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[L4D & L4D2] Lamps (1.10) [21-Dec-2022]


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simvolist777
Junior Member
Join Date: Oct 2017
Location: Afghanistan, Kandahar
Old 10-31-2017 , 09:44   Re: [L4D2] Lamp (1.2) [21-Jul-2013]
Reply With Quote #21

Does this plug-in change the color of the lamp in a safe room? I installed the plugin on my server, but I do not see any changes. The color of the lamps is registered in the plugin's configuration as follows: // The beam color. RGB (red, green, blue) values (0-255).
// -
// Default: "255 255 200"
l4d2_lamp_color "233 41 227"
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-31-2017 , 12:44   Re: [L4D2] Lamp (1.2) [21-Jul-2013]
Reply With Quote #22

It doesn't affect stuff on the map. It's a plugin to spawn your own lamps
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simvolist777
Junior Member
Join Date: Oct 2017
Location: Afghanistan, Kandahar
Old 10-31-2017 , 13:16   Re: [L4D2] Lamp (1.2) [21-Jul-2013]
Reply With Quote #23

In the description for the plugin, you write: Save up to 32 Lamps for auto-spawning (config saved to l4d2_lamp.cfg in your servers \ addons \ sourcemod \ data \ folder.)
I do not work cm commands to this plugin: "you do not have access to the command". On the local server, the plugin also does not allow the use of commands in the console and chat. He only warns in different colors about the danger.
I changed the command in the admin plug-in for sm_l and in the chat it's a command!l Then the menu of lamps began to appear and the data of the lamps was written into the config.

Last edited by simvolist777; 11-01-2017 at 09:02.
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francis is the new ihe
New Member
Join Date: Aug 2018
Old 08-20-2018 , 08:18   Re: [L4D2] Lamp (1.3) [05-May-2018]
Reply With Quote #24

Is there any way to remove the limit?
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mug1wara
AlliedModders Donor
Join Date: Jun 2018
Old 08-20-2018 , 08:48   Re: [L4D2] Lamp (1.3) [05-May-2018]
Reply With Quote #25

Light up my world like nobody else.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-20-2018 , 09:40   Re: [L4D2] Lamp (1.3) [05-May-2018]
Reply With Quote #26

Quote:
Originally Posted by francis is the new ihe View Post
Is there any way to remove the limit?
PHP Code:
#define MAX_ALLOWED 32 
recompile the plugin.
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AK978
Senior Member
Join Date: Jun 2018
Old 08-24-2018 , 13:21   Re: [L4D2] Lamp (1.3) [05-May-2018]
Reply With Quote #27

I have the problem of crashing the c1m3. It is normal to unplug the plugin.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-24-2018 , 13:37   Re: [L4D2] Lamp (1.3) [05-May-2018]
Reply With Quote #28

Quote:
Originally Posted by AK978 View Post
I have the problem of crashing the c1m3. It is normal to unplug the plugin.
Too many models being precached on that map. If you many plugins with multiple models it can either cause the model to be replaced with other random models, or a crash. I suggest using a plugin to execute map based configs that turn off specified plugins on that map to prevent this issue. Lamps plugin has over 40 different models iirc.
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Last edited by Silvers; 08-24-2018 at 13:38. Reason: typo
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AK978
Senior Member
Join Date: Jun 2018
Old 08-24-2018 , 15:14   Re: [L4D2] Lamp (1.3) [05-May-2018]
Reply With Quote #29

Thanks for your answer but I still use this setting in this level to crash
c1m3
sm_cvar l4d2_lamp_allow "0"

Is this already cached and does not close it?

Last edited by AK978; 08-24-2018 at 15:42.
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 08-24-2018 , 15:17   Re: [L4D2] Lamp (1.3) [05-May-2018]
Reply With Quote #30

Quote:
Originally Posted by AK978 View Post
Thanks for your answer but I still use this setting in this level to crash
c1m3
sm_cvar l4d2_lamp_allow "0"
Thats because stuff is still precached in the lamp plugin even tho you disable it.
if you want it to stop precache disable the plugin by moving out of the plugins folder and reload the map.

Still crashes? disable more plugins
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Last edited by Lux; 08-24-2018 at 15:18.
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