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[TF2] PropHunt Redux (v3.3.3, 2015-07-12)


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Powerlord
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Join Date: Jun 2008
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Old 11-28-2013 , 03:46   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #51

Quote:
Originally Posted by flocke0 View Post
Is this plugin stable / ready for usage yet? I assume its not considering the beta in the name but Id like to create a new server using it.
Well, it definitely runs, but I'm still tracking bugs down in it... such as one that resurfaced in PH Redux where a spectator's (dead player's?) miscs appear if you're spectating something.
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PMAvers
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Old 11-29-2013 , 20:16   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #52

Weird graving issue I'm getting with the current version, where it's completely screwing with gravity even on maps that aren't PH-enabled.

Players will jump, and continue to float hugging the ceiling and never come back down.

EDIT: Apparently it's setting gravity to 0.

Last edited by PMAvers; 11-29-2013 at 20:17.
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BBG_Theory
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Old 11-30-2013 , 12:36   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #53

Powerlord, I am wondering why in the /addons/sourcemod/data/prophunt/maps folder, why the map config doesn't fully match the actual map name. For example arena_brawl.cfg and actual map name is arean_brawl_b1 or ph_basalt.cfg and actual map is ph_basalt_a2. Most all the configs do not exactly match the full map name and you therefor get a message in boot record like
"'ph_watchtower_a1.cfg' not present; not executing."
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Powerlord
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Old 11-30-2013 , 12:52   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #54

Quote:
Originally Posted by PMAvers View Post
Weird graving issue I'm getting with the current version, where it's completely screwing with gravity even on maps that aren't PH-enabled.

Players will jump, and continue to float hugging the ceiling and never come back down.

EDIT: Apparently it's setting gravity to 0.
I know it did this in the earlier 3.0.0 versions, but I thought that was fixed in beta 3 or newer... Basically, Prop Hunt tries to set cvars back to the values they had before Prop Hunt loaded so gravity isn't stuck at 500 when it should be 800 and the like.

Quote:
Originally Posted by BBG_Theory View Post
Powerlord, I am wondering why in the /addons/sourcemod/data/prophunt/maps folder, why the map config doesn't fully match the actual map name. For example arena_brawl.cfg and actual map name is arean_brawl_b1 or ph_basalt.cfg and actual map is ph_basalt_a2. Most all the configs do not exactly match the full map name and you therefor get a message in boot record like
"'ph_watchtower_a1.cfg' not present; not executing."
Don't confuse Prop Hunt's config files with the game's config files. TF2 always tries to execute cfg/[mapname].cfg on mapchange. If it can't find said config, it prints that message in the console.

As for why the Prop Hunt config files are named that way, it's a holdover from Prop Hunt 1.
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Last edited by Powerlord; 11-30-2013 at 12:52.
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BBG_Theory
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Location: NC USA
Old 11-30-2013 , 13:17   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #55

so we should not rename all configs in the /addons/sourcemod/data/prophunt/maps folder to exactly match the full map name? It is just wanting the ph_mapname format not ph_mapname_verX ? Likewize if we add a prophunt map, we should not name it exactly but keep current convention I assume

example, say we add ph_name1_name2_verx.bsp to the maps folder, the corresponding config file in the data/prophunt/maps folder would be ph_name1.cfg ....correct?
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Agamemnus
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Join Date: Feb 2011
Old 11-30-2013 , 23:28   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #56

Hi, I want to expand on the bug that PMAvers described a couple of posts above. I'm using the version last updated on the 27th Nov 2013.

The gravity isn't completely screwed. I check sv_gravity on a non-prophunt map and it's correctly set to 800. If I jump around, I jump around normally. It's the PROPS that have their gravity screwed. Barrels will fly forever if you hit them, weapons from a dead body will just spin around slowly and most importantly, the Demoman's grenades and stickys float instead of coming to the ground like normal behaviour.

The error occurs even if ph_enable = 0

The following is a snippet showing all the mods I have installed on unrealaussies.com servers:
Code:
] rcon sm plugins list
autokick is disabled for Agamemnus_uA.
[SM] Listing 32 plugins:
  01 "Fun Votes" (1.5.2) by AlliedModders LLC
  02 "Zombie Fortress" (4.2.0.16) by dirtyminuth (Recode), Sirot (Original)
  03 "Rock The Vote" (1.5.2) by AlliedModders LLC
  04 "Map configs" (1.1.1) by Berni
  05 "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic
  06 "Reserved Slots" (1.5.2) by AlliedModders LLC
  07 "Basic Commands" (1.5.2) by AlliedModders LLC
  08 "Basic Ban Commands" (1.5.2) by AlliedModders LLC
  09 "MapChooser" (1.5.2) by AlliedModders LLC
  10 "Nextmap" (1.5.2) by AlliedModders LLC
  11 "Basic Votes" (1.5.2) by AlliedModders LLC
  12 "Fun Commands" (1.5.2) by AlliedModders LLC
  13 "Admin File Reader" (1.5.2) by AlliedModders LLC
  14 "[TF2] Dodgeball" (1.0) by Damizean
  15 "Map Nominations" (1.5.2) by AlliedModders LLC
  16 "Melee Mode" (0.4) by chundo
  17 "Basic Chat" (1.5.2) by AlliedModders LLC
  18 "TF2 Ware" (1.6) by Mecha the Slag, edit by RavensBro
  19 "[TF2Items] Give Weapon" (3.1415) by FlaminSarge (orig by asherkin)
  20 "Admin Help" (1.5.2) by AlliedModders LLC
  21 "Basic Comm Control" (1.5.2) by AlliedModders LLC
  22 "Sound Commands" (1.5.2) by AlliedModders LLC
  23 "Anti-Flood" (1.5.2) by AlliedModders LLC
  24 "SentrySpawner" (0.5a) by HL-SDK
  25 "Updater" (1.1.5) by GoD-Tony
  26 "Admin Menu" (1.5.2) by AlliedModders LLC
  27 "Basic Info Triggers" (1.5.2) by AlliedModders LLC
  28 "[TF2] TF2Attributes" (1.1.1) by FlaminSarge
  29 "Client Preferences" (1.5.2) by AlliedModders LLC
  30 "Player Commands" (1.5.2) by AlliedModders LLC
  31 "[DEV] TF2ItemsInfo" (1.8.17.7-20131121) by Leonardo
  32 "[TF2] TFGunGame" (1.2.1) by Tak (Chaosxk)


] rcon sm plugins list
autokick is disabled for Agamemnus_uA.
[SM] Listing 33 plugins:
  01 "Fun Votes" (1.5.2) by AlliedModders LLC
  02 "Zombie Fortress" (4.2.0.16) by dirtyminuth (Recode), Sirot (Original)
  03 "Rock The Vote" (1.5.2) by AlliedModders LLC
  04 "Map configs" (1.1.1) by Berni
  05 "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic
  06 "Reserved Slots" (1.5.2) by AlliedModders LLC
  07 "Basic Commands" (1.5.2) by AlliedModders LLC
  08 "Basic Ban Commands" (1.5.2) by AlliedModders LLC
  09 "MapChooser" (1.5.2) by AlliedModders LLC
  10 "Nextmap" (1.5.2) by AlliedModders LLC
  11 "Basic Votes" (1.5.2) by AlliedModders LLC
  12 "Fun Commands" (1.5.2) by AlliedModders LLC
  13 "Admin File Reader" (1.5.2) by AlliedModders LLC
  14 "[TF2] Dodgeball" (1.0) by Damizean
  15 "Map Nominations" (1.5.2) by AlliedModders LLC
  16 "Melee Mode" (0.4) by chundo
  17 "Basic Chat" (1.5.2) by AlliedModders LLC
  18 "TF2 Ware" (1.6) by Mecha the Slag, edit by RavensBro
  19 "[TF2Items] Give Weapon" (3.1415) by FlaminSarge (orig by asherkin)
  20 "Admin Help" (1.5.2) by AlliedModders LLC
  21 "Basic Comm Control" (1.5.2) by AlliedModders LLC
  22 "Sound Commands" (1.5.2) by AlliedModders LLC
  23 "Anti-Flood" (1.5.2) by AlliedModders LLC
  24 "SentrySpawner" (0.5a) by HL-SDK
  25 "Updater" (1.1.5) by GoD-Tony
  26 "Admin Menu" (1.5.2) by AlliedModders LLC
  27 "Basic Info Triggers" (1.5.2) by AlliedModders LLC
  28 "PropHunt Redux" (3.0.0 beta 3) by Darkimmortal and Powerlord
  29 "[TF2] TF2Attributes" (1.1.1) by FlaminSarge
  30 "Client Preferences" (1.5.2) by AlliedModders LLC
  31 "Player Commands" (1.5.2) by AlliedModders LLC
  32 "[DEV] TF2ItemsInfo" (1.8.17.7-20131121) by Leonardo
  33 "[TF2] TFGunGame" (1.2.1) by Tak (Chaosxk)
] rcon ph_enable
"ph_enable" = "0" ( def. "1" )
 - Enables the plugin
In the first plugins list everything is working correctly, in the second, it is not.

Currently the workaround is to place prophunt.smx in the /plugins/disabled folder then add this line in your server.cfg file:
sm plugins unload /disabled/prophunt

I use the plugin from here to make every ph_ map run this line:
sm plugins load /disabled/prophunt

This way your server will operate correctly outside of PropHunt until the author has a chance to look into it.

BIG THANKS to the author for reviving PropHunt, it's heaps of fun to play

Last edited by Agamemnus; 11-30-2013 at 23:28.
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AeroAcrobat
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Join Date: Apr 2011
Location: lives in a circus
Old 12-01-2013 , 13:49   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #57

the latest tf2 updates seem to have "broken" prophunt.

- (Apparently) Pyros get only self damage with the stock flamethrower
- no other weapons seem to do self damage but I've only played pyro so far
- they can't fly

I've used the github version.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 12-02-2013 , 15:07   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #58

Sorry I haven't been replying to this thread in the past few days... came down with a nasty bout of the flu.

Quote:
Originally Posted by Agamemnus View Post
Hi, I want to expand on the bug that PMAvers described a couple of posts above. I'm using the version last updated on the 27th Nov 2013.

The gravity isn't completely screwed. I check sv_gravity on a non-prophunt map and it's correctly set to 800. If I jump around, I jump around normally. It's the PROPS that have their gravity screwed. Barrels will fly forever if you hit them, weapons from a dead body will just spin around slowly and most importantly, the Demoman's grenades and stickys float instead of coming to the ground like normal behaviour.

The error occurs even if ph_enable = 0

The following is a snippet showing all the mods I have installed on unrealaussies.com servers:
Code:
] rcon sm plugins list
autokick is disabled for Agamemnus_uA.
[SM] Listing 32 plugins:
  01 "Fun Votes" (1.5.2) by AlliedModders LLC
  02 "Zombie Fortress" (4.2.0.16) by dirtyminuth (Recode), Sirot (Original)
  03 "Rock The Vote" (1.5.2) by AlliedModders LLC
  04 "Map configs" (1.1.1) by Berni
  05 "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic
  06 "Reserved Slots" (1.5.2) by AlliedModders LLC
  07 "Basic Commands" (1.5.2) by AlliedModders LLC
  08 "Basic Ban Commands" (1.5.2) by AlliedModders LLC
  09 "MapChooser" (1.5.2) by AlliedModders LLC
  10 "Nextmap" (1.5.2) by AlliedModders LLC
  11 "Basic Votes" (1.5.2) by AlliedModders LLC
  12 "Fun Commands" (1.5.2) by AlliedModders LLC
  13 "Admin File Reader" (1.5.2) by AlliedModders LLC
  14 "[TF2] Dodgeball" (1.0) by Damizean
  15 "Map Nominations" (1.5.2) by AlliedModders LLC
  16 "Melee Mode" (0.4) by chundo
  17 "Basic Chat" (1.5.2) by AlliedModders LLC
  18 "TF2 Ware" (1.6) by Mecha the Slag, edit by RavensBro
  19 "[TF2Items] Give Weapon" (3.1415) by FlaminSarge (orig by asherkin)
  20 "Admin Help" (1.5.2) by AlliedModders LLC
  21 "Basic Comm Control" (1.5.2) by AlliedModders LLC
  22 "Sound Commands" (1.5.2) by AlliedModders LLC
  23 "Anti-Flood" (1.5.2) by AlliedModders LLC
  24 "SentrySpawner" (0.5a) by HL-SDK
  25 "Updater" (1.1.5) by GoD-Tony
  26 "Admin Menu" (1.5.2) by AlliedModders LLC
  27 "Basic Info Triggers" (1.5.2) by AlliedModders LLC
  28 "[TF2] TF2Attributes" (1.1.1) by FlaminSarge
  29 "Client Preferences" (1.5.2) by AlliedModders LLC
  30 "Player Commands" (1.5.2) by AlliedModders LLC
  31 "[DEV] TF2ItemsInfo" (1.8.17.7-20131121) by Leonardo
  32 "[TF2] TFGunGame" (1.2.1) by Tak (Chaosxk)


] rcon sm plugins list
autokick is disabled for Agamemnus_uA.
[SM] Listing 33 plugins:
  01 "Fun Votes" (1.5.2) by AlliedModders LLC
  02 "Zombie Fortress" (4.2.0.16) by dirtyminuth (Recode), Sirot (Original)
  03 "Rock The Vote" (1.5.2) by AlliedModders LLC
  04 "Map configs" (1.1.1) by Berni
  05 "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic
  06 "Reserved Slots" (1.5.2) by AlliedModders LLC
  07 "Basic Commands" (1.5.2) by AlliedModders LLC
  08 "Basic Ban Commands" (1.5.2) by AlliedModders LLC
  09 "MapChooser" (1.5.2) by AlliedModders LLC
  10 "Nextmap" (1.5.2) by AlliedModders LLC
  11 "Basic Votes" (1.5.2) by AlliedModders LLC
  12 "Fun Commands" (1.5.2) by AlliedModders LLC
  13 "Admin File Reader" (1.5.2) by AlliedModders LLC
  14 "[TF2] Dodgeball" (1.0) by Damizean
  15 "Map Nominations" (1.5.2) by AlliedModders LLC
  16 "Melee Mode" (0.4) by chundo
  17 "Basic Chat" (1.5.2) by AlliedModders LLC
  18 "TF2 Ware" (1.6) by Mecha the Slag, edit by RavensBro
  19 "[TF2Items] Give Weapon" (3.1415) by FlaminSarge (orig by asherkin)
  20 "Admin Help" (1.5.2) by AlliedModders LLC
  21 "Basic Comm Control" (1.5.2) by AlliedModders LLC
  22 "Sound Commands" (1.5.2) by AlliedModders LLC
  23 "Anti-Flood" (1.5.2) by AlliedModders LLC
  24 "SentrySpawner" (0.5a) by HL-SDK
  25 "Updater" (1.1.5) by GoD-Tony
  26 "Admin Menu" (1.5.2) by AlliedModders LLC
  27 "Basic Info Triggers" (1.5.2) by AlliedModders LLC
  28 "PropHunt Redux" (3.0.0 beta 3) by Darkimmortal and Powerlord
  29 "[TF2] TF2Attributes" (1.1.1) by FlaminSarge
  30 "Client Preferences" (1.5.2) by AlliedModders LLC
  31 "Player Commands" (1.5.2) by AlliedModders LLC
  32 "[DEV] TF2ItemsInfo" (1.8.17.7-20131121) by Leonardo
  33 "[TF2] TFGunGame" (1.2.1) by Tak (Chaosxk)
] rcon ph_enable
"ph_enable" = "0" ( def. "1" )
 - Enables the plugin
In the first plugins list everything is working correctly, in the second, it is not.

Currently the workaround is to place prophunt.smx in the /plugins/disabled folder then add this line in your server.cfg file:
sm plugins unload /disabled/prophunt

I use the plugin from here to make every ph_ map run this line:
sm plugins load /disabled/prophunt

This way your server will operate correctly outside of PropHunt until the author has a chance to look into it.

BIG THANKS to the author for reviving PropHunt, it's heaps of fun to play
Weird, Prop Hunt Redux is supposed to reset cvars OnMapEnd specifically to avoid the issue you're describing... because it's a known issue with TF2's physics not updating to the new gravity value when sv_gravity is changed mid-map.

I'll have to take a closer look at this.

Actually, setting sv_gravity 800 in server.cfg may also fix this instead of unloading Prop Hunt.

Quote:
Originally Posted by AeroAcrobat View Post
the latest tf2 updates seem to have "broken" prophunt.

- (Apparently) Pyros get only self damage with the stock flamethrower
- no other weapons seem to do self damage but I've only played pyro so far
- they can't fly

I've used the github version.
It's possible that I broke the PH config file in the main release... I'll take a look at it when I have the chance.
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Last edited by Powerlord; 12-02-2013 at 15:12.
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AeroAcrobat
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Join Date: Apr 2011
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Old 12-02-2013 , 16:22   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #59

Quote:
Originally Posted by Powerlord View Post
Sorry I haven't been replying to this thread in the past few days... came down with a nasty bout of the flu.



Weird, Prop Hunt Redux is supposed to reset cvars OnMapEnd specifically to avoid the issue you're describing... because it's a known issue with TF2's physics not updating to the new gravity value when sv_gravity is changed mid-map.

I'll have to take a closer look at this.

Actually, setting sv_gravity 800 in server.cfg may also fix this instead of unloading Prop Hunt.



It's possible that I broke the PH config file in the main release... I'll take a look at it when I have the chance.
oh yeah, I forgot about them. I've updated as you posted it. It's probably the configs.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 12-02-2013 , 16:24   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #60

Quote:
Originally Posted by AeroAcrobat View Post
oh yeah, I forgot about them. I've updated as you posted it. It's probably the configs.
I just checked on my test server and I'm seeing self damage with all pyro weapons I tested (degreaser, flare gun, neon annihilator).

Having said that, the flamethrower doesn't seem to take as much self damage as it used to. This might be one of the issues fixed in the 1.5.3 dev versions.

Edit: There doesn't seem to be any rhyme or reason to the flamethrower damage amount... sometimes a flamethrower does one amount, sometimes a different amount... it's probably fixed in SourceMod 1.5.3.
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Last edited by Powerlord; 12-02-2013 at 16:48.
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