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Module: Rage


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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 03-05-2012 , 14:44   Re: Module: Rage
Reply With Quote #21

Quote:
Originally Posted by micapat View Post
Ok sorry it works too

Good Job !
Thanks for testing! Despite being french
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-05-2012 , 14:55   Re: Module: Rage
Reply With Quote #22

Quote:
Despite being french
Meanwhile, only french are working on it. (Me, Connor and micapat)
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-06-2012 , 00:57   Re: Module: Rage
Reply With Quote #23

Quote:
Originally Posted by Arkshine View Post
Meanwhile, only french are working on it. (Me, Connor and micapat)
I'm not sure yet i'm able or not to use this stuff, anyway, 2french/2 or 3french/3 == 100% french
But you don't see people using this in the darkness
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Starsailor
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Join Date: Aug 2008
Location: Buenos Aires
Old 03-06-2012 , 18:41   Re: Module: Rage
Reply With Quote #24

Awesome work!
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-07-2012 , 01:50   Re: Module: Rage
Reply With Quote #25

Quote:
Originally Posted by joaquimandrade View Post
One more example

Bonus question:
what does this do?
PHP Code:
RageHookReturn OnRestartRound(void*& multiplay,intret)
{
#ifdef __linux__
    
int offset 200;
#else
    
int offset 208;
#endif

    
intval = *(int*)(&(((char*)multiplay)[offset]));

    if(
val == 0)
        
val 1;

    return 
RageHookHandled;
}

void OnLoadFunction(FunctionForModule* function)
{
    if(!
strcmp(function->get_name(),"CHalfLifeMultiplay::RestartRound"))
    {
        function->
add_module_hook((void*)&OnRestartRound,RageHookPre);
    }

I think you check against wrong params count in rage_call.
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Old 03-07-2012, 05:22
Arkshine
This message has been deleted by Arkshine. Reason: nvm
zekStein
Member
Join Date: Feb 2011
Location: Romania :(
Old 03-07-2012 , 12:17   Re: Module: Rage
Reply With Quote #26

very nice module, i'll be helpfull to my server because i don't have to put the signature like in orpheu !!!
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Last edited by zekStein; 03-07-2012 at 12:17.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-07-2012 , 12:32   Re: Module: Rage
Reply With Quote #27

You still need signatures. Just with Rage is far more efficient/flexible/powerful than Orpheu and can do sub-modules.
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K.K.Lv
Veteran Member
Join Date: Aug 2008
Location: GameFolder
Old 03-09-2012 , 00:09   Re: Module: Rage
Reply With Quote #28

Quote:
Originally Posted by Arkshine View Post
You still need signatures. Just with Rage is far more efficient/flexible/powerful than Orpheu and can do sub-modules.
I think the problem is there are most people don't know how to find the signatures. at least for me ! I think most of people are learn pawn by themselves ! so we need more sample tutors to learn how to use this module ! BTW very very very nice module
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Last edited by K.K.Lv; 03-09-2012 at 00:10.
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 03-09-2012 , 02:03   Re: Module: Rage
Reply With Quote #29

Hurmm new revolution module has arrived.

@Arkshine
How about to make Custom Knife Range with this module haha.
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Alka
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Join Date: Dec 2006
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Old 03-09-2012 , 04:17   Re: Module: Rage
Reply With Quote #30

Oh, good work guys. As i can see it's a nice integration with engine.

BTW: Connor i still hate you!
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Last edited by Alka; 03-09-2012 at 04:18.
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