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[TF2] Smoke Weed Every Day (1.3)


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retsam
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Old 05-20-2010 , 12:00   Re: [TF2] Smoke Weed Every Day
Reply With Quote #11

Youre not gonna want to use timer_flag_no_mapchange in what you did there because now if the map ever killed the timer, it wouldnt be set back to invalid. Or youd need to check in mapend I guess and set back to invalid after doing that.

Last edited by retsam; 05-20-2010 at 12:07.
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bobbobagan
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Old 05-20-2010 , 12:11   Re: [TF2] Smoke Weed Every Day
Reply With Quote #12

Quote:
Originally Posted by MisterNine View Post
I'm still trying to stop laughing.
I'm Mr. Nine and I approve this message.

Well done my friend.
Copy RWJ much?
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Mecha the Slag
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Join Date: Jun 2009
Location: Denmark
Old 05-20-2010 , 12:43   Re: [TF2] Smoke Weed Every Day
Reply With Quote #13

Quote:
Originally Posted by retsam View Post
Youre not gonna want to use timer_flag_no_mapchange in what you did there because now if the map ever killed the timer, it wouldnt be set back to invalid. Or youd need to check in mapend I guess and set back to invalid after doing that.
oops >w<

updated!
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Last edited by Mecha the Slag; 05-20-2010 at 12:54.
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Sreaper
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Old 05-20-2010 , 13:18   Re: [TF2] Smoke Weed Every Day
Reply With Quote #14

Quote:
Originally Posted by Mecha the Slag View Post
EDIT: looking at other people's code, I think I can safely say it plays at the client and you can only hear it in a certain radius.
Any chance you could post a version that plays the sound to everyone that's within a defined radius of the medic? So the sound sounds like it's a built in voice command?

EG. the further away from the medic you would be, the softer the volume of the sound would emit, fades etc.

Last edited by Sreaper; 05-20-2010 at 13:21.
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Mecha the Slag
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Old 05-20-2010 , 14:58   Re: [TF2] Smoke Weed Every Day
Reply With Quote #15

Quote:
Originally Posted by Sreaper View Post
Any chance you could post a version that plays the sound to everyone that's within a defined radius of the medic? So the sound sounds like it's a built in voice command?

EG. the further away from the medic you would be, the softer the volume of the sound would emit, fades etc.
that's how it already is!
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Sreaper
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Old 05-20-2010 , 16:01   Re: [TF2] Smoke Weed Every Day
Reply With Quote #16

Quote:
Originally Posted by Mecha the Slag View Post
that's how it already is!
^^ regarding that, so yes, when you taunt, everyone near the medic would hear that sound. Correct? It doesn't just play only to the client who taunted?

Also, lets say I would like to use a sound that's already included with Team Fortress 2. Now Half Life 2 sounds are also included. How would I go about using an already included .wav sound? So that I wouldn't need anyone to download any additional .wav's?

Last edited by Sreaper; 05-20-2010 at 16:10.
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Mecha the Slag
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Old 05-20-2010 , 16:37   Re: [TF2] Smoke Weed Every Day
Reply With Quote #17

Quote:
Originally Posted by Sreaper View Post
^^ regarding that, so yes, when you taunt, everyone near the medic would hear that sound. Correct? It doesn't just play only to the client who taunted?
Correct!

Quote:
Originally Posted by Sreaper View Post
Also, lets say I would like to use a sound that's already included with Team Fortress 2. Now Half Life 2 sounds are also included. How would I go about using an already included .wav sound? So that I wouldn't need anyone to download any additional .wav's?
I'd have to make it a convar... no problem, I'll add it tomorrow!
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MisterNine
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Join Date: Jan 2010
Old 05-20-2010 , 19:56   Re: [TF2] Smoke Weed Every Day
Reply With Quote #18

Quote:
Originally Posted by bobbobagan View Post
Copy RWJ much?
I'm not sure who/what RWJ is but most election campaign advertisements have a message from the candidate stating that they approve the message (might be required) and that's where I got the phrase.
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Mecha the Slag
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Join Date: Jun 2009
Location: Denmark
Old 05-22-2010 , 18:42   Re: [TF2] Smoke Weed Every Day (1.22)
Reply With Quote #19

1.22
  • Fixed a rare bug where the plugin wouldn't work
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REDSCOUT
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Old 05-23-2010 , 04:33   Re: [TF2] Smoke Weed Every Day (1.22)
Reply With Quote #20

Awesomeness!!
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