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[TF2] Freak Fortress 2


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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-23-2012 , 01:21   Re: [TF2] Freak Fortress 2
#1441

Quote:
Originally Posted by Otokiru View Post
Opps, my bad. Updated to v1.1.


I’m glad it was not me! I didn’t think I was wrong, but I definitely respect whom I was addressing and it was most likely I was not correct .. thanks again for your hard work making the abilities!


Last edited by BBG_Theory; 06-23-2012 at 11:16.
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-23-2012 , 02:17   Re: [TF2] Freak Fortress 2
#1442

Quote:
Originally Posted by BBG_Theory View Post
while we are talking about bill, great model by the way. Like flaminSarge said... lets please include the textures. Also, let's look at his config file and discuss "sound_precache"
specifically, what needs to be precached (if thats a word)
I am sure however that that a file does not need to be entered twice ( 1 and 8 )

Code:
 "sound_precache"
 {
  "1" "freak_fortress_2\bill\bgm.mp3"
  "2" "freak_fortress_2\bill\deathscream01.wav"
  "3" "freak_fortress_2\bill\deathscream02.wav"
  "4" "freak_fortress_2\bill\deathscream03.wav"
  "5" "freak_fortress_2\bill\deathscream04.wav"
  "6" "freak_fortress_2\bill\deathscream05.wav"
  "7" "freak_fortress_2\bill\deathscream06.wav"
  "8" "freak_fortress_2\bill\bgm.mp3"
  "9" "freak_fortress_2\bill\intro1.wav"
  "10" "freak_fortress_2\bill\intro2.wav"
  "11" "freak_fortress_2\bill\kill1.wav"
  "12" "freak_fortress_2\bill\kill2.wav"
  "13" "freak_fortress_2\bill\kill3.wav"
  "14" "freak_fortress_2\bill\kill4.wav"
  "15" "freak_fortress_2\bill\kill5.wav"
  "16" "freak_fortress_2\bill\kill6.wav"
  "17" "freak_fortress_2\bill\kill7.wav"
  "18" "freak_fortress_2\bill\kill8.wav"
  "19" "freak_fortress_2\bill\kill9.wav"
  "20" "freak_fortress_2\bill\kill10.wav"
  "21" "freak_fortress_2\bill\next.wav"
  "22" "freak_fortress_2\bill\hello.wav"
 }
Can one of the guru's here teach us all what does and does not need to be mentioned in "sound_precache"
and do we need to use "mod_precache" in all boss configs?
sound_precache should always include the theme, if you have any concerns about a sound being longer (as with my Painis Cupake's Next Live ability) then you can add that too, doesn't do anything bad at all.

mod_precache is only needed when gibs are activated with an ability.
Darthmule is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-23-2012 , 04:53   Re: [TF2] Freak Fortress 2
#1443

I have updated my phrases to prevent text clipping, fixing the empty '%'s and optimizing some lines to be more clear.[see attachment]

I also sorted the Class Info list prioritally, because knowing that all your pistols deal minicrits is more important to know than that a Candy Cane drops health packs on hit, right?


And a reminder of something else free for grabs:
Quote:
Originally Posted by Darthmule View Post
It's an MP3 conversion of all sounds provided for the Default Freaks, they have been converted to 64kbps .MP3's and are ~30% of their original size, which is great for server admins/new players.

Includes BZ2's/edited Freaks.

http://www.newgrounds.com/dump/downl...5edb30d6c9bcf3

Last edited by Darthmule; 08-21-2012 at 13:42.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-23-2012 , 10:31   Re: [TF2] Freak Fortress 2
#1444

++edited++ Otokiru's sub ability plugin is fine!

Last edited by BBG_Theory; 06-23-2012 at 21:28.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 06-23-2012 , 11:21   Re: [TF2] Freak Fortress 2
#1445

Quote:
Originally Posted by BBG_Theory View Post
OK this is just weird.
The version of ff2_otokiru_wc3_v1.1, it does download the 3 .wav files.... problem is , it keeps downloading them. And if you navigate to the client side tf/sound folder ---- it's not there (you dont get a war3source folder). I can hear the sounds in game ( I think ) but its like it does not write the 3 wave files to the hard drive and you therefor keep downloading the 3 wave files each map change or server connect.
Next, I manually created a war3source folder (in the correct spot) and rejoin the server, I redownload the 3 .wavs and still no joy. It's like the 3 wave files just download into memory and dont actually get written to the client hard drive.
I have tested this on 2 seperate computers with an alt account

now, if I manually put the 3 files where they need to be client side, then of course they dont keep downloading.. but we need to be able to force the installation
Hmm... Let's wait and see if the others is facing the same problem, its working perfectly fine on my side...
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-23-2012 , 12:06   Re: [TF2] Freak Fortress 2
#1446

Quote:
Originally Posted by Otokiru View Post
Hmm... Let's wait and see if the others is facing the same problem, its working perfectly fine on my side...

You should make the sound configurable if you can, if not then I will want to give it a shot.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-23-2012 , 12:16   Re: [TF2] Freak Fortress 2
#1447

++EDITED+++

Otokiru's plugins is fine! Awesome work!

Last edited by BBG_Theory; 06-23-2012 at 21:29.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 06-23-2012 , 13:15   Re: [TF2] Freak Fortress 2
#1448

Quote:
Originally Posted by Darthmule View Post
You should make the sound configurable if you can, if not then I will want to give it a shot.
Nah, I rather leave the default directory. I don't really like duplicate files on my PC and so is the players.

Quote:
Originally Posted by BBG_Theory View Post
other clients are saying the same thing. my ff2 (1.06) server is Linux ( MM v1.8.7 and SM v1.4.2 ) and I am on Windows 7

What is the IP:port of the server you have this on? I can delete the local files and see how it behaves when connecting to your server. I am at 209.222.4.35:26000 Big Bang Gamers Freak Fortress 2

I dont think it is something stupid at my end, as the abilities do work.

I can backchannel you ftp access if it would help. Let me know if I can do anything to help
I can't find the war3source folder nor the files in your downloadURL: 404 Not Found. The requested URL /redirects/tf2/sound/war3source/ does not exist.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-23-2012 , 13:28   Re: [TF2] Freak Fortress 2
#1449

OMG! I am so sorry!!! i was missing the r in war3source ( had a folder name misspelled )
please excuse me while I go punish myself! Backchannel me your paypal email so I can donate to you for wasting your time!


Last edited by BBG_Theory; 06-23-2012 at 13:36.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-23-2012 , 22:12   Re: [TF2] Freak Fortress 2
#1450

Quote:
Originally Posted by BBG_Theory View Post
OMG! I am so sorry!!! i was missing the r in war3source ( had a folder name misspelled )
please excuse me while I go punish myself! Backchannel me your paypal email so I can donate to you for wasting your time!

Actually I had reminded myself to post this earlier but the r in source is actually missing from the bzip folder of the subplugin download link provided . There is a few other instances of these typos in some of the other downloads so remember to always double check path etc. I can't atm remember what ones though....sorry
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