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[L4D2] All 8 Survivors For Windows [20/9/2018]


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Iizuka07
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Old 08-27-2018 , 03:49   Re: [L4D2] All 8 Survivors For Windows [26/8/2018]
Reply With Quote #111

Quote:
Originally Posted by Edison1318 View Post
Lol yea it's a survivor chat select plugin "thing". I'm pretty sure you have to stick to your character without taking over bot's character.
Yeah I thought so, thanks man. I might stay with the first version of character manager because the new one causes errors to the survivor chat select.
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Edison1318
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Old 08-27-2018 , 04:08   Re: [L4D2] All 8 Survivors For Windows [26/8/2018]
Reply With Quote #112

Quote:
Originally Posted by Iizuka07 View Post
Yeah I thought so, thanks man. I might stay with the first version of character manager because the new one causes errors to the survivor chat select.
Sure.
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z282846139
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Old 09-09-2018 , 03:17   Re: [L4D2] All 8 Survivors For Windows [26/8/2018]
Reply With Quote #113

Does Linux server needs this plugin?Linux系统需要这个插件吗?
Is this plugin works on Linux server?我想问这个插件是否在Linux系统上工作?
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Edison1318
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Old 09-09-2018 , 03:41   Re: [L4D2] All 8 Survivors For Windows [26/8/2018]
Reply With Quote #114

Quote:
Originally Posted by z282846139 View Post
Does Linux server needs this plugin?Linux系统需要这个插件吗?
Is this plugin works on Linux server?我想问这个插件是否在Linux系统上工作?
Linux is not capable for this thread.
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Iizuka07
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Old 09-17-2018 , 03:05   Re: [L4D2] All 8 Survivors For Windows [26/8/2018]
Reply With Quote #115

Somehow bill's body is still there in the passing
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Iizuka07
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Old 09-19-2018 , 00:44   Re: [L4D2] All 8 Survivors For Windows [26/8/2018]
Reply With Quote #116

I found a bug about the survivors voice sometimes it mixes with their counterparts.

Francis falling from above having ellis voice screaming
Nick falling from above having bill's voice screaming

Rochelle reloading having zoey's voice

Ps: Just found this bug recently, it didn't occur to me before. I don't know if its a plugin causing it or just a map config because I'm testing way too much maps from workshop
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Edison1318
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Old 09-20-2018 , 07:28   Re: [L4D2] All 8 Survivors For Windows [26/8/2018]
Reply With Quote #117

Quote:
Originally Posted by Iizuka07 View Post
Somehow bill's body is still there in the passing
Yea, found the problem. Fixing it.
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Iizuka07
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Old 09-21-2018 , 02:14   Re: [L4D2] All 8 Survivors For Windows [20/9/2018]
Reply With Quote #118

I guess replacing bill's body with a box fixed it hehe .. Thanks for your work man .. only thing left here is their reaction to friendly fire
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eziosid
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Old 09-23-2018 , 01:21   Re: [L4D2] All 8 Survivors For Windows [20/9/2018]
Reply With Quote #119

i got this errors in my log am using 1.8 stable
Attached Files
File Type: log errors_20180922.log (22.8 KB, 195 views)
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Psyk0tik
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Old 09-23-2018 , 02:35   Re: [L4D2] All 8 Survivors For Windows [20/9/2018]
Reply With Quote #120

Quote:
Originally Posted by eziosid View Post
i got this errors in my log am using 1.8 stable
That's because the round_start event is fired before the OnMapStart() forward.

You can do:

1. Create a timer to call the FireEntityInput() function that is inside the plugin a few seconds after round_start event is fired. Based on my experience, 10 seconds should be enough. It may depend on the server though.

or

2. Use OnMapStart() forward instead of round_start event.
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