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API Scripting Help [TUT] How To Make V_, P_ , W_ Models


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regan-s1
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Join Date: May 2010
Old 08-02-2011 , 22:37   Re: [TUT] How To Make V_, P_ , W_ Models
Reply With Quote #11

Dolph_Ziggker, Everything turned out, thank you very much

Last edited by regan-s1; 08-02-2011 at 22:39.
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MercedeSx7
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Old 04-07-2012 , 17:03   Re: [TUT] How To Make V_, P_ , W_ Models
Reply With Quote #12

Dolph_Ziggker, Thanks.
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H.RED.ZONE
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Old 04-07-2012 , 17:08   Re: [TUT] How To Make V_, P_ , W_ Models
Reply With Quote #13

MercedeSx7 stop posting "Thanks" and so on its like spaming and again this tread is old and you revived it just to say thanks?
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MercedeSx7
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Old 04-09-2012 , 05:19   Re: [TUT] How To Make V_, P_ , W_ Models
Reply With Quote #14

Quote:
Originally Posted by H.RED.ZONE View Post
MercedeSx7 stop posting "Thanks" and so on its like spaming and again this tread is old and you revived it just to say thanks?
Beacause it was helpfull
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jc980
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Old 04-09-2012 , 10:37   Re: [TUT] How To Make V_, P_ , W_ Models
Reply With Quote #15

Quote:
Originally Posted by MercedeSx7 View Post
Beacause it was helpfull
Yeah, but you're spamming at the same time which is not helpful.
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TheDS1337
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Join Date: Jun 2012
Old 10-07-2012 , 12:01   Re: [TUT] How To Make V_, P_ , W_ Models
Reply With Quote #16

Good Idea for the nades
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smacompile
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Join Date: Jun 2012
Location: tijuana
Old 11-08-2012 , 21:06   Re: [TUT] How To Make V_, P_ , W_ Models
Reply With Quote #17

sorry for revive. its this okay?
PHP Code:
new const model_weapon_m4a1[] = { "models/Zombie_Aef/v_m4a1.mdl" }
new const 
model_weapon_ump45[] = { "models/Zombie_Aef/v_ump45.mdl" }
new const 
model_weapon_scout[] = { "models/Zombie_Aef/v_scout.mdl" }
new const 
model_weapon_elite[] = { "models/Zombie_Aef/v_elite.mdl" }
new const 
model_weapon_xm1014[] = { "models/Zombie_Aef/v_xm1014.mdl" }
new const 
model_weapon_fiveseven[] = { "models/Zombie_Aef/v_fiveseven.mdl" }
new const 
model_weapon_m3[] = { "models/Zombie_Aef/v_m3.mdl" }
new const 
model_weapon_g3sg1[] = { "models/Zombie_Aef/v_g3sg1.mdl" }
new const 
model_weapon_sg550[] = { "models/Zombie_Aef/v_sg550.mdl" }
new const 
model_weapon_p228[] = { "models/Zombie_Aef/v_p228.mdl" }
new const 
model_weapon_usp[] = { "models/Zombie_Aef/v_usp.mdl" }
new const 
model_weapon_deagle[] = { "models/Zombie_Aef/v_deagle.mdl" }
new const 
model_weapon_ak47[] = { "models/Zombie_Aef/v_ak47.mdl" }
new const 
model_weapon_aug[] = { "models/Zombie_Aef/v_aug.mdl" }
new const 
model_weapon_sg552[] = { "models/Zombie_Aef/v_sg552.mdl" }
new const 
model_weapon_p90[] = { "models/Zombie_Aef/v_p90.mdl" }
new const 
model_weapon_mac10[] = { "models/Zombie_Aef/v_mac10.mdl" }
new const 
model_weapon_awp[] = { "models/Zombie_Aef/v_awp.mdl" }
new const 
model_weapon_glock18[] = { "models/Zombie_Aef/v_glock18.mdl" }
new const 
model_weapon_famas[] = { "models/Zombie_Aef/v_famas.mdl" }
new const 
model_weapon_galil[] = { "models/Zombie_Aef/v_galil.mdl" }
new const 
model_weapon_m249[] = { "models/Zombie_Aef/v_m249.mdl" 
PHP Code:
engfunc(EngFunc_PrecacheModelmodel_weapon_m4a1)
    
engfunc(EngFunc_PrecacheModelmodel_weapon_ump45)
    
engfunc(EngFunc_PrecacheModelmodel_weapon_p90
    
engfunc(EngFunc_PrecacheModelmodel_weapon_elite
    
engfunc(EngFunc_PrecacheModelmodel_weapon_famas
    
engfunc(EngFunc_PrecacheModelmodel_weapon_awp
    
engfunc(EngFunc_PrecacheModelmodel_weapon_m3
    
engfunc(EngFunc_PrecacheModelmodel_weapon_g3sg1
    
engfunc(EngFunc_PrecacheModelmodel_weapon_sg550
    
engfunc(EngFunc_PrecacheModelmodel_weapon_p228
    
engfunc(EngFunc_PrecacheModelmodel_weapon_usp
    
engfunc(EngFunc_PrecacheModelmodel_weapon_ak47
    
engfunc(EngFunc_PrecacheModelmodel_weapon_sg552
    
engfunc(EngFunc_PrecacheModelmodel_weapon_deagle
    
engfunc(EngFunc_PrecacheModelmodel_weapon_glock18
    
engfunc(EngFunc_PrecacheModelmodel_weapon_m249
    
engfunc(EngFunc_PrecacheModelmodel_weapon_scout
    
engfunc(EngFunc_PrecacheModelmodel_weapon_fiveseven
    
engfunc(EngFunc_PrecacheModelmodel_weapon_xm1014
    
engfunc(EngFunc_PrecacheModelmodel_weapon_mac10
    
engfunc(EngFunc_PrecacheModelmodel_weapon_aug
    
engfunc(EngFunc_PrecacheModelmodel_weapon_galil
PHP Code:
// Set Custom Weapon Models
replace_weapon_models(idweaponid)
{
    switch (
weaponid)
    {
        case 
CSW_KNIFE// Custom knife models
        
{
            if (
g_zombie[id])
            {
                if (
g_nemesis[id]) // Nemesis
                
{
                    
set_pev(idpev_viewmodel2model_vknife_nemesis)
                    
set_pev(idpev_weaponmodel2"")
                }
                else 
// Zombies
                
{
                    
// Admin knife models?
                    
if (get_pcvar_num(cvar_adminknifemodelszombie) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
                    {
                        
set_pev(idpev_viewmodel2model_vknife_admin_zombie)
                        
set_pev(idpev_weaponmodel2"")
                    }
                    else
                    {
                        static 
clawmodel[100]
                        
ArrayGetString(g_zclass_clawmodelg_zombieclass[id], clawmodelcharsmax(clawmodel))
                        
format(clawmodelcharsmax(clawmodel), "models/zombie_plague/%s"clawmodel)
                        
set_pev(idpev_viewmodel2clawmodel)
                        
set_pev(idpev_weaponmodel2"")
                    }
                }
            }
            else 
// Humans
            
{
                
// Admin knife models?
                
if (get_pcvar_num(cvar_adminknifemodelshuman) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
                {
                    
set_pev(idpev_viewmodel2model_vknife_admin_human)
                    
set_pev(idpev_weaponmodel2"models/p_knife.mdl")
                }
                else
                {
                    
set_pev(idpev_viewmodel2model_vknife_human)
                    
set_pev(idpev_weaponmodel2"models/p_knife.mdl")
                }
            }
        }
        case 
CSW_HEGRENADE// Infection bomb or fire grenade
        
{
            if (
g_zombie[id])
                
set_pev(idpev_viewmodel2model_grenade_infect)
            else
                
set_pev(idpev_viewmodel2model_grenade_fire)
        }
        case 
CSW_FLASHBANG// Frost grenade
        
{
            
set_pev(idpev_viewmodel2model_grenade_frost)
        }
        case 
CSW_SMOKEGRENADE// Flare grenade
        
{
            
set_pev(idpev_viewmodel2model_grenade_flare)
        }
        case 
CSW_MAC10:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_mac10)
        }
        case 
CSW_UMP45:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_ump45)
        }
        case 
CSW_P90:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_p90)
        }
        case 
CSW_SCOUT:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_scout)
        }
        case 
CSW_FAMAS:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_famas)
        }
        case 
CSW_GALIL:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_galil)
        }
        case 
CSW_M3:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_m3)
        }
        case 
CSW_SG552:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_sg552)
        }
        case 
CSW_AUG:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_aug)
        }
        case 
CSW_XM1014:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_xm1014)
        }
        case 
CSW_AK47:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_ak47)
        }
        case 
CSW_M4A1:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_m4a1)
        }
        case 
CSW_AWP:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_awp)
        }
        case 
CSW_SG550:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_sg550)
        }
        case 
CSW_G3SG1:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_g3sg1)
        }
        case 
CSW_FIVESEVEN:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_fiveseven)
        }
        case 
CSW_ELITE:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_elite)
        }
        case 
CSW_DEAGLE:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_deagle)
        }
        case 
CSW_GLOCK18:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_glock18)
        }
        case 
CSW_USP:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_usp)
        }
        case 
CSW_P228:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_p228)
        }
        case 
CSW_M249:
        {
            
entity_set_string(idEV_SZ_viewmodelmodel_weapon_m249)
        }        
    }
    
    
// Survivor's custom weapon model
    
static survweaponname[32]
    
get_pcvar_string(cvar_survweaponsurvweaponnamecharsmax(survweaponname))
    if (
g_survivor[id] && weaponid == cs_weapon_name_to_id(survweaponname))
        
set_pev(idpev_viewmodel2model_vweapon_survivor)
    
    
// Update model on weaponmodel ent
    
if (g_handle_models_on_separate_entfm_set_weaponmodel_ent(id)

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Last edited by smacompile; 11-08-2012 at 21:06.
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sniperxD
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Join Date: Dec 2015
Location: Morocco
Old 12-18-2015 , 11:43   Re: [TUT] How To Make V_, P_ , W_ Models
Reply With Quote #18

what about grenades???
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amirwolf
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Join Date: Feb 2019
Location: Iran
Old 08-17-2019 , 14:28   Re: [TUT] How To Make V_, P_ , W_ Models
Reply With Quote #19

Grenades are in trouble
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