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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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E1_531G
Senior Member
Join Date: Dec 2017
Old 08-20-2018 , 07:09   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #61

Quote:
Originally Posted by edon1337 View Post
ROLFMAO, who said I was angry or anything? You're the fragile one, my man. There's nothing wrong with having just one map, ever heard of Halloween mod? It uses one map too. Anyways I'm outta here, don't wanna get warned just because of an immature brat like you.
This is another post where you scold people w/o any reason.
Do you understand this? If not, you are just a child with a low IQ.
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-23-2018 , 16:02   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #62

MAIN MOD VERSION - V1.3 released



. Removed some unecessary defines on PUBG_RedZone.
. Fixed the issue with the airdrop menu.
. Fixed the death sound.
. Fixed the safe zone format issue.
. Added Round End statistics.
. Added a new native: getUserWins(id)
. Fixed the issue with players dropping their bag but still with the same items ammount.
. Fixed the issue with players getting an item with lower level than currently using.
. Removed iArg on unknockMate() function, it was not necessary.
. Fixed AirDrop's Beam life.
. Added Fall Knock - players gets knocked by falling too.
. Added new cvars:

Code:
pubg_gamename_info
pubg_gamename_set_info
pubg_airdrop_beam_color
pubg_airdrop_beam_intensity
OBS: People are asking me about the squad feature. I thought about this already, but I think that squads are so much OP for the moment, de_mon (battleground_island) is already small with 15+ players, so duo is already fine. Maybe with another map, bigger than the de_mon, I provide the squad format.
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Last edited by EFFx; 08-23-2018 at 16:11.
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edon1337
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Join Date: Jun 2016
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Old 08-23-2018 , 16:46   Re: PUBNite - Battleground
Reply With Quote #63

Don't post every time you make an update, it is the same as bumping. Instead update the change log in your main thread.
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EFFx
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Old 08-23-2018 , 16:57   Re: PUBNite - Battleground
Reply With Quote #64

No one ever said that for me, even a moderator/approver, so, I don't think that's forbidden.
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Last edited by EFFx; 08-23-2018 at 16:57.
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edon1337
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Old 08-23-2018 , 17:15   Re: PUBNite - Battleground
Reply With Quote #65

Quote:
Originally Posted by EFFx View Post
No one ever said that for me, even a moderator/approver, so, I don't think that's forbidden.
Does it take a genius to realize? I stopped doing that after Ghosted told me, and it's for the good. It's not fair for the others if you keep bumping your post to the top.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 08-23-2018 , 17:39   Re: PUBNite - Battleground
Reply With Quote #66

I did that all the time when updating my plugins. I feel like it's fair to make a new post, you want people to see that you updated and see what's new. You actually have a reason to post, unlike bumping just for the sake of it.
With the amount of plugins here yours can get lost really fast and people could have the impression you abandoned it since they don't see any new activity in the thread or don't see the thread on the first page at all. I believe most people only look at the front page to see if something got updated.

Of course, if you update 3 times a day it may be a good idea to just edit the previous post.

This is only my opinion, feel free to disagree.
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Last edited by HamletEagle; 08-23-2018 at 17:43.
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edon1337
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Old 08-23-2018 , 17:52   Re: PUBNite - Battleground
Reply With Quote #67

Quote:
Originally Posted by HamletEagle View Post
I did that all the time when updating my plugins. I feel like it's fair to make a new post, you want people to see that you updated and see what's new. You actually have a reason to post, unlike bumping just for the sake of it.
With the amount of plugins here yours can get lost really fast and people could have the impression you abandoned it since they don't see any new activity in the thread or don't see the thread on the first page at all. I believe most people only look at the front page to see if something got updated.

Of course, if you update 3 times a day it may be a good idea to just edit the previous post.

This is only my opinion, feel free to disagree.
I had the same opinion as you do, but it really felt unfair to me. Instead, updating the thread name with the latest update's date sounds more reasonable. If everyone starts making daily updates and posting them, this section will become a mess, so it's not nice to advice people to do that nor convince them that it's a good idea.
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EFFx
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Old 08-23-2018 , 18:22   Re: PUBNite - Battleground
Reply With Quote #68

I completely agree with Hamlet, I do that for people be able to see what's new, because people like me, just see if there's any new post, if not, they (incluiding me) don't open the thread.

The last update was 5 days ago, and I really waited new issues/ideas to release in just one instead of making a couple updates.
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Last edited by EFFx; 08-23-2018 at 18:43.
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Th3822
Member
Join Date: Jan 2013
Location: Venezuela
Old 08-24-2018 , 20:50   Re: PUBNite - Battleground
Reply With Quote #69

I have tested this mod on a server (btw, it's great) and noticed this:

Code:
#define TASK_SPAWN_AIRDROP		203010
#define TASK_COUNTDOWN			203011
#define TASK_WEAPONS			203012
#define TASK_REMOVEHEALTH		202013
#define TASK_KNOCK			202014
#define TASK_PLAYERSCOUNT		202015
#define TASK_PLANE 			202016
#define TASK_AIRDROP			202017
#define TASK_MEDKIT			202018
#define TASK_SET_DAMAGEBLE		202019
#define TASK_ADD_WEAPONS		202020
#define TASK_AIRDROP_BEAM		202021
All the tasks after "TASK_REMOVEHEALTH" will have collisions due to "id + TASK_REMOVEHEALTH" (and id + other tasks), causing random issues after more players join to the server
You should add 2 more digits (like 00) at the end of those ids to avoid those collisions while adding player's ids.

and i'm having this error on the logs sometimes:
Code:
L 08/24/2018 - 19:20:22: [HAMSANDWICH] Entity out of range (-1)
L 08/24/2018 - 19:20:22: [AMXX] Displaying debug trace (plugin "PUBG_Main.amxx")
L 08/24/2018 - 19:20:22: [AMXX] Run time error 10: native error (native "ExecuteHamB")
L 08/24/2018 - 19:20:22: [AMXX]    [0] PUBG_Main.sma::knockKillManage (line 4055)
L 08/24/2018 - 19:20:22: [AMXX]    [1] PUBG_Main.sma::ham_ExecuteThings (line 2144)
and also, the "misc/damage_pain.wav" is missing on the rar file, and i'm getting "Warning: Unable to open sound/misc/damage_pain.wav for transfer" on the logs and the player tries to download that sound every time it joins
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-24-2018 , 22:14   Re: PUBNite - Battleground
Reply With Quote #70

You're right about the tasks, I'mma change to random values.
About the LOG, I'll check now.

About the sound, I really have missed. Will fix it soon. Thank you for all infos.
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