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[TF2] Freak Fortress 2


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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-19-2012 , 07:07   Re: [TF2] Freak Fortress 2
#1361

Quote:
Originally Posted by Sindex View Post
I don’t think I have had a major issue with the administrator or gentle spy, when I assigned them the ice statue kill on back-stab attribute. It’s actually interesting because some of the issues other people are havening I am not having (and vice versa).

Also nope.avi are you going through the attribute list and testing out these attributes yourself? Since that is what I did when I was trying to configure new bosses. Sometimes it worked and sometimes it would cause problems/conflicts. At this point and time I am havening some major issues with FF2 overall; when it comes to my custom bosses. Nevertheless they still function correctly 95% of the time.

I would help you, but I have no idea if the same custom attributes would work the same way for you as it does with me.
Thanks anyway.
I still need help... I tried attribute 208 ; 1 for my jarate to make it ignite, but it wouldn't work.
208 Set DamageType Ignite On Hit: target is engulfed in flames additive set_dmgtype_ignite
nope.avi is offline
nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-19-2012 , 08:25   Re: [TF2] Freak Fortress 2
#1362

Gentlemen, I am sad to announce one boss has failed. Now only 2-3 more are possible.
Anyway, after the long wait, here is ze new Boss!

Heavy Weapons Spy
-Super Jump, Weigh-down
-Disguise Kit on rage
-Class is spy but with a heavy designed skin, still smooth.

Known problems:
Civilian when holding disguise kit

http://forums.alliedmods.net/showpos...postcount=1583
More coming!

Last edited by nope.avi; 07-23-2012 at 08:57. Reason: Adding the fix
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-19-2012 , 08:26   Re: [TF2] Freak Fortress 2
#1363

Quote:
Originally Posted by nope.avi View Post
Gentlemen, I am sad to announce one boss has failed. Now only 2-3 more are possible.
Anyway, after the long wait, here is ze new Boss!

Heavy Weapons Spy
-Super Jump, Weigh-down
-Disguise Kit on rage
-Class is spy but with a heavy designed skin, still smooth.

Known problems:
Civilian when holding disguise kit

(BZ2 Included): http://www.mediafire.com/?q368n6aw0a0v6l5

More coming!
Good job, I'll test it out soon.
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-19-2012 , 09:02   Re: [TF2] Freak Fortress 2
#1364

Quote:
Originally Posted by nope.avi View Post
Gentlemen, I am sad to announce one boss has failed. Now only 2-3 more are possible.
Anyway, after the long wait, here is ze new Boss!

Heavy Weapons Spy
-Super Jump, Weigh-down
-Disguise Kit on rage
-Class is spy but with a heavy designed skin, still smooth.

Known problems:
Civilian when holding disguise kit

(BZ2 Included): http://www.mediafire.com/?q368n6aw0a0v6l5

More coming!
You should make a central post for all your freaks so they can be easily found by others.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-19-2012 , 09:16   Re: [TF2] Freak Fortress 2
#1365

Quote:
Originally Posted by Sindex View Post
I don’t think I have had a major issue with the administrator or gentle spy, when I assigned them the ice statue kill on back-stab attribute. It’s actually interesting because some of the issues other people are havening I am not having (and vice versa).
Well, the thing about FemSpy is that I was trying to make all kills make ice statues, not just the backstabs. And it didn't work half the time.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 06-19-2012 at 09:16.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-19-2012 , 09:21   Re: [TF2] Freak Fortress 2
#1366

Almost done on making a boss. Where are you getting the models for your bosses?
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
Pixy
New Member
Join Date: Jun 2012
Old 06-19-2012 , 10:11   Re: [TF2] Freak Fortress 2
#1367

Im haveing a problem in which it wont reset the queue points after someone is hale so the same person is hale every time. Any ideas on how i can fix this?
Pixy is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-19-2012 , 10:13   Re: [TF2] Freak Fortress 2
#1368

Mmh...seems Eggman has gone back into hiding, seeing as we haven't gotten an update in a while to fix even things like...

Quote:
else if (!time)
{
ServerCommand("sm_slay @all");
return Plugin_Stop;
}
All. Of. My. Why.

Quote:
Originally Posted by Pixy View Post
Im haveing a problem in which it wont reset the queue points after someone is hale so the same person is hale every time. Any ideas on how i can fix this?
Haven't seen that happen. Possibly an issue with clientprefs?
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
Pixy
New Member
Join Date: Jun 2012
Old 06-19-2012 , 10:17   Re: [TF2] Freak Fortress 2
#1369

All rdy tryed that aslo tryed kicking every one from server, reinstaling server, disabling queue points and using a older verison of the plugin. Note its only happening on my death run server.

Last edited by Pixy; 06-19-2012 at 10:27.
Pixy is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-19-2012 , 12:02   Re: [TF2] Freak Fortress 2
#1370

Quote:
Originally Posted by Diviara27 View Post
Almost done on making a boss. Where are you getting the models for your bosses?
Please elaborate.


Quote:
Originally Posted by MasterOfTheXP View Post
All. Of. My. Why.
What is wrong with it then?

If you are planning on fixing the code, at least get the grammatical mistakes because those are also painful to see at times.
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