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GunGame AMXX


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jim_yang
Veteran Member
Join Date: Aug 2006
Old 01-15-2007 , 01:39   Re: GunGame AMXX 1.11
#501

upgrade your amxx please.
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 01-15-2007 , 02:03   Re: GunGame AMXX 1.12
#502

GunGame AMXX 1.12 Changelog
  • Added support for random weapon orders (as requested by Gunny). Just add a gg_weapon_orderX cvar to gungame.cfg for each possible random order. Example:

    gg_weapon_order1 "glock18,usp,p228,deagle,fiveseven,elite"
    gg_weapon_order2 "m3,xm1014,tmp,mac10,mp5navy,ump45,p90"
    gg_weapon_order3 "galil,famas,ak47,scout,m4a1,sg552,aug,m2 49"

    Make sure that they are in order (ie: don't use orders 1, 2, 5, 8, but instead use orders 1, 2, 3, 4). The order of random orders is shuffled once, and then played sequentially, until you reach the end of the list, and then it is shuffled again (ie: good randomness).

    Up to 10 random orders are supported by default; if you want more, change MAX_WEAPON_ORDERS near the top of the script and recompile.
  • Added support for specific weapon goals (as requested by chriswt, and probably some others). Add :X to the end of a weapon name to require X kills for that weapon. Example:

    gg_weapon_order "glock18,deagle:5,mp5navy,m4a1:4,awp:1,m249 ,knife:2"

    If there is no specific goal attached to that weapon, it is assumed to be whatever gg_kills_per_lvl is, except for the hegrenade and knife, where the default is 1.
  • Added a new cvar gg_status_display (default 0), which displays several possible things to the right of the round timer, as so:


    gg_status_display 1 -- displays leader's current weapon
    gg_status_display 2 -- displays your current weapon
    gg_status_display 3 -- displays how many kills you have left until next level
    gg_status_display 4 -- displays many kills you have made this level

    Options 3 and 4 can only show numbers up to 9, so you shouldn't use those if you have a higher kill limit per weapon. Also note that this overrides the CZ bomb and hostage indicator.

    NOTE: In CZ (and possibly CS), if someone respawns after the bomb has been planted, their status display will not work at all until the next round. There is really no workaround, it's just how the game works. (Of course, I said that about the player shell bug, too...)
  • Added a new cvar gg_block_objectives (default 0), which disables map objectives if enabled (so I caved, evoncolombo... or should I say, aligind4h0us3!). Doesn't work for assassination or escape maps.
  • Added a new cvar gg_dm_spawn_afterplant (default 1), which stops players from respawning after the bomb has been planted if set to 0.
  • The bomb status on a Terrorist's radar should work after he respawns while playing deathmatch mode.
  • With gg_ff_auto, if a player reaches the grenade level and friendlyfire is turned on, then when there are no longer any players on the grenade or knife levels, friendlyfire will be turned back off (requested by ToT | V!PER).
  • On maps where players don't spawn with a knife, they should now always get one anyway (thanks Mordekay).
  • The !weapons list now includes the amount of kills required for that weapon to the next of it if you are using any custom kill requirements.
  • There shouldn't be any random weapons created around the map if you are using a long respawn timer anymore.
  • Glocks and USPs purposely dropped by Terrorists and Counter-Terrorists (respectively) should no longer dissappear.
  • Fixed a bug with CSDM spawns not working with certain spawn files (thanks to ToT | V!PER).
  • If GunGame is disabled, it will no longer choose a winner when the map changes.
  • Fixed a runtime error in fw_touch (thanks creeperdank).
  • Generally optimized various parts of the code.
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Last edited by XxAvalanchexX; 02-09-2007 at 22:28.
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kow75
Member
Join Date: Oct 2006
Old 01-15-2007 , 02:30   Re: GunGame AMXX 1.12
#503

can you add a cvar to make all wepons add 1-5 knife kills to level up?
Example:
Im on usp level I get the requird 3 kills but, I wont gain a level up unless I get 3 knife kills as well.

Resion being is playing gungame with suden death makes getting the guns easy but, knifeing is harder. I find mostly every one chooses to shoot rather then knife because it is harder for them. This way it forces them to knife each level.
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 01-15-2007 , 02:41   Re: GunGame AMXX 1.12
#504

You could just add the knife level between each weapon. Example:

gg_weapon_order "glock18,knife,usp,knife,andsoon..."

Note that you have to specify the amount of kills with the knife, because by default it is always 1.

Although, you can only have a max of 32 levels, so you'd have to compromise. But I don't see myself adding this as a feature.
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kow75
Member
Join Date: Oct 2006
Old 01-15-2007 , 03:20   Re: GunGame AMXX 1.12
#505

good point nevermind then, lol.
although can you add a cvar that doesnt let bot suicides count as a level down? My bots seem to die a lot and always stay in the first 5 levels. Most of there deaths are sueicides. If there was a way to stop it my bots might be able to win a round.

Also can you make it where on maps like cs_deagle5 it doesnt give you the deagle? Its a fun gungame map but, when your forced to play with a pistol the deagle always gets in the way.

Is this part of the mod? Every time some one spawns no matter what level there on they always get the knife first then the wepon switches over. Can you make it to where the kife doesnt show up at all?
In deathmatch when respawning a few secs for the wepon to get into your hands can coast you big time.

Last edited by kow75; 01-15-2007 at 09:08.
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aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 01-15-2007 , 03:46   Re: GunGame AMXX 1.12
#506

I'm about to give 1.12 a go, this is gonna be great. Thanks for all your hard work XxAvalanchexX.

EDIT: Just one thing I picked up when gg_block_objectives is 1. If you are playing with bots, even though the hostages are meant to be gone, it still says "Rescuing hostage" and I can't manage to do that. Just looks funny but nothing serious.
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Last edited by aligind4h0us3; 01-15-2007 at 07:21.
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Old 01-15-2007, 08:48
chriswt
This message has been deleted by chriswt. Reason: Sorry, didn't read the changelog clearly
scruffy012
New Member
Join Date: Jan 2007
Old 01-15-2007 , 11:51   Re: GunGame AMXX 1.12
#507

hey guys, i'm making a independant listen/DS and got SCX, CStrike etc modules going, and the game runs fine with a little lag with theres 19 other bots.

ive come across 3 things, which ive searched 30 odd pages in the forums before i asked.

whenever I or one of my mates join my server, there is no "backpack" ammo, just the original clip. but in the cases where the ammo in a gun matches the normal start weapon for the T's and CT's (ie tmp and usp; glock and mac10) there would be 24 ammo in the clip. How would i have the normal 200 in the backpack?

also second problem, when a player hits the AK47 level, or leaves the Famas level, the game crashes, can you guys suggest a possible way to stop this from happening. ive tried to stop this by elminating the AK47 from the game, as can be seen in the code below, and the game still crashes.

other than that the server runs relatively smoothly. Good job and keep up the good work.

Quote:
// basic cvars
gg_enabled 1
gg_vote_setting 1
gg_vote_custom ""
gg_changelevel_custom ""
gg_map_setup "mp_timelimit 45; mp_winlimit 0; sv_alltalk 0; mp_chattime 10; mp_c4timer 25"
gg_join_msg 1
gg_stats_file "gungame.stats"
gg_stats_prune 2592000
gg_colored_messages 1
gg_save_temp 300
gg_status_display 4
gg_block_objectives 0

// deathmatch
gg_dm 1
gg_dm_sp_time 1.0
gg_dm_sp_mode 1
gg_dm_spawn_random 0
gg_dm_spawn_delay 1.5
gg_dm_spawn_afterplant 1
gg_dm_corpses 1
gg_dm_countdown 0

// gameplay cvars
gg_ff_auto 1
gg_weapon_order "glock18,usp,p228,deagle,fiveseven,elite,m3,x m1014,tmp,mac10,mp5navy,ump45,p90,galil,famas ,scout,awp,m4a1,sg552,g3sg1,aug,m249,hegrenad e,knife"
gg_max_lvl 3
gg_triple_on 0
gg_turbo 1
gg_knife_pro 1
gg_worldspawn_suicide 1
gg_bomb_defuse_lvl 1
gg_host_touch_reward 0
gg_host_rescue_reward 0
gg_host_kill_reward 0
gg_handicap_on 1
gg_top10_handicap 1
gg_warmup_timer_setting 20
gg_knife_warmup 1
gg_nade_glock 0
gg_nade_smoke 0
gg_nade_flash 1
gg_kills_per_lvl 1
gg_give_armor 100
gg_give_helmet 1
gg_ammo_amount 200
gg_refill_on_kill 1
gg_tk_penalty 0
gg_awp_oneshot 0

// sound cvars
gg_sound_levelup "gungame/smb3_powerup.wav"
gg_sound_leveldown "gungame/smb3_powerdown.wav"
gg_sound_nade "gungame/nade_level.wav"
gg_sound_knife "gungame/knife_level.wav"
gg_sound_welcome "gungame/gungame2.wav"
gg_sound_triple "gungame/smb_star.wav"
gg_sound_winner "media/Half-Life08.mp3"

// random weapon orders (leave blank to disable)
gg_weapon_order1 ""
gg_weapon_order2 ""
gg_weapon_order3 ""
gg_weapon_order4 ""
gg_weapon_order5 ""
gg_weapon_order6 ""
gg_weapon_order7 ""
gg_weapon_order8 ""
gg_weapon_order9 ""
gg_weapon_order10 ""


] amxx modules
Currently loaded modules:
name version author status
[ 1] Fun 1.76 AMX Mod X Dev Team running
[ 2] Engine 1.76 AMX Mod X Dev Team running
[ 3] FakeMeta 1.76b AMX Mod X Dev Team running
[ 4] CStrike 1.76 AMX Mod X Dev Team running
[ 5] CSX 1.76c AMX Mod X Dev Team running
5 modules, 5 correct
"sv_restartround" changed to "1"
"sv_restartround" changed to "0"
] amxx plugins
Currently loaded plugins:
name version author file status
[ 1] Admin Base 1.76c AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.76c AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.76c AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.76c AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.76c AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.76c AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.76c AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.76c AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.76c AMXX Dev Team mapsmenu.amxx running
[ 10] Admin Chat 1.76c AMXX Dev Team adminchat.amxx running
[ 11] Anti Flood 1.76c AMXX Dev Team antiflood.amxx running
[ 12] Scrolling Message 1.76c AMXX Dev Team scrollmsg.amxx running
[ 13] Info. Messages 1.76c AMXX Dev Team imessage.amxx running
[ 14] Admin Votes 1.76c AMXX Dev Team adminvote.amxx running
[ 15] NextMap 1.76c AMXX Dev Team nextmap.amxx running
[ 16] Nextmap Chooser 1.76c AMXX Dev Team mapchooser.amxx running
[ 17] TimeLeft 1.76c AMXX Dev Team timeleft.amxx running
[ 18] Pause Plugins 1.76c AMXX Dev Team pausecfg.amxx running
[ 19] Stats Configuration 1.76c AMXX Dev Team statscfg.amxx running
[ 20] StatsX 1.76c AMXX Dev Team statsx.amxx running
[ 21] CS Misc. Stats 1.76c AMXX Dev Team miscstats.amxx running
[ 22] CS Stats Logging 1.76c AMXX Dev Team stats_logging.a running
[ 23] AMX Mod Compat Engine 1.76.rc AMXX Dev Team amxmod_compat.a running
[ 24] GunGame AMXX 1.12 Avalanche gungame.amxx running
24 plugins, 24 running
] meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.76c ini ANY ANY
[ 2] Fun RUN - fun_amxx.dll v1.76 pl1 ANY ANY
[ 3] Engine RUN - engine_amxx.dll v1.76 pl1 ANY ANY
[ 4] FakeMeta RUN - fakemeta_amxx.dl v1.76b pl1 ANY ANY
[ 5] CStrike RUN - cstrike_amxx.dll v1.76 pl1 ANY ANY
[ 6] CSX RUN - csx_amxx.dll v1.76c pl1 ANY ANY
6 plugins, 6 running
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 01-15-2007 , 12:05   Re: GunGame AMXX 1.12
#508

It looks like you have a space between famas and scout, is this correct? If yes remove.
Is it a regular steam server?
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BalanceGIRL
New Member
Join Date: Jan 2007
Old 01-15-2007 , 15:35   Re: GunGame AMXX 1.12
#509

hello,

i had gungame on my server for awhile now and finally got everything were i want it...but...

when someone wins, the map changes..so i put 50 wins to change map, after someone wins now, the map just reloads and stays at same map.

how do i turn it off so the map doesnt change to another or doesnt reload the map when someone wins?
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polakpolak
Senior Member
Join Date: Mar 2005
Location: Montreal, Canada
Old 01-15-2007 , 15:36   Re: GunGame AMXX 1.12
#510

x m1014 ??
hegrenad e ??

You should make sure ur weapon name is accurate.
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