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[L4D2] Common Zombies Autodifficulty v1.4


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Lux
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Join Date: Jan 2015
Location: Brexit
Old 06-08-2019 , 07:54   Re: [L4D2] Common Zombies Autodifficulty v1.4
Reply With Quote #31

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Originally Posted by gilmon View Post
This plugin always cause server lag when player number more than 8, everyone will get about 150-300 pings when mobs/common infected spawn. anyone fix it?
Higher tickrate using tickrate enabler you are usually limited by packet size, as commons update @10hz at default you can make updates more often so packets not as large
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gilmon
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Join Date: Feb 2011
Location: China
Old 06-15-2019 , 00:36   Re: [L4D2] Common Zombies Autodifficulty v1.4
Reply With Quote #32

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Originally Posted by Lux View Post
Higher tickrate using tickrate enabler you are usually limited by packet size, as commons update @10hz at default you can make updates more often so packets not as large
I tried to use that tools for few days but i still not figure out how to use that for a 12-16 players server, my players always say the server more lag than before
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