Raised This Month: $59 Target: $400
 14% 

About RuneMod Plugin...


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
KaPaTeJIb
Member
Join Date: Oct 2012
Location: Tbilisi
Old 06-26-2013 , 02:53   About RuneMod Plugin...
Reply With Quote #1

Hi everybody. I've error in one runemod plugin (runemod_noreload).

Code:
L 03/28/2011 - 03:42:50: [AMXX] Run time error 4: index out of bounds 
L 03/28/2011 - 03:42:50: [AMXX]    [0] runemod_noreload.sma::GenWeaponEntId (line 121)
L 03/28/2011 - 03:42:50: [AMXX]    [1] runemod_noreload.sma::Event_CurWeapon (line 63)
and code...

PHP Code:
#include <amxmodx>
#include <engine>
#include <cstrike>
#include "runemod.inc"        // We need to include this file, as it contains info we need. Like #define`s and stocks


new g_UnLimAmmo
new g_HasRune[MAXPLAYERS+1]     // This is the Array used to store if the user is holding a rune.(Remember the base plugin informs this plugin once he picks up a rune.)
new g_MaxEnts
new g_MaxPlayers
new g_RuneDisabled

new g_LastWeaponIndex[MAXPLAYERS+1]
new 
g_LastWeaponEntNum[MAXPLAYERS+1]

new const 
gs_WeaponList[31][25] = {" ","weapon_p228"," ","weapon_scout","weapon_hegrenade","weapon_xm1014","weapon_c4","weapon_mac10","weapon_aug","weapon_smokegrenade",
"weapon_elite","weapon_fiveseven","weapon_ump45","weapon_sg550","weapon_galil","weapon_famas","weapon_usp","weapon_glock18","weapon_awp","weapon_mp5navy","weapon_m249",
"weapon_m3","weapon_m4a1","weapon_tmp","weapon_g3sg1","weapon_flashbang","weapon_deagle","weapon_sg552","weapon_ak47","weapon_knife","weapon_p90" }

new 
g_WeaponMaxAmmo[31] = {0,13,0,10,0,8,0,30,30,0,30,20,25,30,35,25,12,20,10,30,100,8,30,30,20,0,7,30,30,0,50}


public 
plugin_init() 
{
    
register_plugin("RuneMod No Reload""1.0.0""EKS")
    
register_event("CurWeapon""Event_CurWeapon""b");
    
g_MaxEnts get_global_int(GL_maxEntities)
    
g_MaxPlayers get_maxplayers()
    
RegisterPlugin("Meiarage","Agar dagchirdeba iaragis gatatenva",{220,165,175},API_ROUNDSTARTED+API_NEWROUND)
}
public 
Event_CurWeapon(id)
{
    if(
g_UnLimAmmo == || !g_HasRune[id] || g_RuneDisabled ) return PLUGIN_CONTINUE
    
    
new weapon read_data(2)
    new 
ammo read_data(3)
    
    if(
weapon == CSW_HEGRENADE ||weapon == CSW_SMOKEGRENADE ||weapon == CSW_KNIFE || weapon == CSW_FLASHBANG || weapon == CSW_C4)
    {
        
g_LastWeaponIndex[id] = -1
        
return PLUGIN_CONTINUE
    
}
        
    if(
weapon != g_LastWeaponIndex[id])
    {
        
g_LastWeaponEntNum[id] = GenWeaponEntId(id,weapon//get_user_weaponindex(id)
        
g_LastWeaponIndex[id] = weapon
    
}
    if(
ammo >= g_WeaponMaxAmmo[weapon])
    {
        
//client_print(0,print_chat,"Weapon index: %d  ammo %d (Max: %d)  (No Change needed)",weapon,ammo,g_WeaponMaxAmmo[weapon])
        
return PLUGIN_CONTINUE
    
}

    new 
bammo cs_get_user_bpammo(id,weapon)
    if(
bammo 0)
    {
        
//client_print(0,print_chat,"Weapon index: %d  ammo %d (Max: %d)  Backpack: %d",weapon,ammo,g_WeaponMaxAmmo[weapon],bammo)
        
cs_set_weapon_ammo(g_LastWeaponEntNum[id],ammo+1)            
        
cs_set_user_bpammo(id,weapon,bammo-1)
    }
    return 
PLUGIN_CONTINUE
}
stock SetupWeaponInfo(id)
{
    new 
weapon get_user_curweaponindex(id)
    
g_LastWeaponEntNum[id] = GenWeaponEntId(id,weapon//get_user_weaponindex(id)
    
g_LastWeaponIndex[id] = weapon    
}
    
public 
API_DropedRune(id,Reason//This function is called by the base plugin to inform about the user droped his rune for whatever reason ( he could have used droprune or died )
{
    
g_HasRune[id] = 0
    g_UnLimAmmo
--
    if(
g_UnLimAmmo == 0remove_task(128)
}

public 
API_PickUpRune(id)  // This function is used base plugin to inform this plugin that a user has picked up the rune.
{
    
g_HasRune[id] = 1
    g_UnLimAmmo
++
    
SetupWeaponInfo(id)
}

public 
API_NewRound()
{
    
g_RuneDisabled 1
}
public 
API_RoundStarted()
{
    
g_RuneDisabled 0
    
for(new i=1;i<=g_MaxPlayers;i++)
        
SetupWeaponInfo(i)
}

stock GenWeaponEntId(id,WeaponIndex)
{
    new Class[
24]
    for(new 
i=g_MaxPlayers+1;i<=g_MaxEnts;i++) 
    {
        if(
is_valid_ent(i) && entity_get_edict(iEV_ENT_owner) == id)
        {
            
entity_get_string(i,EV_SZ_classname,Class,23)
            if(
equal(gs_WeaponList[WeaponIndex],Class))
            {
                return 
i
            
}
        }
    }
    return 
0

+include...
Attached Files
File Type: inc runemod.inc (9.0 KB, 183 views)
KaPaTeJIb is offline
Send a message via Skype™ to KaPaTeJIb
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:08.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode