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[TF2] Rate of Fire


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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-20-2012 , 10:13   Re: [TF2] Rate of Fire
Reply With Quote #31

Quote:
Originally Posted by sarcastic89 View Post
I have this mod installed on my server. When I enter the command, it displays a message saying my rate of fire has changed, but it actually hasn't. I still fire the default 1.
Just tested and works fine - did you update SM?
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sarcastic89
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Join Date: Jun 2012
Old 08-20-2012 , 12:31   Re: [TF2] Rate of Fire
Reply With Quote #32

Yea I have 1.4.4. I also have Be the Robot, Resize Players, and Full Inifinte Ammo installed.
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Horsedick
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Join Date: Sep 2011
Old 08-20-2012 , 12:49   Re: [TF2] Rate of Fire
Reply With Quote #33

Quote:
Originally Posted by sarcastic89 View Post
Yea I have 1.4.4. I also have Be the Robot, Resize Players, and Full Inifinte Ammo installed.
then you do not have SM updated then.. grab the latest Snapshot for Windows/Linux or whatever you need 1.4.5-hg3537 or 1.5.0 Dev builds

http://www.sourcemod.net/snapshots.php
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salsav91
Senior Member
Join Date: Aug 2012
Location: Where Lollichops sleep
Old 09-12-2012 , 18:31   Re: [TF2] Rate of Fire
Reply With Quote #34

FATAL problem with this plugin I have ran into. I am using 1.4.5 and whenever I turn the ROF to 10 and spam left click with the huntsman the server crashes. I know its no other plugin I have it only happens with this plugin. Obviously I could avoid this high ROF but when it comes to snipers their is no other choice.

I would provide the log but it seems that SM get terminated before it even gets the chance to log it in.
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FlaminSarge
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Join Date: Jul 2010
Old 09-12-2012 , 19:00   Re: [TF2] Rate of Fire
Reply With Quote #35

That's why the huntsman cvar exists. Please read.
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salsav91
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Join Date: Aug 2012
Location: Where Lollichops sleep
Old 09-12-2012 , 19:22   Re: [TF2] Rate of Fire
Reply With Quote #36

Quote:
Originally Posted by FlaminSarge View Post
That's why the huntsman cvar exists. Please read.
Can you please read? No where does it state that this error happens. In fact the default cvar is set to allow the huntsman to use ROF. I have read it, I know what a cvar does, I was just reporting this flaw. Seeing as its default for huntsman to use ROF meaning that this problem is probably more common.
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Sreaper
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Join Date: Nov 2009
Old 09-12-2012 , 19:28   Re: [TF2] Rate of Fire
Reply With Quote #37

Quote:
Originally Posted by salsav91 View Post
Can you please read? No where does it state that this error happens. In fact the default cvar is set to allow the huntsman to use ROF. I have read it, I know what a cvar does, I was just reporting this flaw. Seeing as its default for huntsman to use ROF meaning that this problem is probably more common.
The plugin author already stated that he occasionally gets a server crash when spamming that weapon.
Search before posting.

Last edited by Sreaper; 09-12-2012 at 19:34.
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jwright8
Member
Join Date: Sep 2012
Old 10-07-2012 , 16:13   Re: [TF2] Rate of Fire
Reply With Quote #38

First of all, thanks for making the plugin. It's really fun to use!

Is there something I need to edit to account for the sounds? I have mine increased to 135% speed, for instance, and during rapid fire the sound doesn't match up.

Secondly, is there a way to automatically apply it to a certain flag upon connect? Like z, for instance?

Last edited by jwright8; 10-07-2012 at 16:16.
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kem008
Member
Join Date: Dec 2009
Old 11-09-2012 , 17:41   Re: [TF2] Rate of Fire
Reply With Quote #39

Some bug on the melee weapons I am using full rate of fire and using +attack for auto attack and I couldnt get kills with the melee weapons
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-13-2012 , 00:01   Re: [TF2] Rate of Fire
Reply With Quote #40

Melee weapons hit a short time after you swing, and so if you swing again before they hit, you never hit. Can't do anything about it.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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