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Blink (Self-Teleport) v1.1


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necrosect
Senior Member
Join Date: Jun 2008
Old 09-07-2008 , 22:26   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #31

I'm a bit confused how this is different from the "sm_tele @me" or "sm_tele <user>" command in http://forums.alliedmods.net/showthread.php?t=75520 ? anyone enlighten me?
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Crap
Senior Member
Join Date: Aug 2008
Old 09-08-2008 , 00:01   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #32

Quote:
Originally Posted by necrosect View Post
I'm a bit confused how this is different from the "sm_tele @me" or "sm_tele <user>" command in http://forums.alliedmods.net/showthread.php?t=75520 ? anyone enlighten me?
1. You don't have to install all the other funcommandsX functions or recompile the plugin if you don't want those commands/don't want your lower admins to have access to those commands.

2. The funcommands plugin teleport is still a bit buggy, especially when teleporting yourself. Teleporting yourself using the funcommandsX version almost always ends up with you embedded in a wall, floor or outside of the map...
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necrosect
Senior Member
Join Date: Jun 2008
Old 09-08-2008 , 02:45   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #33

Fair enough - just the fcX one actually has a separte admin teleport tools one (no longer maintained but functional).
Although I do agree about the buggyness when not aiming at the floor.
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Unrealomega
Member
Join Date: May 2008
Old 09-08-2008 , 04:50   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #34

Quote:
Originally Posted by necrosect View Post
Fair enough - just the fcX one actually has a separte admin teleport tools one (no longer maintained but functional).
Although I do agree about the buggyness when not aiming at the floor.
I have to admit, the one thing this has over the other teleport plugins, is that is actually uses the "point and click" method. Though it is buggy, it still works with other mods other than TF2. Now if it were more reliable, I would use it on my CS:S server.
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 09-14-2008 , 11:03   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #35

It is buggy I used some calculus calculations to find the teleport points, When I made it I either didn't know about getting traceray hit origins or it wasn't implemented, this is next on my list with the donation plugin to be fixed up when my computer is back up and running.
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Anatonic
New Member
Join Date: Sep 2009
Old 09-26-2009 , 17:15   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #36

its not working here im using sourcemod and just put it in the plugin map.
in game i tried "!blink" and in console "sm_blink"
Nothing happend please Help!
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 10-05-2009 , 07:57   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #37

Ripped from funcommandsX. Blink, which working in TF2. No args supported, just self-teleport.
p.s. Use "blink" command instead of "sm_blink"
Attached Files
File Type: sp Get Plugin or Get Source (blink.sp - 453 views - 3.2 KB)
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churrasco
New Member
Join Date: Sep 2009
Old 10-05-2009 , 11:32   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #38

Is this working with L4D?
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 10-05-2009 , 12:23   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #39

Try and tell to us
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 10-06-2009 , 05:34   Re: Blink (Self-Teleport) v1.1 by Pinkfairie
Reply With Quote #40

Quote:
Originally Posted by krolus View Post
Ripped from funcommandsX. Blink, which working in TF2. No args supported, just self-teleport.
p.s. Use "blink" command instead of "sm_blink"
Works like a charm, thanks
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