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[DoDS]Bonus Round Fun v1.13


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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 06-23-2008 , 11:34   Re: [DoDS]Bonus Round Fun
Reply With Quote #21

It's like I said earlier. It's a case of YMMV.
DoDS is (compared to CSS) a very unstable platform to script for. Changing the players' models is just asking for it. Other plugins may be messing with it. I know on our server, it's a basic SM setup with sm_dod_pistols and this one. I've seen a few of the 32 players servers out there, running this with no crashes at all...So it's very hard to debug!

The Eventscripts version is way more unstable than the SM one.

But I will go through the code and see if I need to set any other props. One thing that has always happened. When a transformed player gets shot, he disappears, since a table or a piano has no ragdoll. This may be part of the whole problem...
Maybe, on a player hurt event, the player's model could get changed back to what it was....
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colwulf
Member
Join Date: Jun 2008
Old 07-06-2008 , 00:38   Re: [DoDS]Bonus Round Fun
Reply With Quote #22

this Plugin dose not seem to work with the new DOD:s Update that came out this last Wensday... HELP~~~!!!!!!~~~~~!!!!!!!!!!
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 07-07-2008 , 00:33   Re: [DoDS]Bonus Round Fun
Reply With Quote #23

Hmmmm...will take a look at it and see if I can get it working again.
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FLOOR_MASTER
Senior Member
Join Date: Mar 2008
Old 07-07-2008 , 01:27   Re: [DoDS]Bonus Round Fun
Reply With Quote #24

This is related to this bug report I filed: http://bugs.alliedmods.net/index.php...s&task_id=1829
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 07-07-2008 , 01:38   Re: [DoDS]Bonus Round Fun
Reply With Quote #25

Thanks FM..
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disconnect81
Senior Member
Join Date: Jul 2006
Location: Ottawa, ON, Canada
Old 07-12-2008 , 14:33   Re: [DoDS]Bonus Round Fun
Reply With Quote #26

Still broke?
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 07-12-2008 , 14:46   Re: [DoDS]Bonus Round Fun
Reply With Quote #27

Works fine on my server.

74.86.201.184:27015
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B!ggles
Junior Member
Join Date: Jul 2008
Old 07-14-2008 , 20:02   Re: [DoDS]Bonus Round Fun
Reply With Quote #28

I ran the es version of this mod on my 2 linux servers for over 12 months without any probs before the new update. It has been the most popular plugin ever (thanks Dog) and so I was a bit worried it would be broken by the new DOD:s update. It isn't. I updated my eventscripts to version 2, reinstalled the plugin and hey presto - it's a ripper!!!!! Completely stable and the punters love it! The bonus round version I'm running is 1.07.

I'm gonna give this version a go instead, to see if there's any diff

BTW I run the es version 1.0.100 of dogs_pistols as well - works great

Last edited by B!ggles; 07-15-2008 at 00:04.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 07-15-2008 , 19:47   Re: [DoDS]Bonus Round Fun
Reply With Quote #29

AFAIK it is still working really well.

Just as an FYI, Biggles, the SourceMod version seems to be more stable, but then YMMV!
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B!ggles
Junior Member
Join Date: Jul 2008
Old 07-17-2008 , 17:52   Re: [DoDS]Bonus Round Fun
Reply With Quote #30

Aarrghh! I think I've turned n00b. I can't get the SM version to work Dog and I think it's got something to do with the cvar - I reckon I haven't typed it in correctly in my autoexec.cfg file....

I know you have posted the config before but there are two in this forum and they are both different, one says <1 and the other says >1. Can you please post the correct one again so all I have to do is copy and paste to enable it?

Yeah I know, lame but I love this plugin and I want it to work
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