Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#define PLUGIN "VIP Weapon Menu"
#define VERSION "0.1"
#define ADMIN_ACCESS ADMIN_CHAT
new menu;
new cvar_second;
public plugin_init()
{
register_plugin("Gun Menu", "1.0", "26-{indra}")
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
cvar_second = register_cvar("Show_Menu_seconds", "0")
//register_clcmd("nightvision", "Vip_menu")
//register_clcmd("say /vm", "Vip_menu") // uncoment this ( remove //) to use a commande (/vm) for menu.
//register_clcmd("say /vipmenu", "Vip_menu") // uncoment this ( remove //) to use a commande (/vipmenu) for menu.
}
public fw_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return;
set_task(get_pcvar_float(cvar_second), "Vip_menu", id)
}
public Vip_menu(id)
{
if (!is_user_alive(id))
return
new flags = get_user_flags(id)
menu = menu_create("[Free \r[VIP] \wMenu]\w:::Kharid \wVIP Dar Site \r[ShadowGames.ir]", "VIP_handler")
if(flags & ADMIN_CHAT)
menu_additem( menu, "\w[M4A1] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
else
menu_additem( menu, "\d[M4A1] + Deagle + iTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
if(flags & ADMIN_CHAT)
menu_additem( menu, "\w[AK47] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
else
menu_additem( menu, "\d[AK47] + Deagle + iTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
if(flags & ADMIN_CHAT)
menu_additem( menu, "\w[AWP] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
else
menu_additem( menu, "\d[AWP] + Deagle + iTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
if(flags & ADMIN_CHAT)
menu_additem( menu, "\w[SG552] \y+ \wP228 \y+ \wiTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
else
menu_additem( menu, "\d[SG522] + P225 + iTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
if(flags & ADMIN_CHAT)
menu_additem( menu, "\w[AUG] \y+ \wUSP \y+ \wiTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
else
menu_additem( menu, "\d[AUG] + USP + iTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
if(flags & ADMIN_CHAT)
menu_additem( menu, "\w[FAMAS] \y+ \wFiveSeven \y+ \wiTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
else
menu_additem( menu, "\d[FAMAS] + FiveSeven + iTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
if(flags & ADMIN_CHAT)
menu_additem( menu, "\w[GALIL] \y+ \wElite \y+ \wiTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
else
menu_additem( menu, "\d[GALIL] + Elite + iTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
if(flags & ADMIN_CHAT)
menu_additem( menu, "\w[MachineGun] \y+ \wGlock18 \y+ \wiTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
else
menu_additem( menu, "\d[MachineGun] + Glock18 + iTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
if(flags & ADMIN_CHAT)
menu_additem( menu, "\w[SCOUT] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
else
menu_additem( menu, "\d[SCOUT] + Deagle + iTem Pack \r[Only VIP]", "", ADMIN_ACCESS)
menu_display(id, menu, 0)
}
public VIP_handler(id, EXIT, item)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if(item == MENU_EXIT)
{
menu_destroy(EXIT);
return PLUGIN_HANDLED;
}
switch(item)
{
case 0:
{
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id,"weapon_knife")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "item_assaultsuit")
}
case 1:
{
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id,"weapon_knife")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "item_assaultsuit")
}
case 2:
{
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 30)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id,"weapon_knife")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "item_assaultsuit")
}
case 3:
{
give_item(id, "weapon_sg552")
cs_set_user_bpammo(id, CSW_SG552, 90)
give_item(id, "weapon_p228")
cs_set_user_bpammo(id, CSW_P228, 52)
give_item(id,"weapon_knife")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "item_assaultsuit")
}
case 4:
{
give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 90)
give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 24)
give_item(id,"weapon_knife")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "item_assaultsuit")
}
case 5:
{
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 90)
give_item(id, "weapon_fiveseven")
cs_set_user_bpammo(id, CSW_FIVESEVEN, 40)
give_item(id,"weapon_knife")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "item_assaultsuit")
}
case 6:
{
give_item(id, "weapon_galil")
cs_set_user_bpammo(id, CSW_GALIL, 90)
give_item(id, "weapon_elite")
cs_set_user_bpammo(id, CSW_ELITE, 40)
give_item(id,"weapon_knife")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "item_assaultsuit")
}
case 7:
{
give_item(id, "weapon_m249")
cs_set_user_bpammo(id, CSW_M249, 200)
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id, CSW_GLOCK18, 40)
give_item(id,"weapon_knife")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "item_assaultsuit")
}
case 8:
{
give_item(id, "weapon_scout")
cs_set_user_bpammo(id, CSW_SCOUT, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id,"weapon_knife")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "item_assaultsuit")
}
}
return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
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*/