Apparently there is a SuperHero Mod being created for SourceMod. This project has nothing to do with the SuperHero Mod or the SuperHero Mod Team. Do not ask in the superhero mod forums anything about this project as it has nothing to do with us.
Seeing as I am practically the only active member on the team and the limited time I do have to devote to SuperHero Mod, I have no plans to port it to SourceMod. Freecode at one point had begun a port and if he chooses he will probably continue it, but I will not be apart of any SourceMod project for SuperHero Mod.
Support his project if you wish, but do not post anything about it here: http://forums.alliedmods.net/forumdisplay.php?f=116
Now on to what's going on:
I have begun to take up where jtp10181 left off with the plugin
version of SuperHero Mod, with updating the core of SH mod and fully converting to amxmodx for improved functionality. That being said I no longer support the Module version of SuperHero Mod and will not work on it. If Freecode decides he will do with it as he wishes, but I will not be doing any work on it.
I will try to get out an intermediate version as soon as I can, but please do not ask when this update will be available. There will be many coding changes in 1.19 from 1.18e that will lead up to a 1.20 version. (In reality this version is 1.20 but I decided to make a 1.19 without the code that will make old heroes incompatible. Though I will try to make an option to use both new and old methods). There are not many new features as this is mainly a change in coding methods as all heroes will need to be recompiled and might even require amxmodx 1.80 (not out yet) due to an issue found with versions prior to 1.80 of amxmodx. Some things to look forward to: SH will be able to recognize more heroes (currently problems occur after 60-80 due to old coding methods, have tested up to 95 all being usable), VIP support has been added, small improvements against xp farming, etc...