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[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)


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GramKunG
Junior Member
Join Date: Jul 2014
Location: Bangkok, Thailand
Old 07-25-2014 , 13:22   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #101

Quote:
Originally Posted by Wolvan View Post
is slender fortress still running?
No.
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rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 07-25-2014 , 13:27   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #102

Which version of SM are you running (use "sm version" to see)
SDKHooks didn't always like EntRefs
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GramKunG
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Join Date: Jul 2014
Location: Bangkok, Thailand
Old 07-25-2014 , 13:29   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #103

Quote:
Originally Posted by rswallen View Post
Which version of SM are you running (use "sm version" to see)
SDKHooks didn't always like EntRefs
Code:
SourceMod Version Information:
    SourceMod Version: 1.5.2
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.2)
    SourcePawn API: v1 = 4, v2 = 4
    Compiled on: Oct 29 2013 17:34:38
    Build ID: 3946:238c41726d73
    http://www.sourcemod.net/
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rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 07-25-2014 , 13:37   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #104

You need to update SourceMod in order for the plugin to work correctly
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Wolvan
Senior Member
Join Date: Jul 2014
Location: Tyrol, Austria
Old 07-25-2014 , 13:38   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #105

Quote:
Originally Posted by rswallen View Post
You need to update SourceMod in order for the plugin to work correctly
Should I change it so it gets converted to a Ent Index to make it usable on older SM Versions?
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-25-2014 , 13:40   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #106

Quote:
Originally Posted by Wolvan View Post
Should I change it so it gets converted to a Ent Index to make it usable on older SM Versions?
users should really have no reason to run an older version of sourcemod on tf2.
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Wolvan
Senior Member
Join Date: Jul 2014
Location: Tyrol, Austria
Old 07-25-2014 , 13:49   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #107

Quote:
Originally Posted by Mitchell View Post
users should really have no reason to run an older version of sourcemod on tf2.
just thought in case people might want to use it on a lower SM Version regardless
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GramKunG
Junior Member
Join Date: Jul 2014
Location: Bangkok, Thailand
Old 07-25-2014 , 14:25   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #108

Quote:
Originally Posted by rswallen View Post
You need to update SourceMod in order for the plugin to work correctly
After update to 1.6.0 everything work fine. Thx
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GramKunG
Junior Member
Join Date: Jul 2014
Location: Bangkok, Thailand
Old 07-25-2014 , 14:28   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #109

when u died and revive marker appeared, if u change your team instantly and died again
it said " Another Marker exists "
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Wolvan
Senior Member
Join Date: Jul 2014
Location: Tyrol, Austria
Old 07-25-2014 , 14:56   Re: [TF2] Revive Markers (v1.5, 2014-07-21)
Reply With Quote #110

Quote:
Originally Posted by GramKunG View Post
when u died and revive marker appeared, if u change your team instantly and died again
it said " Another Marker exists "
The Another Marker exists is a debug message I forgot to remove
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