PHP Code:
** Executing...
** Command: Change Directory
** Parameters: D:\Games\Counter-Strike Infinity Gaming Clan1
** Executing...
** Command: Copy File
** Parameters: "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.map" "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.map"
** Executing...
** Command: C:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlcsg.exe
** Parameters: "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlcsg.exe "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
Entering D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
Using Wadfile: \documents and settings\user\desktop\new folder\1.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\2.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\3.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 7 used textures, 38.89 percent of map (162 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\4.wad
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Contains 8 used textures, 44.44 percent of map (1676 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\5.wad
- Contains 3 used textures, 16.67 percent of map (202 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\citybuildings.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\6.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Texture usage is at 0.82 mb (of 4.00 mb MAX)
0.16 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlbsp.exe
** Parameters: "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlbsp.exe "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 272 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity func_door_rotating @ ( 4,-352,-106)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 247 (0.02 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 512, 64, 0)
SolidBSP [hull 2] 199 (0.02 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 512, 64, 0)
SolidBSP [hull 3] 252 (0.02 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 512, 64, 0)
0.16 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlvis.exe
** Parameters: "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlvis.exe "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
>> There was a problem compiling the map.
>> Check the file D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlrad.exe
** Parameters: "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlrad.exe "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
>> There was a problem compiling the map.
>> Check the file D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.log for the cause.
----- END hlrad -----
** Executing...
** Command: D:\Games\COUNTE~2\hl.exe
** Parameters: +map "zp_brickcity"
I get this in compile process window,smth that hasnt happened before,It says Leak In Hull,info_player_start/deathmatch,where is the problem?