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Highfive taunt = crash


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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 10-29-2013 , 22:04   Re: Highfive taunt = crash
Reply With Quote #11

Well if anyone can figure it out let me know, because it's irritating. Even happening when people highfive on mvm/ff2 before I removed the highfive enemy stuffs.
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prom3th3an
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Join Date: Jun 2010
Old 10-29-2013 , 22:28   Re: Highfive taunt = crash
Reply With Quote #12

Judging by what Accelerator / Brakepad is showing, It might have something to do with the taunt's sound.

Brakepad is pinning it on soundemittersystem.dll (or at least, that is where the most common source of crashing is occurring atm)

Last edited by prom3th3an; 10-29-2013 at 22:29.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 10-29-2013 , 23:50   Re: Highfive taunt = crash
Reply With Quote #13

Also, AddCommandListener(blahblah, "+use_action_slot_item_server");
AddCommandListener(blahblah, "use_action_slot_item_server");

seems to have no effect. Don't know why, it used to work. What I do wrong?
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 10-30-2013 , 00:01   Re: Highfive taunt = crash
Reply With Quote #14

im seeing some server crashing.. so remove the high% enemy .. ehh??? or is there more to the problem that a plugin removal will not address????
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Mitchell
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Join Date: Mar 2010
Old 10-30-2013 , 00:31   Re: Highfive taunt = crash
Reply With Quote #15

Quote:
Originally Posted by friagram View Post
Also, AddCommandListener(blahblah, "+use_action_slot_item_server");
AddCommandListener(blahblah, "use_action_slot_item_server");

seems to have no effect. Don't know why, it used to work. What I do wrong?
isnt it: "+use_action_slot_item"
?
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ddhoward
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Join Date: May 2012
Location: California
Old 10-30-2013 , 01:38   Re: Highfive taunt = crash
Reply With Quote #16

Quote:
Originally Posted by Mitchell View Post
isnt it: "+use_action_slot_item"
?
http://forums.alliedmods.net/showthread.php?t=158035
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 10-30-2013 , 02:24   Re: Highfive taunt = crash
Reply With Quote #17

It's likely they changed it again.
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Velture
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Join Date: Jan 2011
Location: Poland, Warsaw
Old 10-30-2013 , 04:57   Re: Highfive taunt = crash
Reply With Quote #18

The crashes on HELL in plr_hightower_event have nothing to do with Hi-5 taunt.

Im noticing a lot of crashes - all of them while beeing in HELL. A lot of ghosts.

Using 1.5.2 final SM and MM 1.9.3
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 10-30-2013 , 07:15   Re: Highfive taunt = crash
Reply With Quote #19

we've been running 30-32 players for a few hours, get some crashes, entity count is in the 1800-1900's but that's expected with that many players on that halloween map.

Doesn't seem to be crashing now that highfive is gone, though we got one or two on mapchange. Though, earlier before I disabled highfive, it was crashing us on every map, when we did demo/demo...
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Kahl_Drogo
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Join Date: Apr 2012
Old 10-30-2013 , 07:50   Re: Highfive taunt = crash
Reply With Quote #20

Quote:
Originally Posted by Velture View Post
The crashes on HELL in plr_hightower_event have nothing to do with Hi-5 taunt.

Im noticing a lot of crashes - all of them while beeing in HELL. A lot of ghosts.

Using 1.5.2 final SM and MM 1.9.3
Same here. All crashes while beeing in HELL . I notice Crashes beeing when on serwer is more than 24 players.
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