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[TF2] Rate of Fire


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FlaminSarge
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Join Date: Jul 2010
Old 01-24-2012 , 16:34   Re: [TF2] Rate of Fire
Reply With Quote #11

ROF works fine on my saxton hale server. Unless you mean the huntsman crash, which you're going to need to police yourself.
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EHG
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Join Date: May 2009
Location: 127.0.0.1
Old 01-24-2012 , 17:32   Re: [TF2] Rate of Fire
Reply With Quote #12

Updated to version 1.2
Added cvar for Huntsman
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hobart
Member
Join Date: Dec 2011
Old 01-27-2012 , 05:13   Re: [TF2] Rate of Fire
Reply With Quote #13

Very nice plugin, very well received in my server. However i was wondering if there is any way to make this timed in minutes possibly?
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EHG
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Join Date: May 2009
Location: 127.0.0.1
Old 01-30-2012 , 11:30   Re: [TF2] Rate of Fire
Reply With Quote #14

Quote:
Originally Posted by hobart View Post
Very nice plugin, very well received in my server. However i was wondering if there is any way to make this timed in minutes possibly?
What?
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hobart
Member
Join Date: Dec 2011
Old 01-31-2012 , 11:29   Re: [TF2] Rate of Fire
Reply With Quote #15

Is there any way to make the plugin timed? Like a cvar to set it on someone for a certain duration of time per user/@all?
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FlaminSarge
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Join Date: Jul 2010
Old 02-06-2012 , 05:21   Re: [TF2] Rate of Fire
Reply With Quote #16

Seems to be working fine over here.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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hobart
Member
Join Date: Dec 2011
Old 02-09-2012 , 05:23   Re: [TF2] Rate of Fire
Reply With Quote #17

Yes I found my mistake my deepest apologies.
Also could I get some help from someone with making a timer for this plugin? I'm going at it blind and trying to wrap my head around it and could use some pointers I suppose.
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hobart
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Join Date: Dec 2011
Old 02-12-2012 , 03:46   Re: [TF2] Rate of Fire
Reply With Quote #18

I noticed you added a cvar to disable the huntsman, I'm having a problem identical to the huntsman prob with the crusaders crossbow crashing the server. I'm wondering what the cvar is to disable that and how or where in the script would i put it? This is a really great plugin by the way!!
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hobart
Member
Join Date: Dec 2011
Old 02-18-2012 , 16:33   Re: [TF2] Rate of Fire
Reply With Quote #19

^
Anyone? no?" cash does not motivate either?

Last edited by hobart; 02-28-2012 at 17:48.
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 03-23-2012 , 10:01   Re: [TF2] Rate of Fire
Reply With Quote #20

Quote:
Originally Posted by hobart View Post
I noticed you added a cvar to disable the huntsman, I'm having a problem identical to the huntsman prob with the crusaders crossbow crashing the server. I'm wondering what the cvar is to disable that and how or where in the script would i put it? This is a really great plugin by the way!!
Apologies for the late response. I've been busy ;)
I will update this plugin tonight to allow blocking specific weapons.
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