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Sourcemod for Dota 2?


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humbugtheman
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Join Date: Jan 2012
Old 02-28-2013 , 07:12   Sourcemod for Dota 2?
#1

Now that the server.dll for Dota 2 has come out, is there any chance of sourcemod making its way into the game?
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psychonic

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Join Date: May 2008
Old 02-28-2013 , 07:21   Re: Sourcemod for Dota 2?
#2

I actually started on an hl2sdk-dota last night, the first step toward MM:S and later SM support. Progress is extremely slow as the game is currently Windows-only (no linux or mac binaries with function symbols).

With the DRM in the main client, it's also possible that it will only even ever be able to run on the test client until if/when there is actually a dedicated server released. It will be a toy at best.
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humbugtheman
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Join Date: Jan 2012
Old 02-28-2013 , 07:29   Re: Sourcemod for Dota 2?
#3

Nice one, sounds good! Do you think you could post updates every now and then?
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psychonic

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Join Date: May 2008
Old 02-28-2013 , 07:32   Re: Sourcemod for Dota 2?
#4

Quote:
Originally Posted by humbugtheman View Post
Nice one, sounds good! Do you think you could post updates every now and then?
There very likely won't be anything to show before sometime into the coming weekend, (if even then).

When I get to the point to confirm that MM:S support is possible (and so far I see no reason why it wouldn't be), I'll file a bug on the tracker and link it here so that anyone can CC themselves for updates.
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humbugtheman
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Join Date: Jan 2012
Old 02-28-2013 , 07:43   Re: Sourcemod for Dota 2?
#5

Quote:
Originally Posted by psychonic View Post
There very likely won't be anything to show before sometime into the coming weekend, (if even then).

When I get to the point to confirm that MM:S support is possible (and so far I see no reason why it wouldn't be), I'll file a bug on the tracker and link it here so that anyone can CC themselves for updates.
That's great, thank you!
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 02-28-2013 , 11:19   Re: Sourcemod for Dota 2?
#6

That would be fantastic to have SourceMod & MetaMod support for Dota2 with a dedicated server.
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psychonic

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Join Date: May 2008
Old 02-28-2013 , 23:50   Re: Sourcemod for Dota 2?
#7

Some light progress is being made.



This is with some nasty hacks in code, avoiding/disabling some things that still have yet to be reversed. Also, no SDK Tools nor SDK Hooks yet.

Last edited by psychonic; 03-01-2013 at 02:08.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 03-01-2013 , 10:28   Re: Sourcemod for Dota 2?
#8

That's really great! I'm excited to see your progress on that, psychonic. Also, what do you mean by DRM in the main client? You can't load addons in it?

Last edited by Matheus28; 03-01-2013 at 10:29.
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psychonic

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Old 03-01-2013 , 10:46   Re: Sourcemod for Dota 2?
#9

Quote:
Originally Posted by Matheus28 View Post
Also, what do you mean by DRM in the main client? You can't load addons in it?
Valve's DRM (called "CEG") tends to create conflicts when MM:S is loaded in the same memory space, even when the protection is only in client.dll, which MM:S doesn't touch. This is also why MM:S crashes on CS:GO listen servers and sometimes on L4D2 listen servers.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 03-01-2013 , 14:26   Re: Sourcemod for Dota 2?
#10

Also, whenever you get it working, could you dump the netprops and datatables? I wanna take a look at them whenever it's possible :)

Last edited by Matheus28; 03-01-2013 at 14:26.
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