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[ L4D2 ] Team Manager 2.3.4c


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eric0279
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Join Date: May 2007
Old 02-10-2013 , 09:58   Re: [ L4D2 ] Team Manager 2.1.2
Reply With Quote #11

I have l4d2_direct.inc in include folder...

sorry but https://github.com/ProdigySim/l4d2_d...4d2_direct.inc = not found...

Ok thanks, It was just for testing.

You could clarify what it takes to compile because it lacks many file ...

l4d_stock example ... etc.

Last edited by eric0279; 02-10-2013 at 10:00.
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 02-10-2013 , 11:10   Re: [ L4D2 ] Team Manager 2.1.2
Reply With Quote #12

This was at the top of my google search for l4d2direct; L4D2_Direct Github
If you were unable to find the L4D2Direct_GetFlowDistance function, it's because you're using an outdated version. It is included in the latest version on his repo. Please verify the integrity and accuracy before posting.
You can find a full list of the compilation requirements in the core source file. I only post what is required to actually run the plugin, because I don't support modified versions or private developments.

Last edited by Skyy; 02-10-2013 at 11:15.
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Skyy
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Location: Toronto, Canada
Old 02-11-2013 , 23:08   Re: [ L4D2 ] Team Manager 2.1.3
Reply With Quote #13

I see what happened with the gamedata file; I had renamed it, but the plugin itself still requires it to be called _v2
I've also merged the two wrap files for the people who are putting both ready up and teammanager source files in the same folder.
Though, I still don't provide support for trying to compile it on your own; that's too much of a headache, and is why the binary is
included in the folder.

I'm assuming if you want 16 maximum player slots and 20 slots, and didn't mention reserve slots that those are spectator slots.

Code:
teammanager_reservesettings_totalslots		"20"
teammanager_reservesettings_reserveslots	"0"
teammanager_reservesettings_automatedslots	"0"
teammanager_reservesettings_survivorlimit	"8"
teammanager_reservesettings_infectedlimit	"8"
teammanager_teams_spectatorslots		"1"
teammanager_survivor_limit			"8"
teammanager_infected_limit			"8"
teammanager_survivorbots_requirehumans		"1"
teammanager_survivorbots_playersrequired	"4"

Last edited by Skyy; 02-11-2013 at 23:18.
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 02-15-2013 , 14:07   Re: [ L4D2 ] Team Manager 2.1.4
Reply With Quote #14

Hey everyone:

As I continue pushing updates for this, I wanted to make a note that if you have a request for a feature you'd like to see in the plugin, to please post it on the thread (instead of adding me on steam or sending a private message) because it's easier for me to keep everything organized if everyone posts in the same place.
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johnng0102
Member
Join Date: Jun 2012
Location: HK
Old 02-18-2013 , 00:14   Re: [ L4D2 ] Team Manager 2.1.51
Reply With Quote #15

Hi Skyy, 2.1.5 tested & work on my coop ser. Any command show teams pannel / ranking.......etc ? many thanks
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 02-18-2013 , 10:18   Re: [ L4D2 ] Team Manager 2.1.51
Reply With Quote #16

!teams
!top10
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mugen
Member
Join Date: Jun 2010
Old 02-19-2013 , 03:07   Re: [ L4D2 ] Team Manager 2.1.51
Reply With Quote #17

i got errors maby a fix?

L 02/19/2013 - 09:03:49: [SM] [0] Line 31, teammanager/database.sp::MySQL_Init()
L 02/19/2013 - 09:03:49: [SM] [1] Line 16, teammanager/database.sp:atabase_OnPluginStart()
L 02/19/2013 - 09:03:49: [SM] [2] Line 151, F:\sky-plugins\teammanager\scripting\teammanager.sp: :OnPluginStart()
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 02-19-2013 , 09:32   Re: [ L4D2 ] Team Manager 2.1.51
Reply With Quote #18

It isn't a code error, it's a user error; you haven't set up a database and this plugin requires one.
The compressed folder includes a text file explaining what you need to do to set one up, please read it.
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 02-24-2013 , 16:34   Re: [ L4D2 ] Team Manager 2.2.3
Reply With Quote #19

To anyone who is using this plugin, please make sure you update to the latest version as it corrects several bugs, including one that was possibly causing server instability.
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eyub
Junior Member
Join Date: Mar 2013
Old 03-01-2013 , 23:19   Re: [ L4D2 ] Team Manager 2.2.3
Reply With Quote #20

My server doesn't crash. I did however update the plugin and now it crashed on Dead Center map 2 right near the street. People also not being placed on the right team now. Error log has hundreds of lines like this:

Quote:
..........
20:57:14: [SM] [225] Line 161, teammanager/login.sp::AutoTeamBalancer()
20:57:14: [SM] [226] Line 161, teammanager/login.sp::AutoTeamBalancer()
20:57:14: [SM] [227] Line 161, teammanager/login.sp::AutoTeamBalancer()
20:57:14: [SM] [228] Line 161, teammanager/login.sp::AutoTeamBalancer()
20:57:14: [SM] [229] Line 161, teammanager/login.sp::AutoTeamBalancer()
20:57:14: [SM] [230] Line 812, teammanager/teams.sp::TeamAssignmentCheck()
20:57:14: [SM] [231] Line 518, F:\sky-plugins\teammanager\scripting\teammanager.sp: :AllClientsLoaded()
Thanks

Last edited by eyub; 03-01-2013 at 23:37.
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