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[TF2] Building Hacks (0.4) - Build in respawn


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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-05-2009 , 14:16   [TF2] Building Hacks (0.4) - Build in respawn
Reply With Quote #1

Straight forward extension that lets engineers build in the respawn area. There is full control over which buildings are allowed through a convar.

To install, copy over the sourcemod folder from the appropriate release:
Latest version
Source code

Usage:
The default settings of this extension block only exits from being built in respawn. Modify the convar: building_enabled - (def. 14) to change that. Each building has a corresponding number. Add up all the numbers for all the buildings you want to allow to determine the value:

Code:
Dispenser - 2
Sentry gun - 4
Teleporter Entrance - 8
Teleporter Exit - 16
For example, if I wanted only dispensers and entrances to be built in spawn, the value would be 10. ( 2 + 8 )

By default, players can only build in their own team's respawn room. To bypass this, set the cvar building_teamcheck to 0.

Both windows and linux are supported now! As updates roll around, I'll try to keep this working, hope you guys enjoy.

Change log:
Code:
0.4 - Steampipe update
    - Added team check and cvar building_teamcheck
0.3 - Fixed sentries being destructed when entering func_respawnroom 
    - Updated gamedata for 9/7 update
0.2.9 - Updated gamedata for 5/18 update
0.2.9 - Updated gamedata in the latest release | Added linux binary against the new libs | Fixed warning
0.2.9 - Fixed bug that prevented teleporter exits from being built
0.2.8 - Fixes for the 119th update / Changed binary name
0.2.7 - Added much better building checking
0.2.6 - Fixed capability issues with SDKTools
        Improved building matching 
0.2.5 - Added more unique building checks
0.2.4 - TF2 Update: 2/3/10 (Windows only)
0.2.3 - TF2 Update: 1/28/10 (Windows only)
0.2.2 - TF2 Update: 1/27/10 (Windows only)
0.2.1 - Fixed a bug
0.2 - Added support for windows; Added support to restrict buildings
0.1 - Initial Release
Credits:
pRED* for his detour class

Last edited by pheadxdll; 04-30-2013 at 21:02.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 09-05-2009 , 14:47   Re: [EXTENSION] Teleport (0.1) - Build teleporters in spawn
Reply With Quote #2

Quote:
Originally Posted by pheadxdll View Post
CFuncRespawnRoom :: PointIsWithin(Vector const&)
\x8B\x2A\x2A\x2A\xD9\x00\x8B\x2A\x2A\x2A\xD8\ x22\xD9\x59\x10\xD9\x40\x04
CTeamplayRoundBasedRules :: SetInWaitingForPlayers(bool)

\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\ x2A\x2A\x2A\x2A\x2A\xA1
I'm pretty sure the PointIsWithin one is correct, but there's a chance I might have done it wrong. The SetInWaitingForPlayers one should work just fine.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-05-2009 , 15:31   Re: [EXTENSION] Teleport (0.1) - Build teleporters in spawn
Reply With Quote #3

Alright, I've added them. I can't try them myself until later. Windows users are welcome to tell us whether they work or not.
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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 09-05-2009 , 17:46   Re: [EXTENSION] Teleport (0.1) - Build teleporters in spawn
Reply With Quote #4

Cool
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-06-2009 , 15:37   Re: [EXTENSION] Teleport (0.1) - Build teleporters in spawn
Reply With Quote #5

Seems to be crashing on my windows server. Can you double check those sigs?

If I have it autoload it crashes on startup. If I load it after the server has started, it crashes when I spawn/join a team. Makes me think it could be something other than the sigs.

I've taken down the windows package until I can get it working. Linux version works fine, in case anyone was wondering..

Last edited by pheadxdll; 09-06-2009 at 15:47.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 01-26-2010 , 19:50   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #6

Bump! Extension has been totally re-written so that you can now select which buildings are allowed and so windows support was possible. I've confirmed that it works on both linux and windows.

Edit: Fixed a bug, so download 0.2.1 if you touched this within the last couple of hours.

Last edited by pheadxdll; 01-26-2010 at 22:29.
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MisterNine
Member
Join Date: Jan 2010
Old 01-26-2010 , 23:20   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #7

Exceptional work! Very much appreciated.

Last edited by MisterNine; 01-27-2010 at 03:57.
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MisterNine
Member
Join Date: Jan 2010
Old 01-27-2010 , 21:00   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #8

As of today's update, this extension no longer works on my windows server. Is it functioning under Linux?
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 01-27-2010 , 22:56   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #9

That was fast. Looks like the update broke windows, but not linux. I've updated the 0.2.2 build to work with windows. Should be working again.
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MisterNine
Member
Join Date: Jan 2010
Old 01-28-2010 , 00:38   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #10

Works perfectly again. Many thanks!
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