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ZP Jetpack+Bazooka Problema Viejisimo


  
 
 
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Neeeeeeeeeel.-
Some Guy Yellin'
Join Date: Jul 2010
Location: Argentina
Old 06-13-2012 , 21:53   Re: ZP Jetpack+Bazooka Problema Viejisimo
#11

Quote:
Originally Posted by Destro- View Post
Quisiste decir CSO?
Counter-Strike Global Offensive.
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megamanzx
Member
Join Date: Feb 2012
Old 06-14-2012 , 19:09   Re: ZP Jetpack+Bazooka Problema Viejisimo
#12

Leon lo logre poner pero ahora el jetpack lanza una sola bazooka luego no la carga y el limite de vuelo del jetpack es ilimitado =S se arreglo el lag pero se daño otra cosa =(
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xLeoNNN
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Join Date: Sep 2010
Location: de_dust2
Old 06-14-2012 , 20:30   Re: ZP Jetpack+Bazooka Problema Viejisimo
#13

algo hiciste mal, la idea era reemplazar la funcion nada mas
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megamanzx
Member
Join Date: Feb 2012
Old 09-01-2012 , 12:15   Re: ZP Jetpack+Bazooka Problema Viejisimo
#14

Quote:
Originally Posted by xLeoNNN View Post
mother of god:

register_forward(FM_StartFrame, "fm_startFrame")

no sé bien que es la funcion jp_forward, ni ganas de leer el codigo completo, pero cambiala por player pre think mejor, start frame es llamado muchas veces antes que pre think, y quizás eso sea lo que lagea el server.
amigo edite el sma y todo si sirvio pero....

el gltime del sma que representa el tiempo de la bazooka para volver a ser lanzada tenia q borrarse
porque si lo dejaba me mandaba error al compilar.

y vuela bien pero solo lanza 1 sola bazooka y despues no lanza mas.

que deberia hacer ahi? ya me quede corto de ideas de tanto intentar xP
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xLeoNNN
Veteran Member
Join Date: Sep 2010
Location: de_dust2
Old 09-01-2012 , 14:48   Re: ZP Jetpack+Bazooka Problema Viejisimo
#15

haber, el codigo segun vi y recuerdo, registra FM_startFrame y hace un loop, y llama a la funcion en cada player.
tengo entendido que player PreThink es llamado menos veces que FM_startFrame, y no es necesario hacer un loop ni nada.

lee mas bien lo que escribí arriba y entenderas xdd
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megamanzx
Member
Join Date: Feb 2012
Old 09-05-2012 , 10:33   Re: ZP Jetpack+Bazooka Problema Viejisimo
#16

Ya Hize todo Intente de diferentes formas pero no logro hacer q tire mas de 1 bazooka. noce q se quito lo unico q se es q tiene q ver con el gltime que se quito al compilarlo aca te dejo el codigo leelo porfa men de esto depende q mi servidor tenga mas gente se me quejan mucho por el jetpack q da lager.

PHP Code:
/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*. 
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*           AMX Jetpack
*            BY
*            (c) Copyright 2005, KleeneX 
*            This file is provided as is (no warranties)
*
* CREDITS:
*             KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*            Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?t=55709&highlight=TS_Jetpack)
*             MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
*              mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*

* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]

*
* CVARS:    
*    zp_jetpack 2         // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK      
*
*    zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
*    zp_jp_up_speed 35    // Set the UP speed(when you press ATTACK and JUMP up)
*    zp_jp_accelerate 100    // How fast you get to the max ForwardSpeed
*
*    zp_jp_rocket_delay 12    // How long you got to wait to shoot the next rocket(in sec.)
*    zp_jp_rocket_speed 1500 // Set the rocket Speed
*    zp_jp_rocket_damage 1500    // Set the max rocket Damage
*    zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*    
*    zp_jp_max_engery 100     // Set the max Energy for the Jetpack
*    zp_jp_engery 10     // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*    zp_jp_regain_energy 3    // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*    zp_jp_energy_cal 1.0     // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*    zp_jp_oneround 0    // 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGINNAME        "Extra Item Jetpack+Bazooka"
#define VERSION            "3.2"
#define AUTHOR            "B!gBud"

#define ACCESS_LEVEL    ADMIN_LEVEL_A
#define VOTE_ACCESS    ADMIN_CFG

#define TE_EXPLOSION    3
#define TE_BEAMFOLLOW    22
#define TE_BEAMCYLINDER    21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "sprites/animglow01.spr"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flameexplosiontrailwhite
new g_flyEnergy[33], hasjet[33]
new 
cvar_jetpackcvar_jetpackSpeedcvar_jetpackUpSpeedcvar_jetpackAcrate ,cvar_RocketDelaycvar_RocketSpeedcvar_RocketDmgcvar_Dmg_rangecvar_fly_max_engerycvar_fly_engerycvar_regain_energyg_item_jetpackcvar_cal_timecvar_oneround


public plugin_init() {
    
register_plugin(PLUGINNAMEVERSIONAUTHOR)
    
    
g_item_jetpack zp_register_extra_item("Jetpack+Bazooka (one Round)"JETPACK_COSTZP_TEAM_HUMAN)
    
register_clcmd("drop","cmdDrop")
    
register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
    
    new 
ver[64]
    
format(ver,63,"%s v%s",PLUGINNAME,VERSION)
    
register_cvar("zp_jp_version",ver,FCVAR_SERVER)    
    
    
cvar_jetpack register_cvar("zp_jetpack""2")
    
    
cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
    
cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
    
cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
    
    
cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
    
cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
    
cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
    
cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
    
    
cvar_fly_max_engery register_cvar("zp_jp_max_engery""10")
    
cvar_fly_engery register_cvar("zp_jp_engery""10")
    
cvar_regain_energy register_cvar("zp_jp_regain_energy""3")
    
cvar_cal_time register_cvar("zp_jp_energy_cal""0.5")
    
cvar_oneround register_cvar("zp_jp_oneround""0")

    
    
register_event("CurWeapon""check_models""be")
    
register_event("DeathMsg""player_die""a")
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
    
register_forward(FM_PlayerPreThink"fm_prethink")
    
register_forward(FM_EmitSound"emitsound")
}

public 
plugin_precache() {
    
precache_model("models/DT/p_newjet.mdl")
    
precache_model("models/v_egon.mdl")
    
precache_model("models/w_egon.mdl")
    
precache_sound("jetpack.wav")
    
precache_sound("jp_blow.wav")
    
    
precache_model(ROCKET_MDL)
    
precache_sound(ROCKET_SOUND)
    
precache_sound(getrocket)
    
    
explosion precache_model("sprites/zerogxplode4.spr")
    
trail precache_model("sprites/smoke.spr")
    
flame precache_model("sprites/b_teleball.spr")
    
white precache_model("sprites/white.spr")
}

public 
client_putinserver(id) {
    
fly[id] = false
    rocket
[id] = false
    hasjet
[id] = 0
    g_flyEnergy
[id] = 0
}

public 
client_disconnect(id) {
    
fly[id] = false
    rocket
[id] = false
    hasjet
[id] = 0
    g_flyEnergy
[id] = 0
}

public 
event_round_start()
{
    
remove_jetpacks();
    if (
get_pcvar_num(cvar_oneround) == 1) {
        for (new 
idid <= 32id++) hasjet[id] = 0g_flyEnergy[id] = 0,    fly[id] = false;
    }
}

public 
fm_prethink(id)

{
    if(
is_user_alive(id))
       
jp_forward(id)
}  

public 
jp_forward(player) {
    
    if (!
is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
        return 
FMRES_IGNORED        
        
    
if (!hasjet[player])
        return 
FMRES_IGNORED
    
    
if(jp_cal[player] < gltime){
        
jp_energy(player); jp_cal[player] = gltime get_pcvar_float(cvar_cal_time)
    }
    
    
check_rocket(player)
    
    new 
clip,ammo
    
new wpnid get_user_weapon(player,clip,ammo)
    if (
wpnid == CSW_KNIFE){
        if(
get_pcvar_num(cvar_jetpack) == 1){
            if(!(
pev(playerpev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
                if((
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
                    if(
jp_soun[player] < gltime){
                        
emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                        
jp_soun[player] = gltime 1.0
                    
}
                }            
                else if((
g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
                    if(
jp_soun[player] < gltime){
                            
emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                            
jp_soun[player] = gltime 1.0
                    
}
                }
            }
            
human_fly(player)
            
attack(player)    
        }
        if((
pev(player,pev_button)&IN_ATTACK2)){
                
attack2(player)    
            }    
    }
    if((
get_pcvar_num(cvar_jetpack) == && !(pev(playerpev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){            
        if((
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
            if(
jp_soun[player] < gltime){
                
emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                
jp_soun[player] = gltime 1.0
            
}
        }                    
        else if((
g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
            if(
jp_soun[player] < gltime){
                
emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                
jp_soun[player] = gltime 1.0
            
}
        }
        
human_fly(player)
        
attack(player)
    }
    
// Icon Show system
    /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))    
        Icon_Energy({0, 255, 0}, 0, player);
                //Icon_Energy({128, 128, 0}, 0, player);
                //Icon_Energy({255, 255, 0}, 0, player);
                        
    }*/
    
if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
        
Icon_Energy({02550}, 1player); // Green
    
}
    else if((
g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
        
Icon_Energy({2552550}, 1player); // yellow
    
}
    else if((
g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
        
Icon_Energy({2552150}, 2player);
    }
    else if((
g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
        
Icon_Energy({25500}, 1player);
    }
    
    return 
FMRES_IGNORED
}

public 
jp_energy(player) {
            
        if (!(
pev(playerpev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)    
        {
            
// Get our current velocity        
            
new clip,ammo
            
new wpnid get_user_weapon(player,clip,ammo)
            if (
wpnid == CSW_KNIFE
            {
            
// flying
            
if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
                
g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);     // Increase distance counter        
            
}
        }
        else if ((
get_pcvar_num(cvar_jetpack) == && !(pev(playerpev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
        {
            if(
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
                
g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);     // Increase distance counter    
        
}
        
// Walking/Runnig
        
if (pev(playerpev_flags) & FL_ONGROUND)    
            
g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public 
attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?t=55709&highlight=jetpack
//By: Bad_Bud
    
if(fly[player])
    {    
        static 
Float:JetpackData[3]
        
pev(player,pev_velocity,JetpackData)
                    
        new 
fOrigin[3],Float:Aim[3]
        
VelocityByAim(player10Aim)
        
get_user_origin(player,fOrigin)
        
fOrigin[0] -= floatround(Aim[0])
        
fOrigin[1] -= floatround(Aim[1])
        
fOrigin[2] -= floatround(Aim[2])
        
        
        if((
pev(player,pev_button)&IN_FORWARD) && !(pev(playerpev_flags) & FL_ONGROUND))
            {
                
                
message_begin(MSG_ALL,SVC_TEMPENTITY)
                
write_byte(17
                
write_coord(fOrigin[0])
                
write_coord(fOrigin[1])
                
write_coord(fOrigin[2])
                
write_short(flame)
                
write_byte(10)
                
write_byte(255)
                
message_end()    
                
                static 
Float:Speed
                Speed
=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
                    
                if(
Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
                
{
                    
set_pev(player,pev_gaitsequence,0)
                    
set_pev(player,pev_sequence,111)
                }
                    
                if(
Speed<get_pcvar_float(cvar_jetpackSpeed))
                    
Speed+=get_pcvar_float(cvar_jetpackAcrate)
                        
                static 
Float:JetpackData2[3]
                
pev(player,pev_angles,JetpackData2)
                
JetpackData2[2]=0.0//Remove the Z value/
                    
                
angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
                
JetpackData2[0]*=Speed
                JetpackData2
[1]*=Speed
                    
                JetpackData
[0]=JetpackData2[0]
                
JetpackData[1]=JetpackData2[1]
            }
            
        if(
JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
                
JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
            else if(
JetpackData[2]<0.0)
                
JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
                    
        
set_pev(player,pev_velocity,JetpackData)
    }
}

public 
attack2(player) {
        
    if (
rocket[player])
    {
        
        new 
rocket create_entity("info_target")
        if(
rocket == 0) return PLUGIN_CONTINUE
        
        entity_set_string
(rocketEV_SZ_classname"zp_jp_rocket")
        
entity_set_model(rocketROCKET_MDL)
        
        
entity_set_size(rocketFloat:{0.00.00.0}, Float:{0.00.00.0})
        
entity_set_int(rocketEV_INT_movetypeMOVETYPE_FLY)
        
entity_set_int(rocketEV_INT_solidSOLID_BBOX)
        
        new 
Float:vSrc[3]
        
entity_get_vector(playerEV_VEC_originvSrc)
        
        new 
Float:Aim[3],Float:origin[3]
        
VelocityByAim(player64Aim)
        
entity_get_vector(player,EV_VEC_origin,origin)
        
        
vSrc[0] += Aim[0]
        
vSrc[1] += Aim[1]
        
entity_set_origin(rocketvSrc)
        
        new 
Float:velocity[3], Float:angles[3]
        
VelocityByAim(playerget_pcvar_num(cvar_RocketSpeed), velocity)
        
        
entity_set_vector(rocketEV_VEC_velocityvelocity)
        
vector_to_angle(velocityangles)
        
entity_set_vector(rocketEV_VEC_anglesangles)
        
entity_set_edict(rocket,EV_ENT_owner,player)
        
entity_set_float(rocketEV_FL_takedamage1.0)
        
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_BEAMFOLLOW)
        
write_short(rocket)
        
write_short(trail)
        
write_byte(25)
        
write_byte(5)
        
write_byte(224)
        
write_byte(224)
        
write_byte(255)
        
write_byte(255)
        
message_end()

        
emit_sound(rocketCHAN_WEAPONROCKET_SOUND1.0ATTN_NORM0PITCH_NORM)
        
        
shot[player] = true
        last_Rocket
[player] = gltime get_pcvar_num(cvar_RocketDelay)
    }
    return 
PLUGIN_CONTINUE
}

public 
check_models(id) {

    if (
zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
        return 
FMRES_IGNORED
    
    
if(hasjet[id]) {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        
        if ( 
wpnid == CSW_KNIFE ) {
            
switchmodel(id)
        }
        return 
PLUGIN_CONTINUE
    
}
    return 
PLUGIN_CONTINUE
}

public 
switchmodel(id) {
    
entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
    
entity_set_string(id,EV_SZ_weaponmodel,"models/DT/p_newjet.mdl")
}

public 
remove_jetpacks() {
    new 
nextitem  find_ent_by_class(-1,"zp_jp_jetpack")
    while(
nextitem) {
        
remove_entity(nextitem)
        
nextitem find_ent_by_class(-1,"zp_jp_jetpack")
    }
    return 
PLUGIN_CONTINUE
}

public 
emitsound(entitychannel, const sample[]) {
    if(
is_user_alive(entity)) {
        new 
clip,ammo
        
new weapon get_user_weapon(entity,clip,ammo)
        
        if(
hasjet[entity] && weapon == CSW_KNIFE) {
            if(
equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
            
            
if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
            
            
if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
            
            
if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
}

public 
Icon_Show(icon[], color[3], modeplayer) {
            
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("StatusIcon"), {0,0,0}, player);
    
write_byte(mode);     // status (0=hide, 1=show, 2=flash)
    
write_string(icon);     // sprite name
    
write_byte(color[0]);     // red
    
write_byte(color[1]);     // green
    
write_byte(color[2]);     // blue
    
message_end();

}

public 
Icon_Energy(color[3], modeplayer) {
    
    
Icon_Show("item_longjump"colormodeplayer)
}

public 
human_fly(player) {
    
    if (
g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
        
jp_off(player);    
    }
    if (
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
        
jp_on(player);
    }
}

public 
jp_on(player) {

    
fly[player] = true
    
}

public 
jp_off(player) {

    
fly[player] = false
    
}

public 
check_rocket(player) {
        
    if (
last_Rocket[player] > gltime)
    {    
        
rk_forbidden(player)
        
rksound[player] = true
    
}
    else
    {    

        if (
shot[player])
        {
            
rksound[player] = false
            shot
[player] = false
        
}
        
rk_sound(player)
        
rk_allow(player)
    }
    
}

public 
rk_allow(player) {
        
    
rocket[player] = true
}

public 
rk_forbidden(player) {

    
rocket[player] = false
    
}

public 
rk_sound(player) {

    if (!
rksound[player])
    {
        
engfunc(EngFunc_EmitSoundplayerCHAN_WEAPONgetrocket1.0ATTN_NORM0PITCH_NORM)
        
client_print(playerprint_center"[Bazooka] Reloaded & Ready !!!")
        
rksound[player] = true
    
}
    else if (
rksound[player])
    {
        
    }
    
}
        
public 
cmdHelp(id) {
    
    new 
g_max get_pcvar_num(cvar_fly_max_engery)
    new 
g_lost get_pcvar_num(cvar_fly_engery)
    new 
g_back get_pcvar_num(cvar_regain_energy)
    new 
g_dmg get_pcvar_num(cvar_RocketDmg)
    new 
g_delay get_pcvar_num(cvar_RocketDelay
    
    new 
jpmotd[2048], title[64], dpos 0
    format
(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
    
    
    
dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
    
dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
    
    
dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
    
dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
    if(
get_pcvar_num(cvar_jetpack) == 1) {
        
dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
        
dpos += format(jpmotd[dpos],2047-dpos,"^n")
        
dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    }
    else if(
get_pcvar_num(cvar_jetpack) == 2){
        
dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
        
dpos += format(jpmotd[dpos],2047-dpos,"^n")
        
dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    }
    
dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
    
dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n"g_max)
    
dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n"g_lost)
    
dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n"g_back)
    
dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
    
dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n"g_delay )
    
dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
    

    
show_motd(id,jpmotd,title)
}

public 
player_die() {
    
    new 
id read_data(2)
    if(
hasjet[id]) {
        
drop_jetpack(id)
        
hasjet[id] = 0
        rocket
[id] = false
        g_flyEnergy
[id] = 0
    
}
    
    return 
PLUGIN_CONTINUE
}

public 
cmdDrop(id) {

    if(
hasjet[id]) {
        new 
clip,ammo
        
new weapon get_user_weapon(id,clip,ammo)
        if(
weapon == CSW_KNIFE) {
            
drop_jetpack(id)
            if(!
zp_get_user_zombie(id)){
                
entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
                
entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
                }
            return 
PLUGIN_HANDLED
        
}
    }
    return 
PLUGIN_CONTINUE
}

public 
drop_jetpack(player) {
    if(
hasjet[player]) {
        new 
Float:Aim[3],Float:origin[3]
        
VelocityByAim(player64Aim)
        
entity_get_vector(player,EV_VEC_origin,origin)
        
        
origin[0] += Aim[0]
        
origin[1] += Aim[1]
        
        new 
jetpack create_entity("info_target")
        
entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
        
entity_set_model(jetpack,"models/w_egon.mdl")    
        
        
entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
        
entity_set_int(jetpack,EV_INT_solid,1)
        
        
entity_set_int(jetpack,EV_INT_movetype,6)
        
        
entity_set_vector(jetpack,EV_VEC_origin,origin)
        
        
Icon_Energy({2552550}, 0player)
        
Icon_Energy({1281280}, 0player )
        
Icon_Energy({02550}, 0player)
        
        
hasjet[player] = 0
        rocket
[player] = false
    
}    
}

public 
pfn_touch(ptrptd) {
    if(
is_valid_ent(ptr)) {
        new 
classname[32]
        
entity_get_string(ptr,EV_SZ_classname,classname,31)
        
        if(
equal(classname"zp_jp_jetpack")) {
            if(
is_valid_ent(ptd)) {
                new 
id ptd
                
if(id && id 34) {
                    if(!
hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
                        
                        
hasjet[id] = 1
                        g_flyEnergy
[id] = get_pcvar_num(cvar_fly_max_engery)
                        
rocket[id] = true
                        client_cmd
(id,"spk items/gunpickup2.wav")
                        
engclient_cmd(id,"weapon_knife")
                        
switchmodel(id)
                        
remove_entity(ptr)
                    }
                }
            }
        }else if(
equal(classname"zp_jp_rocket")) {
            new 
Float:fOrigin[3]
            new 
iOrigin[3]
            
entity_get_vector(ptrEV_VEC_originfOrigin)
            
FVecIVec(fOrigin,iOrigin)
            
jp_radius_damage(ptr)
                
            
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
            
write_byte(TE_EXPLOSION)
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2])
            
write_short(explosion)
            
write_byte(30)
            
write_byte(15)
            
write_byte(0)
            
message_end()
                
            
message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
            
write_byte(TE_BEAMCYLINDER)
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2])
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2]+200)
            
write_short(white)
            
write_byte(0)
            
write_byte(1)
            
write_byte(6)
            
write_byte(8)
            
write_byte(1)
            
write_byte(255)
            
write_byte(255)
            
write_byte(192)
            
write_byte(128)
            
write_byte(5)
            
message_end()
            
            if(
is_valid_ent(ptd)) {
                new 
classname2[32]
                
entity_get_string(ptd,EV_SZ_classname,classname2,31)
                
                if(
equal(classname2,"func_breakable"))
                    
force_use(ptr,ptd)
            }
            
            
remove_entity(ptr)
        }
    }
    return 
PLUGIN_CONTINUE
}

public 
zp_user_infected_pre(playerinfector){
    
    
Icon_Energy({02550}, 0player);
    
cmdDrop(player);
    
hasjet[player] = 0;
    
g_flyEnergy[player] = 0;
    
rocket[player] = false;
}

public 
zp_extra_item_selected(playeritemid){
    

    new 
clip,ammo
    
new weapon get_user_weapon(player,clip,ammo)
        
    if (
itemid == g_item_jetpack)
    {
        
client_print(playerprint_chat"[ZP] say /jphelp for Display the help page")
        
hasjet[player] = 1
        g_flyEnergy
[player] = get_pcvar_num(cvar_fly_max_engery)
        
rocket[player] = true
        client_cmd
(player,"spk items/gunpickup2.wav")
        if(
weapon == CSW_KNIFE){
            
switchmodel(player)
        }
        else
        {
            
engclient_cmd(player,"weapon_knife"),switchmodel(player)
        }
    }
}

stock jp_radius_damage(entity) {
    new 
id entity_get_edict(entity,EV_ENT_owner)
    for(new 
133i++) {
        if(
is_user_alive(i)) {
            new 
dist floatround(entity_range(entity,i))
            
            if(
dist <= get_pcvar_num(cvar_Dmg_range)) {
                new 
hp get_user_health(i)
                new 
Float:damage get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
                
                new 
Origin[3]
                
get_user_origin(i,Origin)
                
                if(
zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
                        if(
hp damage)
                            
jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
                        else
                            
log_kill(id,i,"Jetpack Rocket",0)
                    }
            }
        }
    }
}

stock log_kill(killervictimweapon[], headshot)
{
// code from MeRcyLeZZ
    
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
    
ExecuteHamB(Ham_Killedvictimkiller2// set last param to 2 if you want victim to gib
    
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

    
    
message_begin(MSG_BROADCASTget_user_msgid("DeathMsg"))
    
write_byte(killer)
    
write_byte(victim)
    
write_byte(headshot)
    
write_string(weapon)
    
message_end()
//
    
    
if(get_user_team(killer)!=get_user_team(victim))
        
set_user_frags(killer,get_user_frags(killer) +1)
    if(
get_user_team(killer)==get_user_team(victim))
        
set_user_frags(killer,get_user_frags(killer) -1)
        
    new 
kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

    
get_user_name(killerkname31)
    
get_user_team(killerkteam9)
    
get_user_authid(killerkauthid31)
 
    
get_user_name(victimvname31)
    
get_user_team(victimvteam9)
    
get_user_authid(victimvauthid31)
        
    
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^""
    
knameget_user_userid(killer), kauthidkteam
     
vnameget_user_userid(victim), vauthidvteamweapon)

     return 
PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
    
message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
    
write_byte(21)
    
write_byte(20)
    
write_long(bit)
    
write_coord(origin[0])
    
write_coord(origin[1])
    
write_coord(origin[2])
    
message_end()
    
    
set_user_health(victim,get_user_health(victim)-damage)

esto fue lo que edite
PHP Code:
register_forward(FM_StartFrame"fm_startFrame"
para
PHP Code:
    register_forward(FM_PlayerPreThink"fm_prethink"
y esta parte

PHP Code:
public fm_startFrame(){
        
    
gltime get_gametime()
    static 
id
    
for (id 1id <= 32id++)
    {
        
jp_forward(id)
    }

y lo sustitui para

PHP Code:
public fm_prethink(id)

{
    if(
is_user_alive(id))
       
jp_forward(id)

si coloco asi

PHP Code:
    public fm_prethink(id){

        
gltime get_gametime()
    static 
id
    
for (id 1id <= 32id++)
    {
        
jp_forward(id)
    }

me manda varios errores

espero tu respuesta graxias
megamanzx is offline
BlackFur
BANNED
Join Date: Apr 2012
Location: RCL
Old 09-05-2012 , 10:39   Re: ZP Jetpack+Bazooka Problema Viejisimo
#17

Quote:
Originally Posted by megamanzx View Post
Ya Hize todo Intente de diferentes formas pero no logro hacer q tire mas de 1 bazooka. noce q se quito lo unico q se es q tiene q ver con el gltime que se quito al compilarlo aca te dejo el codigo leelo porfa men de esto depende q mi servidor tenga mas gente se me quejan mucho por el jetpack q da lager.

PHP Code:
/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*. 
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*           AMX Jetpack
*            BY
*            (c) Copyright 2005, KleeneX 
*            This file is provided as is (no warranties)
*
* CREDITS:
*             KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*            Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?t=55709&highlight=TS_Jetpack)
*             MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
*              mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*

* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]

*
* CVARS:    
*    zp_jetpack 2         // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK      
*
*    zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
*    zp_jp_up_speed 35    // Set the UP speed(when you press ATTACK and JUMP up)
*    zp_jp_accelerate 100    // How fast you get to the max ForwardSpeed
*
*    zp_jp_rocket_delay 12    // How long you got to wait to shoot the next rocket(in sec.)
*    zp_jp_rocket_speed 1500 // Set the rocket Speed
*    zp_jp_rocket_damage 1500    // Set the max rocket Damage
*    zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*    
*    zp_jp_max_engery 100     // Set the max Energy for the Jetpack
*    zp_jp_engery 10     // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*    zp_jp_regain_energy 3    // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*    zp_jp_energy_cal 1.0     // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*    zp_jp_oneround 0    // 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGINNAME        "Extra Item Jetpack+Bazooka"
#define VERSION            "3.2"
#define AUTHOR            "B!gBud"

#define ACCESS_LEVEL    ADMIN_LEVEL_A
#define VOTE_ACCESS    ADMIN_CFG

#define TE_EXPLOSION    3
#define TE_BEAMFOLLOW    22
#define TE_BEAMCYLINDER    21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "sprites/animglow01.spr"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flameexplosiontrailwhite
new g_flyEnergy[33], hasjet[33]
new 
cvar_jetpackcvar_jetpackSpeedcvar_jetpackUpSpeedcvar_jetpackAcrate ,cvar_RocketDelaycvar_RocketSpeedcvar_RocketDmgcvar_Dmg_rangecvar_fly_max_engerycvar_fly_engerycvar_regain_energyg_item_jetpackcvar_cal_timecvar_oneround


public plugin_init() {
    
register_plugin(PLUGINNAMEVERSIONAUTHOR)
    
    
g_item_jetpack zp_register_extra_item("Jetpack+Bazooka (one Round)"JETPACK_COSTZP_TEAM_HUMAN)
    
register_clcmd("drop","cmdDrop")
    
register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
    
    new 
ver[64]
    
format(ver,63,"%s v%s",PLUGINNAME,VERSION)
    
register_cvar("zp_jp_version",ver,FCVAR_SERVER)    
    
    
cvar_jetpack register_cvar("zp_jetpack""2")
    
    
cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
    
cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
    
cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
    
    
cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
    
cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
    
cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
    
cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
    
    
cvar_fly_max_engery register_cvar("zp_jp_max_engery""10")
    
cvar_fly_engery register_cvar("zp_jp_engery""10")
    
cvar_regain_energy register_cvar("zp_jp_regain_energy""3")
    
cvar_cal_time register_cvar("zp_jp_energy_cal""0.5")
    
cvar_oneround register_cvar("zp_jp_oneround""0")

    
    
register_event("CurWeapon""check_models""be")
    
register_event("DeathMsg""player_die""a")
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
    
register_forward(FM_PlayerPreThink"fm_prethink")
    
register_forward(FM_EmitSound"emitsound")
}

public 
plugin_precache() {
    
precache_model("models/DT/p_newjet.mdl")
    
precache_model("models/v_egon.mdl")
    
precache_model("models/w_egon.mdl")
    
precache_sound("jetpack.wav")
    
precache_sound("jp_blow.wav")
    
    
precache_model(ROCKET_MDL)
    
precache_sound(ROCKET_SOUND)
    
precache_sound(getrocket)
    
    
explosion precache_model("sprites/zerogxplode4.spr")
    
trail precache_model("sprites/smoke.spr")
    
flame precache_model("sprites/b_teleball.spr")
    
white precache_model("sprites/white.spr")
}

public 
client_putinserver(id) {
    
fly[id] = false
    rocket
[id] = false
    hasjet
[id] = 0
    g_flyEnergy
[id] = 0
}

public 
client_disconnect(id) {
    
fly[id] = false
    rocket
[id] = false
    hasjet
[id] = 0
    g_flyEnergy
[id] = 0
}

public 
event_round_start()
{
    
remove_jetpacks();
    if (
get_pcvar_num(cvar_oneround) == 1) {
        for (new 
idid <= 32id++) hasjet[id] = 0g_flyEnergy[id] = 0,    fly[id] = false;
    }
}

public 
fm_prethink(id)

{
    if(
is_user_alive(id))
       
jp_forward(id)
}  

public 
jp_forward(player) {
    
    if (!
is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
        return 
FMRES_IGNORED        
        
    
if (!hasjet[player])
        return 
FMRES_IGNORED
    
    
if(jp_cal[player] < gltime){
        
jp_energy(player); jp_cal[player] = gltime get_pcvar_float(cvar_cal_time)
    }
    
    
check_rocket(player)
    
    new 
clip,ammo
    
new wpnid get_user_weapon(player,clip,ammo)
    if (
wpnid == CSW_KNIFE){
        if(
get_pcvar_num(cvar_jetpack) == 1){
            if(!(
pev(playerpev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
                if((
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
                    if(
jp_soun[player] < gltime){
                        
emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                        
jp_soun[player] = gltime 1.0
                    
}
                }            
                else if((
g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
                    if(
jp_soun[player] < gltime){
                            
emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                            
jp_soun[player] = gltime 1.0
                    
}
                }
            }
            
human_fly(player)
            
attack(player)    
        }
        if((
pev(player,pev_button)&IN_ATTACK2)){
                
attack2(player)    
            }    
    }
    if((
get_pcvar_num(cvar_jetpack) == && !(pev(playerpev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){            
        if((
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
            if(
jp_soun[player] < gltime){
                
emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                
jp_soun[player] = gltime 1.0
            
}
        }                    
        else if((
g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
            if(
jp_soun[player] < gltime){
                
emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                
jp_soun[player] = gltime 1.0
            
}
        }
        
human_fly(player)
        
attack(player)
    }
    
// Icon Show system
    /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))    
        Icon_Energy({0, 255, 0}, 0, player);
                //Icon_Energy({128, 128, 0}, 0, player);
                //Icon_Energy({255, 255, 0}, 0, player);
                        
    }*/
    
if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
        
Icon_Energy({02550}, 1player); // Green
    
}
    else if((
g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
        
Icon_Energy({2552550}, 1player); // yellow
    
}
    else if((
g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
        
Icon_Energy({2552150}, 2player);
    }
    else if((
g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
        
Icon_Energy({25500}, 1player);
    }
    
    return 
FMRES_IGNORED
}

public 
jp_energy(player) {
            
        if (!(
pev(playerpev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)    
        {
            
// Get our current velocity        
            
new clip,ammo
            
new wpnid get_user_weapon(player,clip,ammo)
            if (
wpnid == CSW_KNIFE
            {
            
// flying
            
if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
                
g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);     // Increase distance counter        
            
}
        }
        else if ((
get_pcvar_num(cvar_jetpack) == && !(pev(playerpev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
        {
            if(
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
                
g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);     // Increase distance counter    
        
}
        
// Walking/Runnig
        
if (pev(playerpev_flags) & FL_ONGROUND)    
            
g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public 
attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?t=55709&highlight=jetpack
//By: Bad_Bud
    
if(fly[player])
    {    
        static 
Float:JetpackData[3]
        
pev(player,pev_velocity,JetpackData)
                    
        new 
fOrigin[3],Float:Aim[3]
        
VelocityByAim(player10Aim)
        
get_user_origin(player,fOrigin)
        
fOrigin[0] -= floatround(Aim[0])
        
fOrigin[1] -= floatround(Aim[1])
        
fOrigin[2] -= floatround(Aim[2])
        
        
        if((
pev(player,pev_button)&IN_FORWARD) && !(pev(playerpev_flags) & FL_ONGROUND))
            {
                
                
message_begin(MSG_ALL,SVC_TEMPENTITY)
                
write_byte(17
                
write_coord(fOrigin[0])
                
write_coord(fOrigin[1])
                
write_coord(fOrigin[2])
                
write_short(flame)
                
write_byte(10)
                
write_byte(255)
                
message_end()    
                
                static 
Float:Speed
                Speed
=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
                    
                if(
Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
                
{
                    
set_pev(player,pev_gaitsequence,0)
                    
set_pev(player,pev_sequence,111)
                }
                    
                if(
Speed<get_pcvar_float(cvar_jetpackSpeed))
                    
Speed+=get_pcvar_float(cvar_jetpackAcrate)
                        
                static 
Float:JetpackData2[3]
                
pev(player,pev_angles,JetpackData2)
                
JetpackData2[2]=0.0//Remove the Z value/
                    
                
angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
                
JetpackData2[0]*=Speed
                JetpackData2
[1]*=Speed
                    
                JetpackData
[0]=JetpackData2[0]
                
JetpackData[1]=JetpackData2[1]
            }
            
        if(
JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
                
JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
            else if(
JetpackData[2]<0.0)
                
JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
                    
        
set_pev(player,pev_velocity,JetpackData)
    }
}

public 
attack2(player) {
        
    if (
rocket[player])
    {
        
        new 
rocket create_entity("info_target")
        if(
rocket == 0) return PLUGIN_CONTINUE
        
        entity_set_string
(rocketEV_SZ_classname"zp_jp_rocket")
        
entity_set_model(rocketROCKET_MDL)
        
        
entity_set_size(rocketFloat:{0.00.00.0}, Float:{0.00.00.0})
        
entity_set_int(rocketEV_INT_movetypeMOVETYPE_FLY)
        
entity_set_int(rocketEV_INT_solidSOLID_BBOX)
        
        new 
Float:vSrc[3]
        
entity_get_vector(playerEV_VEC_originvSrc)
        
        new 
Float:Aim[3],Float:origin[3]
        
VelocityByAim(player64Aim)
        
entity_get_vector(player,EV_VEC_origin,origin)
        
        
vSrc[0] += Aim[0]
        
vSrc[1] += Aim[1]
        
entity_set_origin(rocketvSrc)
        
        new 
Float:velocity[3], Float:angles[3]
        
VelocityByAim(playerget_pcvar_num(cvar_RocketSpeed), velocity)
        
        
entity_set_vector(rocketEV_VEC_velocityvelocity)
        
vector_to_angle(velocityangles)
        
entity_set_vector(rocketEV_VEC_anglesangles)
        
entity_set_edict(rocket,EV_ENT_owner,player)
        
entity_set_float(rocketEV_FL_takedamage1.0)
        
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_BEAMFOLLOW)
        
write_short(rocket)
        
write_short(trail)
        
write_byte(25)
        
write_byte(5)
        
write_byte(224)
        
write_byte(224)
        
write_byte(255)
        
write_byte(255)
        
message_end()

        
emit_sound(rocketCHAN_WEAPONROCKET_SOUND1.0ATTN_NORM0PITCH_NORM)
        
        
shot[player] = true
        last_Rocket
[player] = gltime get_pcvar_num(cvar_RocketDelay)
    }
    return 
PLUGIN_CONTINUE
}

public 
check_models(id) {

    if (
zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
        return 
FMRES_IGNORED
    
    
if(hasjet[id]) {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        
        if ( 
wpnid == CSW_KNIFE ) {
            
switchmodel(id)
        }
        return 
PLUGIN_CONTINUE
    
}
    return 
PLUGIN_CONTINUE
}

public 
switchmodel(id) {
    
entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
    
entity_set_string(id,EV_SZ_weaponmodel,"models/DT/p_newjet.mdl")
}

public 
remove_jetpacks() {
    new 
nextitem  find_ent_by_class(-1,"zp_jp_jetpack")
    while(
nextitem) {
        
remove_entity(nextitem)
        
nextitem find_ent_by_class(-1,"zp_jp_jetpack")
    }
    return 
PLUGIN_CONTINUE
}

public 
emitsound(entitychannel, const sample[]) {
    if(
is_user_alive(entity)) {
        new 
clip,ammo
        
new weapon get_user_weapon(entity,clip,ammo)
        
        if(
hasjet[entity] && weapon == CSW_KNIFE) {
            if(
equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
            
            
if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
            
            
if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
            
            
if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
}

public 
Icon_Show(icon[], color[3], modeplayer) {
            
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("StatusIcon"), {0,0,0}, player);
    
write_byte(mode);     // status (0=hide, 1=show, 2=flash)
    
write_string(icon);     // sprite name
    
write_byte(color[0]);     // red
    
write_byte(color[1]);     // green
    
write_byte(color[2]);     // blue
    
message_end();

}

public 
Icon_Energy(color[3], modeplayer) {
    
    
Icon_Show("item_longjump"colormodeplayer)
}

public 
human_fly(player) {
    
    if (
g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
        
jp_off(player);    
    }
    if (
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
        
jp_on(player);
    }
}

public 
jp_on(player) {

    
fly[player] = true
    
}

public 
jp_off(player) {

    
fly[player] = false
    
}

public 
check_rocket(player) {
        
    if (
last_Rocket[player] > gltime)
    {    
        
rk_forbidden(player)
        
rksound[player] = true
    
}
    else
    {    

        if (
shot[player])
        {
            
rksound[player] = false
            shot
[player] = false
        
}
        
rk_sound(player)
        
rk_allow(player)
    }
    
}

public 
rk_allow(player) {
        
    
rocket[player] = true
}

public 
rk_forbidden(player) {

    
rocket[player] = false
    
}

public 
rk_sound(player) {

    if (!
rksound[player])
    {
        
engfunc(EngFunc_EmitSoundplayerCHAN_WEAPONgetrocket1.0ATTN_NORM0PITCH_NORM)
        
client_print(playerprint_center"[Bazooka] Reloaded & Ready !!!")
        
rksound[player] = true
    
}
    else if (
rksound[player])
    {
        
    }
    
}
        
public 
cmdHelp(id) {
    
    new 
g_max get_pcvar_num(cvar_fly_max_engery)
    new 
g_lost get_pcvar_num(cvar_fly_engery)
    new 
g_back get_pcvar_num(cvar_regain_energy)
    new 
g_dmg get_pcvar_num(cvar_RocketDmg)
    new 
g_delay get_pcvar_num(cvar_RocketDelay
    
    new 
jpmotd[2048], title[64], dpos 0
    format
(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
    
    
    
dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
    
dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
    
    
dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
    
dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
    if(
get_pcvar_num(cvar_jetpack) == 1) {
        
dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
        
dpos += format(jpmotd[dpos],2047-dpos,"^n")
        
dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    }
    else if(
get_pcvar_num(cvar_jetpack) == 2){
        
dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
        
dpos += format(jpmotd[dpos],2047-dpos,"^n")
        
dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    }
    
dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
    
dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n"g_max)
    
dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n"g_lost)
    
dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n"g_back)
    
dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
    
dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n"g_delay )
    
dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
    

    
show_motd(id,jpmotd,title)
}

public 
player_die() {
    
    new 
id read_data(2)
    if(
hasjet[id]) {
        
drop_jetpack(id)
        
hasjet[id] = 0
        rocket
[id] = false
        g_flyEnergy
[id] = 0
    
}
    
    return 
PLUGIN_CONTINUE
}

public 
cmdDrop(id) {

    if(
hasjet[id]) {
        new 
clip,ammo
        
new weapon get_user_weapon(id,clip,ammo)
        if(
weapon == CSW_KNIFE) {
            
drop_jetpack(id)
            if(!
zp_get_user_zombie(id)){
                
entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
                
entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
                }
            return 
PLUGIN_HANDLED
        
}
    }
    return 
PLUGIN_CONTINUE
}

public 
drop_jetpack(player) {
    if(
hasjet[player]) {
        new 
Float:Aim[3],Float:origin[3]
        
VelocityByAim(player64Aim)
        
entity_get_vector(player,EV_VEC_origin,origin)
        
        
origin[0] += Aim[0]
        
origin[1] += Aim[1]
        
        new 
jetpack create_entity("info_target")
        
entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
        
entity_set_model(jetpack,"models/w_egon.mdl")    
        
        
entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
        
entity_set_int(jetpack,EV_INT_solid,1)
        
        
entity_set_int(jetpack,EV_INT_movetype,6)
        
        
entity_set_vector(jetpack,EV_VEC_origin,origin)
        
        
Icon_Energy({2552550}, 0player)
        
Icon_Energy({1281280}, 0player )
        
Icon_Energy({02550}, 0player)
        
        
hasjet[player] = 0
        rocket
[player] = false
    
}    
}

public 
pfn_touch(ptrptd) {
    if(
is_valid_ent(ptr)) {
        new 
classname[32]
        
entity_get_string(ptr,EV_SZ_classname,classname,31)
        
        if(
equal(classname"zp_jp_jetpack")) {
            if(
is_valid_ent(ptd)) {
                new 
id ptd
                
if(id && id 34) {
                    if(!
hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
                        
                        
hasjet[id] = 1
                        g_flyEnergy
[id] = get_pcvar_num(cvar_fly_max_engery)
                        
rocket[id] = true
                        client_cmd
(id,"spk items/gunpickup2.wav")
                        
engclient_cmd(id,"weapon_knife")
                        
switchmodel(id)
                        
remove_entity(ptr)
                    }
                }
            }
        }else if(
equal(classname"zp_jp_rocket")) {
            new 
Float:fOrigin[3]
            new 
iOrigin[3]
            
entity_get_vector(ptrEV_VEC_originfOrigin)
            
FVecIVec(fOrigin,iOrigin)
            
jp_radius_damage(ptr)
                
            
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
            
write_byte(TE_EXPLOSION)
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2])
            
write_short(explosion)
            
write_byte(30)
            
write_byte(15)
            
write_byte(0)
            
message_end()
                
            
message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
            
write_byte(TE_BEAMCYLINDER)
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2])
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2]+200)
            
write_short(white)
            
write_byte(0)
            
write_byte(1)
            
write_byte(6)
            
write_byte(8)
            
write_byte(1)
            
write_byte(255)
            
write_byte(255)
            
write_byte(192)
            
write_byte(128)
            
write_byte(5)
            
message_end()
            
            if(
is_valid_ent(ptd)) {
                new 
classname2[32]
                
entity_get_string(ptd,EV_SZ_classname,classname2,31)
                
                if(
equal(classname2,"func_breakable"))
                    
force_use(ptr,ptd)
            }
            
            
remove_entity(ptr)
        }
    }
    return 
PLUGIN_CONTINUE
}

public 
zp_user_infected_pre(playerinfector){
    
    
Icon_Energy({02550}, 0player);
    
cmdDrop(player);
    
hasjet[player] = 0;
    
g_flyEnergy[player] = 0;
    
rocket[player] = false;
}

public 
zp_extra_item_selected(playeritemid){
    

    new 
clip,ammo
    
new weapon get_user_weapon(player,clip,ammo)
        
    if (
itemid == g_item_jetpack)
    {
        
client_print(playerprint_chat"[ZP] say /jphelp for Display the help page")
        
hasjet[player] = 1
        g_flyEnergy
[player] = get_pcvar_num(cvar_fly_max_engery)
        
rocket[player] = true
        client_cmd
(player,"spk items/gunpickup2.wav")
        if(
weapon == CSW_KNIFE){
            
switchmodel(player)
        }
        else
        {
            
engclient_cmd(player,"weapon_knife"),switchmodel(player)
        }
    }
}

stock jp_radius_damage(entity) {
    new 
id entity_get_edict(entity,EV_ENT_owner)
    for(new 
133i++) {
        if(
is_user_alive(i)) {
            new 
dist floatround(entity_range(entity,i))
            
            if(
dist <= get_pcvar_num(cvar_Dmg_range)) {
                new 
hp get_user_health(i)
                new 
Float:damage get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
                
                new 
Origin[3]
                
get_user_origin(i,Origin)
                
                if(
zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
                        if(
hp damage)
                            
jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
                        else
                            
log_kill(id,i,"Jetpack Rocket",0)
                    }
            }
        }
    }
}

stock log_kill(killervictimweapon[], headshot)
{
// code from MeRcyLeZZ
    
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
    
ExecuteHamB(Ham_Killedvictimkiller2// set last param to 2 if you want victim to gib
    
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

    
    
message_begin(MSG_BROADCASTget_user_msgid("DeathMsg"))
    
write_byte(killer)
    
write_byte(victim)
    
write_byte(headshot)
    
write_string(weapon)
    
message_end()
//
    
    
if(get_user_team(killer)!=get_user_team(victim))
        
set_user_frags(killer,get_user_frags(killer) +1)
    if(
get_user_team(killer)==get_user_team(victim))
        
set_user_frags(killer,get_user_frags(killer) -1)
        
    new 
kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

    
get_user_name(killerkname31)
    
get_user_team(killerkteam9)
    
get_user_authid(killerkauthid31)
 
    
get_user_name(victimvname31)
    
get_user_team(victimvteam9)
    
get_user_authid(victimvauthid31)
        
    
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^""
    
knameget_user_userid(killer), kauthidkteam
     
vnameget_user_userid(victim), vauthidvteamweapon)

     return 
PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
    
message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
    
write_byte(21)
    
write_byte(20)
    
write_long(bit)
    
write_coord(origin[0])
    
write_coord(origin[1])
    
write_coord(origin[2])
    
message_end()
    
    
set_user_health(victim,get_user_health(victim)-damage)

esto fue lo que edite
PHP Code:
register_forward(FM_StartFrame"fm_startFrame"
para
PHP Code:
    register_forward(FM_PlayerPreThink"fm_prethink"
y esta parte

PHP Code:
public fm_startFrame(){
        
    
gltime get_gametime()
    static 
id
    
for (id 1id <= 32id++)
    {
        
jp_forward(id)
    }

y lo sustitui para

PHP Code:
public fm_prethink(id)

{
    if(
is_user_alive(id))
       
jp_forward(id)

si coloco asi

PHP Code:
    public fm_prethink(id){

        
gltime get_gametime()
    static 
id
    
for (id 1id <= 32id++)
    {
        
jp_forward(id)
    }

me manda varios errores

espero tu respuesta graxias
Para que hacees un for si playerprethink se le ejecuta a todos los player

Last edited by BlackFur; 09-05-2012 at 10:40.
BlackFur is offline
megamanzx
Member
Join Date: Feb 2012
Old 09-06-2012 , 10:58   Re: ZP Jetpack+Bazooka Problema Viejisimo
#18

bueno ya que no encuentran solucion a eso. como hago para que el misil del jetpack osea la bazooka gane ammo packs al pegarle a los ZM.

por lo menos q salga el daño q causo en el bullet damage o en una esquina en un mensage quizas =S
megamanzx is offline
 



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