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[L4D/2] Crowned Horde


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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-16-2009 , 15:55   Re: [L4D/2] Crowned Horde
Reply With Quote #11

My fault I didn't explain it further. If you set it to 2, it would only happen when the witch is crowned. However, if you have it set to 1 it doesn't care if the witch was crowned or not as she still gets killed. That way you can crown the witch, which kills her, and it will still trigger the horde. Hopefully that clarifies the confusion.
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ChillyWI
Senior Member
Join Date: Aug 2008
Old 12-16-2009 , 16:48   Re: [L4D/2] Crowned Horde
Reply With Quote #12

It would be nice if it were possible to have it trigger only when she's killed without a crown. That way you're rewarding teams for killing her the "right" way. Not a big deal, though... will probably use a 1 setting myself.
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0zon
Junior Member
Join Date: Oct 2009
Old 12-16-2009 , 18:05   Re: [L4D/2] Crowned Horde
Reply With Quote #13



Code:
L 12/16/2009 - 20:47:07: [SM] Displaying call stack trace for plugin "l4d_crowned_horde.smx":
L 12/16/2009 - 20:47:07: [SM]   [0]  Line 262, /home/groups/alliedmodders/forums/files/5/6/5/3/3/55397.attach::BypassAndExecuteCommand()
L 12/16/2009 - 20:47:07: [SM]   [1]  Line 203, /home/groups/alliedmodders/forums/files/5/6/5/3/3/55397.attach::Event_WitchKilled()
L 12/16/2009 - 20:47:07: [SM] Native "FakeClientCommand" reported: Client index 0 is invalid

L 12/16/2009 - 21:22:23: [SM] Displaying call stack trace for plugin "l4d_crowned_horde.smx":
L 12/16/2009 - 21:22:23: [SM]   [0]  Line 370, /groups/sourcemod/compiler-1.2/include/sdktools_sound.inc::EmitSoundToClient()
L 12/16/2009 - 21:22:23: [SM]   [1]  Line 291, /home/groups/alliedmodders/forums/files/5/6/5/3/3/55397.attach::PlaySound()
L 12/16/2009 - 21:22:23: [SM]   [2]  Line 131, /home/groups/alliedmodders/forums/files/5/6/5/3/3/55397.attach::Event_WitchHarasserSet()
L 12/16/2009 - 21:22:23: [SM] Native "EmitSound" reported: Client 11 is not connected
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-16-2009 , 18:53   Re: [L4D/2] Crowned Horde
Reply With Quote #14

You didn't understand what I said. It is possible to trigger it only when she is killed, which is why we have option 1. What I was saying is when a witch is crowned the witch_killed event is triggered and one of the things the event tracks is if it took oneshot to kill the witch. If that is true, the plugin runs a separate function for only crowned witches and stops running the witch_killed event. You can try this yourself. It will display two different messages depending on if she was crowned or not.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-16-2009 , 21:29   Re: [L4D/2] Crowned Horde
Reply With Quote #15

i'm gonna use this and set it to random so the teams can't anticipate when the horde will come should be entertaining
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ChillyWI
Senior Member
Join Date: Aug 2008
Old 12-16-2009 , 22:14   Re: [L4D/2] Crowned Horde
Reply With Quote #16

Quote:
Originally Posted by Bigbuck View Post
You didn't understand what I said. It is possible to trigger it only when she is killed, which is why we have option 1. What I was saying is when a witch is crowned the witch_killed event is triggered and one of the things the event tracks is if it took oneshot to kill the witch. If that is true, the plugin runs a separate function for only crowned witches and stops running the witch_killed event. You can try this yourself. It will display two different messages depending on if she was crowned or not.
Ahh yes, I misread. Thanks.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 12-17-2009 , 06:29   Re: [L4D/2] Crowned Horde
Reply With Quote #17

wicked plugin man, im gonna try it out on my server ;)
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-17-2009 , 09:38   Re: [L4D/2] Crowned Horde
Reply With Quote #18

I look forward to hearing how it works for you guys.
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Necrothug
Member
Join Date: Aug 2008
Old 12-17-2009 , 10:14   Re: [L4D/2] Crowned Horde
Reply With Quote #19

So is the attached zip file compiled with 1.3?
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-17-2009 , 10:19   Re: [L4D/2] Crowned Horde
Reply With Quote #20

Yes the zip file was compiled against SM 1.3 2872. If you use the forum compiler it will use SM 1.2. Either way the plugin will compile I just used 1.3 since L4D2 needs it.
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