I'm having a single, but big, problem with using Stripper:Source for my Team Fortress 2 server. I've tried to add a large health pack above the middle control point of CP_Badlands (as a test), and if I join my server and go to spectate and look at the middle control point, sure, there's a large health pack there... but upon any kind of round reset (even from a player joining a team for the very first time on the map's current session), that health pack is removed. This is the code I'm using in cp_badlands.cfg:
"origin" "0 0 300"
"angles" "0 0 0"
For this, I copied all the attributes from one of the medium health packs from a Stripper dump, removed "hammerid" and changed "origin", "angles", and "classname". Again, the large health pack does show up correctly if no round reset has occurred... but you can't even play without a round reset happening, so that's not helpful at all.
I'm using the latest(?) snapshots of Stripper:Source (the "git127" one) and of MetaMod:Source (the "1099" one), by the way.
Does anyone know why this isn't working properly?