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#define s_is_number(%1) isdigit(%1)


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.Dare Devil.
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Join Date: Sep 2010
Old 11-17-2012 , 15:36   Re: #define s_is_number(%1) isdigit(%1)
Reply With Quote #11

Quote:
Originally Posted by fysiks View Post
Please don't ever release plugins if you are going to do this. Don't ask for help with the code for that matter, you ruin readability for the community. It's better if you just learn something.
Its better when you learn something. I have rights to do what ever I want, youre not the one who tell me to do else.
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YamiKaitou
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Join Date: Apr 2006
Location: Texas
Old 11-17-2012 , 15:40   Re: #define s_is_number(%1) isdigit(%1)
Reply With Quote #12

Quote:
Originally Posted by .Dare Devil. View Post
Its better when you learn something. I have rights to do what ever I want, youre not the one who tell me to do else.
You're right, we can't force you to do anything, we can just unapprove your released plugins that do this.

Also, the entire purpose behind this makes no sense. What language uses a function name of s_is_number?
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Last edited by YamiKaitou; 11-17-2012 at 15:40.
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Old 11-17-2012, 15:57
.Dare Devil.
This message has been deleted by .Dare Devil.. Reason: 123
.Dare Devil.
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Old 11-17-2012 , 15:58   Re: #define s_is_number(%1) isdigit(%1)
Reply With Quote #13

Quote:
Originally Posted by YamiKaitou View Post
What language uses a function name of s_is_number?
fzp_is_number -- pawn
fse_is_number -- sourcepawn
fme_is_number -- java
fge_is_number -- c++
Nosence but this is the way how i remember things.
Also, do you really unapprove 2years work "plugin", even cant call it plugin anymore.
If so, It will actually be more useful to me if i keep this in my own computer/server, because noone have will this what i have and this will make my server so unique.

SO if someone who was waiting for this and will see that ive changed my mind, they can thank you and fysiks.
Thats all...

Last edited by .Dare Devil.; 11-17-2012 at 15:58.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 11-17-2012 , 16:03   Re: #define s_is_number(%1) isdigit(%1)
Reply With Quote #14

All we are saying is that renaming functions that are intended for public release creates additional headaches when other people try to read the code. It is best to use the standard functions names in all your codes. The more you use them, the more you will remember them.

What will happen when you start trying to learn a language that doesn't give you the ability to create macros for functions?
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 11-17-2012 , 16:35   Re: #define s_is_number(%1) isdigit(%1)
Reply With Quote #15

Quote:
Originally Posted by .Dare Devil. View Post
Its better when you learn something. I have rights to do what ever I want, youre not the one who tell me to do else.
I never said you couldn't do it.

Quote:
Originally Posted by .Dare Devil. View Post
fzp_is_number -- pawn
fse_is_number -- sourcepawn
fme_is_number -- java
fge_is_number -- c++
Nosence but this is the way how i remember things.
Also, do you really unapprove 2years work "plugin", even cant call it plugin anymore.
If so, It will actually be more useful to me if i keep this in my own computer/server, because noone have will this what i have and this will make my server so unique.

SO if someone who was waiting for this and will see that ive changed my mind, they can thank you and fysiks.
Thats all...
  • Your English is terrible, nothing you just said makes any sense.
  • Those function names make no sense at all and don't exist.
  • If you are never going to release it then fine, do what you want but don't expect people to help you with any code that includes those functions.
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Last edited by fysiks; 11-17-2012 at 16:38.
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.Dare Devil.
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Join Date: Sep 2010
Old 11-17-2012 , 16:44   Re: #define s_is_number(%1) isdigit(%1)
Reply With Quote #16

Quote:
Originally Posted by fysiks View Post
  • Your English is terrible, nothing you just said makes any sense.
im glad you noticed.
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