferoom door.

Example: Player A (Keyman) is being slow or trolling. Player B touches the door and a 10-second timer starts. After 10 seconds, a new Keyman is assigned and that timer will keep repeating until the door unlocks.
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Last edited by Crasher_3637; Yesterday at 09:52.
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KasperH
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Old Yesterday , 14:57   Re: [L4D & L4D2] Anti-Speedrunner System (v12.5, 12-14-2017)
Reply With Quote #77

For version 12.5.
Attached Files
File Type: txt l4d_anti-speedrunner.phrases.txt (17.8 KB, 3 views)
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